2009 | ||
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5 | EE | Eugene Ch'ng: A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence 23(1): 78-102 (2009) |
2006 | ||
4 | EE | Eugene Ch'ng, Robert J. Stone: 3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. CGIV 2006: 112-118 |
3 | EE | Eugene Ch'ng, Robert J. Stone: Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence 15(3): 341-352 (2006) |
2005 | ||
2 | Eugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis: A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. EuroIMSA 2005: 527-532 | |
2004 | ||
1 | EE | Eugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis: The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. VAST 2004: 125-133 |
1 | Theodoros N. Arvanitis | [1] [2] |
2 | Robert J. Stone | [1] [2] [3] [4] |