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Eugene Ch'ng

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2009
5EEEugene Ch'ng: A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence 23(1): 78-102 (2009)
2006
4EEEugene Ch'ng, Robert J. Stone: 3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. CGIV 2006: 112-118
3EEEugene Ch'ng, Robert J. Stone: Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence 15(3): 341-352 (2006)
2005
2 Eugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis: A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. EuroIMSA 2005: 527-532
2004
1EEEugene Ch'ng, Robert J. Stone, Theodoros N. Arvanitis: The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. VAST 2004: 125-133

Coauthor Index

1Theodoros N. Arvanitis [1] [2]
2Robert J. Stone [1] [2] [3] [4]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)