2009 |
18 | EE | Ben Bedwell,
Holger Schnädelbach,
Steve Benford,
Tom Rodden,
Boriana Koleva:
In support of city exploration.
CHI 2009: 1171-1180 |
17 | EE | Boriana Koleva,
Stefan Rennick Egglestone,
Holger Schnädelbach,
Kevin Glover,
Chris Greenhalgh,
Tom Rodden,
Martyn Dade-Robertson:
Supporting the creation of hybrid museum experiences.
CHI 2009: 1973-1982 |
2008 |
16 | EE | Holger Schnädelbach,
Stefan Rennick Egglestone,
Stuart Reeves,
Steve Benford,
Brendan Walker,
Michael Wright:
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
CHI 2008: 1167-1176 |
2007 |
15 | EE | Brendan Walker,
Holger Schnädelbach,
Stefan Rennick Egglestone,
Angus Clark,
Tuvi Orbach,
Michael Wright,
Kher Hui Ng,
Andrew French,
Tom Rodden,
Steve Benford:
Augmenting amusement rides with telemetry.
Advances in Computer Entertainment Technology 2007: 115-122 |
2006 |
14 | EE | Holger Schnädelbach,
Alan Penn,
Phil Steadman,
Steve Benford,
Boriana Koleva,
Tom Rodden:
Moving office: inhabiting a dynamic building.
CSCW 2006: 313-322 |
13 | EE | Holger Schnädelbach,
Jonathan Hale,
Willi Dorner,
Ben Bedwell,
Steve Benford,
Jo Mardell:
Future Garden.
TIDSE 2006: 346-351 |
12 | EE | Holger Schnädelbach,
Boriana Koleva,
Mark Paxton,
Michael Twidale,
Steve Benford,
Rob Anastasi:
The Augurscope: Refining its Design.
Presence 15(3): 278-293 (2006) |
2005 |
11 | EE | Steve Benford,
Holger Schnädelbach,
Boriana Koleva,
Rob Anastasi,
Chris Greenhalgh,
Tom Rodden,
Jonathan Green,
Ahmed Ghali,
Tony P. Pridmore,
Bill Gaver,
Andy Boucher,
Brendan Walker,
Sarah Pennington,
Albrecht Schmidt,
Hans Gellersen,
Anthony Steed:
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput.-Hum. Interact. 12(1): 3-30 (2005) |
2004 |
10 | EE | Holger Schnädelbach,
Boriana Koleva,
Michael Twidale,
Steve Benford:
The Iterative Design Process of a Location-Aware Device for Group Use.
Ubicomp 2004: 329-346 |
2002 |
9 | EE | Holger Schnädelbach,
Boriana Koleva,
Martin Flintham,
Mike Fraser,
Shahram Izadi,
Paul Chandler,
Malcolm Foster,
Steve Benford,
Chris Greenhalgh,
Tom Rodden:
The augurscope: a mixed reality interface for outdoors.
CHI 2002: 9-16 |
8 | EE | Jonathan Green,
Holger Schnädelbach,
Boriana Koleva,
Steve Benford,
Tony P. Pridmore,
Karen E. Medina,
Eric Harris,
Hilary Smith:
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
CHI Extended Abstracts 2002: 780-781 |
7 | EE | Shahram Izadi,
Mike Fraser,
Steve Benford,
Martin Flintham,
Chris Greenhalgh,
Tom Rodden,
Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Personal and Ubiquitous Computing 6(4): 290-298 (2002) |
2001 |
6 | EE | Boriana Koleva,
Ian Taylor,
Steve Benford,
Mike Fraser,
Chris Greenhalgh,
Holger Schnädelbach,
Dirk vom Lehn,
Christian Heath,
Ju Row-Farr,
Matt Adams:
Orchestrating a mixed reality performance.
CHI 2001: 38-45 |
5 | EE | Boriana Koleva,
Holger Schnädelbach,
Steve Benford,
Chris Greenhalgh:
Experiencing a presentation through a mixed reality boundary.
GROUP 2001: 71-80 |
4 | EE | Steve Benford,
John Bowers,
Paul Chandler,
Luigina Ciolfi,
Martin Flintham,
Mike Fraser,
Chris Greenhalgh,
Tony Hall,
Sten-Olof Hellström,
Shahram Izadi,
Tom Rodden,
Holger Schnädelbach,
Ian Taylor:
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Ubicomp 2001: 225-231 |
3 | EE | Tony Hall,
Luigina Ciolfi,
Liam J. Bannon,
Mike Fraser,
Steve Benford,
John Bowers,
Chris Greenhalgh,
Sten-Olof Hellström,
Shahram Izadi,
Holger Schnädelbach,
Martin Flintham:
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 |
2000 |
2 | EE | Boriana Koleva,
Holger Schnädelbach,
Steve Benford,
Chris Greenhalgh:
Traversable interfaces between real and virtual worlds.
CHI 2000: 233-240 |
1 | EE | Boriana Koleva,
Holger Schnädelbach,
Steve Benford,
Chris Greenhalgh:
Developing mixed reality boundaries.
Designing Augmented Reality Environments 2000: 155-156 |