2008 | ||
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31 | EE | Germán Montoro, Pablo A. Haya, Sandra Baldassarri, Eva Cerezo, Francisco J. Serón: A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. IVA 2008: 520-521 |
30 | EE | Diego Gutierrez, Francisco J. Serón, Jorge Lopez-Moreno, Maria P. Sanchez, Jorge Fandos, Erik Reinhard: Depicting procedural caustics in single images. ACM Trans. Graph. 27(5): 120 (2008) |
29 | EE | Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson: Visualizing Underwater Ocean Optics. Comput. Graph. Forum 27(2): 547-556 (2008) |
28 | EE | Sandra Baldassarri, Eva Cerezo, Francisco J. Serón: Maxine: A platform for embodied animated agents. Computers & Graphics 32(3): 430-437 (2008) |
2007 | ||
27 | EE | Eva Cerezo, Isabelle Hupont, Cristina Manresa-Yee, Xavier Varona, Sandra Baldassarri, Francisco J. Perales López, Francisco J. Serón: Real-Time Facial Expression Recognition for Natural Interaction. IbPRIA (2) 2007: 40-47 |
26 | EE | Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón: Optimization techniques for curved path computing. The Visual Computer 23(7): 493-502 (2007) |
2006 | ||
25 | EE | Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón: Efficient physically-based simulation of non-linear media. GRAPHITE 2006: 97-105 |
24 | EE | Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson: Simulation of atmospheric phenomena. Computers & Graphics 30(6): 994-1010 (2006) |
2005 | ||
23 | EE | Fermin Gomez, Francisco J. Serón, Justiniano Aporta, Diego Gutierrez: Predictive sunlight simulation for the remodeling of the Real Madrid stadium. GRAPHITE 2005: 139-142 |
22 | EE | Diego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón: Non-linear Volume Photon Mapping. Rendering Techniques 2005: 291-300 |
21 | Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson: Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere. WSCG (Short Papers) 2005: 73-76 | |
20 | EE | Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo: Implementation of a method of curved ray tracing for inhomogeneous atmospheres. Computers & Graphics 29(1): 95-108 (2005) |
19 | EE | Jordi Regincós Isern, Francisco J. Serón: Special Issue: Computer Graphics in Spain. Computers & Graphics 29(2): 177-178 (2005) |
18 | EE | Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Luis Ferragut, M. Isabel Asensio: The Evolution of a WILDLAND Forest FIRE FRONT. The Visual Computer 21(3): 152-169 (2005) |
17 | EE | Eva Cerezo, Frederic Pérez, Xavier Pueyo, Francisco J. Serón, François X. Sillion: A survey on participating media rendering techniques. The Visual Computer 21(5): 303-328 (2005) |
2004 | ||
16 | EE | Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez: Lighting Design in Low-Cost Immersive Systems. Computer Graphics International 2004: 266-269 |
15 | EE | Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo: Visualizing Sunsets through Inhomogeneous Atmospheres. Computer Graphics International 2004: 349-356 |
14 | EE | Francisco J. Serón, J. J. Torrens, Juan A. Magallon, A. Turon, Sandra Baldassarri: Geometric and visual modelling of complex stratigraphic structures. Computers & Graphics 28(4): 585-599 (2004) |
13 | EE | Eva Cerezo, Francisco J. Serón: Rendering natural waters taking fluorescence into account. Journal of Visualization and Computer Animation 15(5): 471-484 (2004) |
12 | EE | Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Emilio J. Sobreviela, José A. Gutiérrez: A CAVE-like environment as a tool for full-size train design. Virtual Reality 7(2): 82-93 (2004) |
2003 | ||
11 | EE | Francisco J. Serón, Elsa Garcia, Jorge del Pico: MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation. ICCSA (3) 2003: 559-568 |
10 | EE | Francisco J. Serón, Elsa Garcia, Jorge del Pico: MOTRICO Project - Geometric Construction and Mesh Generation of Blood Vessels by Means of the Fusion of Angiograms and IVUS. IbPRIA 2003: 951-961 |
9 | EE | Eva Cerezo, Francisco J. Serón: An approach to the simulation of the sea as participating medium. Computers & Graphics 27(4): 487-501 (2003) |
8 | EE | Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina: Correction to 'Adding Support for High-Level Skeletal Animation'. IEEE Trans. Vis. Comput. Graph. 9(1): 110 (2003) |
2002 | ||
7 | EE | Francisco Rojas, Sandra Baldassarri, Francisco J. Serón: Software Laboratory for Physical Based Human Body Animation. AMDO 2002: 226-240 |
6 | EE | Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina: Adding Support for High-Level Skeletal Animation. IEEE Trans. Vis. Comput. Graph. 8(4): 360-372 (2002) |
2001 | ||
5 | Diego Gutierrez, Alfredo Pina, Francisco J. Serón, Jorge del Pico: Character Animation: Agents, Animats and Synthetic Actors. VIIP 2001: 145-150 | |
4 | EE | Eva Cerezo, Francisco J. Serón: Synthetic Images of Underwater Scenes: A First Approximation. WSCG 2001: 395-402 |
2000 | ||
3 | EE | Alfredo Pina, Eva Cerezo, Francisco J. Serón: Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). Computers & Graphics 24(2): 297-311 (2000) |
1999 | ||
2 | EE | Eva Cerezo, Alfredo Pina, Francisco J. Serón: Motion and behaviour modelling: state of art and new trends. The Visual Computer 15(3): 124-146 (1999) |
1993 | ||
1 | Francisco J. Serón, J. J. Torrens, Juan A. Magallon: Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces. Comput. Graph. Forum 12(3): 461-471 (1993) |