2009 |
5 | EE | Eugene Ch'ng:
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.
Applied Artificial Intelligence 23(1): 78-102 (2009) |
2006 |
4 | EE | Eugene Ch'ng,
Robert J. Stone:
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
CGIV 2006: 112-118 |
3 | EE | Eugene Ch'ng,
Robert J. Stone:
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence 15(3): 341-352 (2006) |
2005 |
2 | | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
EuroIMSA 2005: 527-532 |
2004 |
1 | EE | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
VAST 2004: 125-133 |