| 2009 |
| 26 | EE | Roy A. Ruddle,
Simon Lessels:
The benefits of using a walking interface to navigate virtual environments.
ACM Trans. Comput.-Hum. Interact. 16(1): (2009) |
| 2008 |
| 25 | EE | Trevor J. Dodds,
Roy A. Ruddle:
Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments.
VR 2008: 59-66 |
| 24 | EE | Roy A. Ruddle:
Generating Trails Automatically, to Aid Navigation When You Revisit an Environment.
Presence 17(6): 562-574 (2008) |
| 2007 |
| 23 | | Roy A. Ruddle:
Tutorial 4a: Navigation - Theoretical Foundations and Techniques for Travel.
VR 2007: 320 |
| 22 | | Roy A. Ruddle:
Tutorial 4b: Navigation - Aiding and Evaluating Navigation.
VR 2007: 321 |
| 2006 |
| 21 | EE | Roy A. Ruddle:
Using string-matching to analyze hypertext navigation.
Hypertext 2006: 49-52 |
| 20 | EE | Roy A. Ruddle,
Simon Lessels:
Three Levels of Metric for Evaluating Wayfinding.
Presence 15(6): 637-654 (2006) |
| 2005 |
| 19 | EE | Simon Lessels,
Roy A. Ruddle:
Movement Around Real and Virtual Cluttered Environments.
Presence 14(5): 580-596 (2005) |
| 2004 |
| 18 | | Sally Fincher,
Panos Markopoulos,
David J. Moore,
Roy A. Ruddle:
People and Computers XVIII - Design for Life, Proceedings of HCI 2004, Leeds Metropolitan University, UK, 6-10 September 2004
Springer 2004 |
| 17 | EE | Roy A. Ruddle:
The Effect of Environment Characteristics and User Interaction on Levels of Virtual Environment Sicknes.
VR 2004: 141-148 |
| 16 | EE | Roy A. Ruddle:
Colorplate: The Effect of Environment Characteristics and User Interaction on Levels of Virtual Environment Sickne.
VR 2004: 285 |
| 15 | EE | Roy A. Ruddle,
Patrick Péruch:
Effects of proprioceptive feedback and environmental characteristics on spatial learning in virtual environments.
Int. J. Hum.-Comput. Stud. 60(3): 299-326 (2004) |
| 14 | | Roy A. Ruddle:
Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues.
Presence 13(4): 506- (2004) |
| 2003 |
| 13 | | R. J. Neagle,
Kia Ng,
Roy A. Ruddle:
Studying the Fidelity Requirements for a Virtual Ballet Dancer.
VVG 2003: 181-188 |
| 12 | | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Levels of Control during a Collaborative Carrying Task.
Presence 12(2): 149-155 (2003) |
| 11 | | Roy A. Ruddle:
Real-Time Rendering by Thomas Akenine-Mo"ller and Eric Haines.
Presence 12(5): 550-552 (2003) |
| 2002 |
| 10 | EE | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Verbal communication during cooperative object manipulation.
CVE 2002: 120-127 |
| 9 | EE | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments.
VRST 2002: 89-96 |
| 8 | EE | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments.
ACM Trans. Comput.-Hum. Interact. 9(4): 285-308 (2002) |
| 7 | EE | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments.
Interactions 9(6): 9-10 (2002) |
| 6 | | Roy A. Ruddle,
Justin C. D. Savage,
Dylan M. Jones:
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments.
Presence 11(6): 591-609 (2002) |
| 2001 |
| 5 | | Roy A. Ruddle,
Dylan M. Jones:
Movement in Cluttered Virtual Environments.
Presence 10(5): 511-524 (2001) |
| 2000 |
| 4 | EE | Roy A. Ruddle:
Navigating Overlapping Virtual Worlds: Arriving in One Place and Finding that You're Somewhere Else.
Spatial Cognition 2000: 333-347 |
| 3 | EE | Roy A. Ruddle,
Andrew Howes,
Stephen J. Payne,
Dylan M. Jones:
The effects of hyperlinks on navigation in virtual environments.
Int. J. Hum.-Comput. Stud. 53(4): 551-581 (2000) |
| 1999 |
| 2 | | Roy A. Ruddle,
Stephen J. Payne,
Dylan M. Jones:
Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays?
Presence 8(2): 157-168 (1999) |
| 1998 |
| 1 | | Roy A. Ruddle,
Stephen J. Payne,
Dylan M. Jones:
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity.
Presence 7(2): 179-192 (1998) |