Volume 30,
Number 1,
February 2006
Edutainment
- Zhigeng Pan:
Special issue on edutainment (E-learning and game).
1-2
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- Yiyu Cai, Baifang Lu, Zhaowei Fan, Chandrasekaran Indhumathi, Kian Teck Lim, Ching Wern Chan, Yuan Jiang, Lin Li:
Bio-edutainment: Learning life science through X gaming.
3-9
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- Jim X. Chen:
Learning abstract concepts through interactive playing.
10-19
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- Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi:
Virtual reality and mixed reality for virtual learning environments.
20-28
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Discrete Geometry for Computer Imagery
- Eric Andres, Guillaume Damiand, Pascal Lienhardt:
Introduction.
29
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- Isabelle Debled-Rennesson, Fabien Feschet, Jocelyne Rouyer-Degli:
Optimal blurred segments decomposition of noisy shapes in linear time.
30-36
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- Pierre Y. Chatelier, Rémy Malgouyres:
A low-complexity discrete radiosity method.
37-45
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- David Coeurjolly, Loutfi Zerarga:
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids.
46-53
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- Bertrand Kerautret, Achille J.-P. Braquelaire:
A reversible and statistical method for discrete surfaces smoothing.
54-61
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- Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs, Jacques-Olivier Lachaud:
Computation of homology groups and generators.
62-69
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- Peer Stelldinger, Ullrich Köthe:
Connectivity preserving digitization of blurred binary images in 2D and 3D.
70-76
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- Peter Veelaert, Kristof Teelen:
Consensus sets for affine transformation uncertainty polytopes.
77-85
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Technical Section
Chaos and Graphics
Education
Volume 30,
Number 2,
April 2006
Shape Reasoning and Understanding
Technical Section
- Asif-ul Haque, Mohammad Saifur Rahman, Mehedi Bakht, Mohammad Kaykobad:
Drawing lines by uniform packing.
207-212
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- Jie-Hui Gong, Gui-Fang Zhang, Hui Zhang, Jia-Guang Sun:
Reconstruction of 3D curvilinear wire-frame from three orthographic views.
213-224
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- Hassan Ugail:
Method of trimming PDE surfaces.
225-232
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- Kup-Sze Choi:
Interactive cutting of deformable objects using force propagation approach and digital design analogy.
233-243
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- Chung-Ming Wang, Peng-Cheng Wang:
Steganography on point-sampled geometry.
244-254
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- Hans-Heino Ehricke, Uwe Klose, Wolfgang Grodd:
Visualizing MR diffusion tensor fields by dynamic fiber tracking and uncertainty mapping.
255-264
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- Benjamin Vrolijk, Frits H. Post:
Interactive out-of-core isosurface visualisation in time-varying data sets.
265-276
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Chaos and Graphics
Surveys
Volume 30,
Number 3,
June 2006
Computer Graphics in Italy
- Raffaele de Amicis:
Introduction.
321-322
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- Marco Attene, Silvia Biasotti, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno:
Computational methods for understanding 3D shapes.
323-333
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- Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero:
Level-of-detail for data analysis and exploration: A historical overview and some new perspectives.
334-344
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- Giancarlo Amati, Alfredo Liverani, Gianni Caligiana:
From spline to Class-A curves through multi-scale analysis filtering.
345-352
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- Francesca Taponecco:
Dense texture-based visualization of unsteady and multi-variate vector fields.
353-358
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- Eleonora Bilotta, Pietro Pantano, Fausto Stranges:
Computer graphics meets chaos and hyperchaos. Some key problems.
359-367
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- Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno:
A realtime immersive application with realistic lighting: The Parthenon.
368-376
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- Monica Bordegoni, Giorgio Colombo, Luca Formentini:
Haptic technologies for the conceptual and validation phases of product design.
377-390
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- Marzia Fontana, Caterina Rizzi, Umberto Cugini:
A CAD-oriented cloth simulation system with stable and efficient ODE solution.
391-406
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Virtual Reality Interaction and Physical Simulation
Chaos and Graphics
Volume 30,
Number 4,
August 2006
Special Issue:
Natural Phenomena
- Gladimir V. G. Baranoski, Márcio Lobo Netto:
Natural Phenomena Simulation.
483-484
Electronic Edition (link) BibTeX
- Petri Varsa, Jon G. Rokne:
Simulation of the ball lightning phenomenon.
485-493
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- Gilles Valette, Stéphanie Prévost, Laurent Lucas, Joël Léonard:
SoDA project: A simulation of soil surface degradation by rainfall.
494-506
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- Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour:
Realistic real-time rain rendering.
507-518
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- Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller:
Melting and flowing in multiphase environment.
519-528
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- Y. Akagi, K. Kitajima:
Computer animation of swaying trees based on physical simulation.
