2006 |
12 | EE | Eugene Ch'ng,
Robert J. Stone:
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
CGIV 2006: 112-118 |
11 | EE | Eugene Ch'ng,
Robert J. Stone:
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence 15(3): 341-352 (2006) |
10 | EE | Alonzo C. Addison,
Scot Thrane Refsland,
Robert J. Stone:
Guest Editors' Introduction.
Presence 15(3): (2006) |
2005 |
9 | | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
EuroIMSA 2005: 527-532 |
8 | EE | Robert J. Stone:
Editorial.
Virtual Reality 8(3): 129-130 (2005) |
2004 |
7 | EE | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
VAST 2004: 125-133 |
6 | | Rudolph P. Darken,
Grigore C. Burdea,
William R. Sherman,
Robert J. Stone:
Teaching Virtual Reality: Why and How?
VR 2004: 189 |
2003 |
5 | EE | Robert J. Stone:
Book Review.
Int. J. Hum. Comput. Interaction 15(1): 135-137 (2003) |
2000 |
4 | EE | Robert J. Stone:
Haptic Feedback: A Brief History from Telepresence to Virtual Reality.
Haptic Human-Computer Interaction 2000: 1-16 |
3 | EE | Scot Thrane Refsland,
Takeo Ojika,
Alonzo C. Addison,
Robert J. Stone:
Guest Editors' Introduction: Virtual Heritage-Breathing New Life into Our Ancient Past.
IEEE MultiMedia 7(2): 20-21 (2000) |
2 | EE | Robert J. Stone,
Takeo Ojika:
Virtual Heritage: What Next?
IEEE MultiMedia 7(2): 73-74 (2000) |
1998 |
1 | | Robert J. Stone:
Virtual Stonehenge: Sunrise on the New Millenium.
Presence 7(3): 317-319 (1998) |