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Declan Delaney

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2007
12EEAaron McCoy, Tomás Ward, Séamus McLoone, Declan Delaney: Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. ACM Trans. Model. Comput. Simul. 17(4): (2007)
2006
11EEDamien Marshall, Séamus McLoone, David Roberts, Declan Delaney, Tomás Ward: Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. DS-RT 2006: 77-84
10EEDamien Marshall, Séamus McLoone, Declan Delaney, Tomás Ward: Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. DS-RT 2006: 85-94
9EEDeclan Delaney, Tomás Ward, Séamus McLoone: On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. Presence 15(2): 218-234 (2006)
8EEDeclan Delaney, Tomás Ward, Séamus McLoone: On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. Presence 15(4): 465-482 (2006)
2005
7EEDavid Roberts, Damien Marshall, Rob Aspin, Séamus McLoone, Declan Delaney, Tomás Ward: Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. DS-RT 2005: 195-202
2004
6EEDamien Marshall, Declan Delaney, Séamus McLoone, Tomás Ward: Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. DS-RT 2004: 210-213
5EEAaron McCoy, Séamus McLoone, Tomás Ward, Declan Delaney: Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications. DS-RT 2004: 74-82
4EEDermot Madden, Declan Delaney, Séamus McLoone, Tomás Ward: Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications. DS-RT 2004: 91-97
2003
3 Declan Delaney, Tomás Ward, Séamus McLoone: On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model. Applied Informatics 2003: 833-838
2 Declan Delaney, Tomás Ward, Séamus McLoone: Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach. ISCA PDCS 2003: 417-422
1EEAaron McCoy, Declan Delaney, Tomás Ward: Game-state fidelity across distributed interactive games. ACM Crossroads 9(4): 4-9 (2003)

Coauthor Index

1Rob Aspin [7]
2Dermot Madden [4]
3Damien Marshall [6] [7] [10] [11]
4Aaron McCoy [1] [5] [12]
5Séamus McLoone [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
6David Roberts [7] [11]
7Tomás Ward [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)