529-539
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Technical Section
- Qingbiao Wu, Xinxian Huang, Yujuan Han:
A clipping algorithm for parabola segments against circular windows.
540-560
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- R. J. Cant, C. S. Langensiepen:
Efficient anti-aliased bump mapping.
561-580
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- Zhong Li, Dereck S. Meek, Desmond J. Walton:
A smooth, obstacle-avoiding curve.
581-587
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- Márta Szilvási-Nagy, Ildikó Szabó:
Generalization of Coons' construction.
588-597
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- M. Pourazady, X. Xu:
Direct manipulations of NURBS surfaces subjected to geometric constraints.
598-609
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- Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt:
3D warp brush modeling.
610-618
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- Giuseppe Conti, Giuliana Ucelli, Raffaele de Amicis:
"Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications.
619-628
Electronic Edition (link) BibTeX
- Qi Liu, Alexei Sourin:
Function-based shape modelling extension of the Virtual Reality Modelling Language.
629-645
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Chaos and Graphics
Education
Volume 30,
Number 5,
October 2006
Special Issue:
Mobile Computing and Ambient Intelligence
- Thomas Kirste, Heidi Schumann:
Introduction.
679-680
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- Oliver Storz, Adrian Friday, Nigel Davies:
Supporting content scheduling on situated public displays.
681-691
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- Erik G. Nilsson, Jacqueline Floch, Svein O. Hallsteinsen, Erlend Stav:
Model-based user interface adaptation.
692-701
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- Kris Luyten, Jan Van den Bergh, Chris Vandervelpen, Karin Coninx:
Designing distributed user interfaces for ambient intelligent environments using models and simulations.
702-713
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- Zdenek Mikovec, Ladislav Cmolik, Jiri Kopsa, Pavel Slavík:
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering.
714-726
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- Uwe Rauschenbach:
Interactive TV: A new application for mobile computing.
727-736
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Technical Section
- Antonio Castelo, Luis Gustavo Nonato, M. F. Siqueira, Rosane Minghim, Geovan Tavares:
The Jal triangulation: An adaptive triangulation in any dimension.
737-753
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- Tobias Isenberg, Angela Brennecke:
G-Strokes: A Concept for Simplifying Line Stylization.
754-766
Electronic Edition (link) BibTeX
- Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin:
On pixel-based texture synthesis by non-parametric sampling.
767-778
Electronic Edition (link) BibTeX
- Wei Zeng, Xiangxu Meng, Chenglei Yang, Lei Huang:
Feature extraction for online handwritten characters using Delaunay triangulation.
779-786
Electronic Edition (link) BibTeX
- Zbigniew Les, Magdalena Les:
The cyclic object: The example of visual reasoning in the shape understanding system.
787-799
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- Yong Liu, Congfu Xu, Zhigeng Pan, Yunhe Pan:
Semantic modeling for ancient architecture of digital heritage.
800-814
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Chaos and Graphics
SURVEY
Volume 30,
Number 6,
December 2006
Special Issue:
Mesh Analysis
- Ayellet Tal, Thomas A. Funkhouser, Ariel Shamir:
Editorial.
891
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- Jean-Philippe Pernot, George-Florin Moraru, Philippe Véron:
Filling holes in meshes using a mechanical model to simulate the curvature variation minimization.
892-902
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- Cheuk Yiu Ip, William C. Regli:
A 3D object classifier for discriminating manufacturing processes.
903-916
Electronic Edition (link) BibTeX
- Geetika Tewari, Craig Gotsman, Steven J. Gortler:
Meshing genus-1 point clouds using discrete one-forms.
917-926
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- Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum:
An efficient large deformation method using domain decomposition.
927-935
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- H. Masuda, Y. Yoshioka, Y. Furukawa:
Interactive mesh deformation using equality-constrained least squares.
936-946
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Technical Section
- Francisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito:
The multi-L-REP decomposition and its application to a point-in-polygon inclusion test.
947-958
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- Núria Pla Garcia, Marc Vigo Anglada, Josep Cotrina Navau:
N-sided patches with B-spline boundaries.
959-970
Electronic Edition (link) BibTeX
- José Mario De Martino, Léo Pini Magalhães, Fábio Violaro:
Facial animation based on context-dependent visemes.
971-980
Electronic Edition (link) BibTeX
- K. C. Hui, H. C. Leung:
Expression modeling - a boundary element approach.
981-993
Electronic Edition (link) BibTeX
- Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson:
Simulation of atmospheric phenomena.
994-1010
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- Giuseppe Di Gironimo, Antonio Lanzotti, Amalia Vanacore:
Concept design for quality in virtual environment.
1011-1019
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Chaos And Graphics
Education
Copyright © Sat May 16 23:52:29 2009
by Michael Ley (ley@uni-trier.de)