2008 |
8 | EE | Joseph L. Gabbard,
J. Edward Swan II:
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design.
IEEE Trans. Vis. Comput. Graph. 14(3): 513-525 (2008) |
2007 |
7 | EE | Joseph L. Gabbard,
J. Edward Swan II,
Deborah Hix,
Si-Jung Kim,
Greg Fitch:
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.
VR 2007: 35-42 |
2006 |
6 | EE | Joseph L. Gabbard,
J. Edward Swan II,
Deborah Hix:
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
Presence 15(1): 16-32 (2006) |
2004 |
5 | EE | Deborah Hix,
Joseph L. Gabbard,
J. Edward Swan II,
Mark A. Livingston,
Tobias Höllerer,
Simon Julier,
Yohan Baillot,
Dennis Brown:
A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems.
HICSS 2004 |
4 | | J. Edward Swan II,
Joseph L. Gabbard,
Deborah Hix,
Steve Ellis,
Bernard D. Adelstein:
Conducting Human-Subject Experiments with Virtual and Augmented Reality.
VR 2004: 266 |
2003 |
3 | EE | Mark A. Livingston,
J. Edward Swan II,
Joseph L. Gabbard,
Tobias Höllerer,
Deborah Hix,
Simon Julier,
Yohan Baillot,
Dennis Brown:
Resolving Multiple Occluded Layers in Augmented Reality.
ISMAR 2003: 56-65 |
2 | EE | J. Edward Swan II,
Joseph L. Gabbard,
Deborah Hix,
Robert S. Schulman,
Keun Pyo Kim:
A Comparative Study of User Performance in a Map-Based Virtual Environment.
VR 2003: 259- |
1999 |
1 | EE | Deborah Hix,
J. Edward Swan II,
Joseph L. Gabbard,
Mike McGee,
Jim Durbin,
Tony King:
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.
VR 1999: 96-103 |