2008 |
31 | EE | Germán Montoro,
Pablo A. Haya,
Sandra Baldassarri,
Eva Cerezo,
Francisco J. Serón:
A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment.
IVA 2008: 520-521 |
30 | EE | Diego Gutierrez,
Francisco J. Serón,
Jorge Lopez-Moreno,
Maria P. Sanchez,
Jorge Fandos,
Erik Reinhard:
Depicting procedural caustics in single images.
ACM Trans. Graph. 27(5): 120 (2008) |
29 | EE | Diego Gutierrez,
Francisco J. Serón,
Adolfo Muñoz,
Oscar Anson:
Visualizing Underwater Ocean Optics.
Comput. Graph. Forum 27(2): 547-556 (2008) |
28 | EE | Sandra Baldassarri,
Eva Cerezo,
Francisco J. Serón:
Maxine: A platform for embodied animated agents.
Computers & Graphics 32(3): 430-437 (2008) |
2007 |
27 | EE | Eva Cerezo,
Isabelle Hupont,
Cristina Manresa-Yee,
Xavier Varona,
Sandra Baldassarri,
Francisco J. Perales López,
Francisco J. Serón:
Real-Time Facial Expression Recognition for Natural Interaction.
IbPRIA (2) 2007: 40-47 |
26 | EE | Adolfo Muñoz,
Diego Gutierrez,
Francisco J. Serón:
Optimization techniques for curved path computing.
The Visual Computer 23(7): 493-502 (2007) |
2006 |
25 | EE | Adolfo Muñoz,
Diego Gutierrez,
Francisco J. Serón:
Efficient physically-based simulation of non-linear media.
GRAPHITE 2006: 97-105 |
24 | EE | Diego Gutierrez,
Francisco J. Serón,
Adolfo Muñoz,
Oscar Anson:
Simulation of atmospheric phenomena.
Computers & Graphics 30(6): 994-1010 (2006) |
2005 |
23 | EE | Fermin Gomez,
Francisco J. Serón,
Justiniano Aporta,
Diego Gutierrez:
Predictive sunlight simulation for the remodeling of the Real Madrid stadium.
GRAPHITE 2005: 139-142 |
22 | EE | Diego Gutierrez,
Adolfo Muñoz,
Oscar Anson,
Francisco J. Serón:
Non-linear Volume Photon Mapping.
Rendering Techniques 2005: 291-300 |
21 | | Diego Gutierrez,
Francisco J. Serón,
Adolfo Muñoz,
Oscar Anson:
Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere.
WSCG (Short Papers) 2005: 73-76 |
20 | EE | Francisco J. Serón,
Diego Gutierrez,
Guillermo Gutierrez,
Eva Cerezo:
Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
Computers & Graphics 29(1): 95-108 (2005) |
19 | EE | Jordi Regincós Isern,
Francisco J. Serón:
Special Issue: Computer Graphics in Spain.
Computers & Graphics 29(2): 177-178 (2005) |
18 | EE | Francisco J. Serón,
Diego Gutierrez,
Juan A. Magallon,
Luis Ferragut,
M. Isabel Asensio:
The Evolution of a WILDLAND Forest FIRE FRONT.
The Visual Computer 21(3): 152-169 (2005) |
17 | EE | Eva Cerezo,
Frederic Pérez,
Xavier Pueyo,
Francisco J. Serón,
François X. Sillion:
A survey on participating media rendering techniques.
The Visual Computer 21(5): 303-328 (2005) |
2004 |
16 | EE | Juan A. Magallon,
Emilio J. Sobreviela,
Francisco J. Serón,
Diego Gutierrez:
Lighting Design in Low-Cost Immersive Systems.
Computer Graphics International 2004: 266-269 |
15 | EE | Francisco J. Serón,
Diego Gutierrez,
Guillermo Gutierrez,
Eva Cerezo:
Visualizing Sunsets through Inhomogeneous Atmospheres.
Computer Graphics International 2004: 349-356 |
14 | EE | Francisco J. Serón,
J. J. Torrens,
Juan A. Magallon,
A. Turon,
Sandra Baldassarri:
Geometric and visual modelling of complex stratigraphic structures.
Computers & Graphics 28(4): 585-599 (2004) |
13 | EE | Eva Cerezo,
Francisco J. Serón:
Rendering natural waters taking fluorescence into account.
Journal of Visualization and Computer Animation 15(5): 471-484 (2004) |
12 | EE | Francisco J. Serón,
Diego Gutierrez,
Juan A. Magallon,
Emilio J. Sobreviela,
José A. Gutiérrez:
A CAVE-like environment as a tool for full-size train design.
Virtual Reality 7(2): 82-93 (2004) |
2003 |
11 | EE | Francisco J. Serón,
Elsa Garcia,
Jorge del Pico:
MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation.
ICCSA (3) 2003: 559-568 |
10 | EE | Francisco J. Serón,
Elsa Garcia,
Jorge del Pico:
MOTRICO Project - Geometric Construction and Mesh Generation of Blood Vessels by Means of the Fusion of Angiograms and IVUS.
IbPRIA 2003: 951-961 |
9 | EE | Eva Cerezo,
Francisco J. Serón:
An approach to the simulation of the sea as participating medium.
Computers & Graphics 27(4): 487-501 (2003) |
8 | EE | Francisco J. Serón,
Rafael Rodriguez,
Eva Cerezo,
Alfredo Pina:
Correction to 'Adding Support for High-Level Skeletal Animation'.
IEEE Trans. Vis. Comput. Graph. 9(1): 110 (2003) |
2002 |
7 | EE | Francisco Rojas,
Sandra Baldassarri,
Francisco J. Serón:
Software Laboratory for Physical Based Human Body Animation.
AMDO 2002: 226-240 |
6 | EE | Francisco J. Serón,
Rafael Rodriguez,
Eva Cerezo,
Alfredo Pina:
Adding Support for High-Level Skeletal Animation.
IEEE Trans. Vis. Comput. Graph. 8(4): 360-372 (2002) |
2001 |
5 | | Diego Gutierrez,
Alfredo Pina,
Francisco J. Serón,
Jorge del Pico:
Character Animation: Agents, Animats and Synthetic Actors.
VIIP 2001: 145-150 |
4 | EE | Eva Cerezo,
Francisco J. Serón:
Synthetic Images of Underwater Scenes: A First Approximation.
WSCG 2001: 395-402 |
2000 |
3 | EE | Alfredo Pina,
Eva Cerezo,
Francisco J. Serón:
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms).
Computers & Graphics 24(2): 297-311 (2000) |
1999 |
2 | EE | Eva Cerezo,
Alfredo Pina,
Francisco J. Serón:
Motion and behaviour modelling: state of art and new trends.
The Visual Computer 15(3): 124-146 (1999) |
1993 |
1 | | Francisco J. Serón,
J. J. Torrens,
Juan A. Magallon:
Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces.
Comput. Graph. Forum 12(3): 461-471 (1993) |