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| 2009 | ||
|---|---|---|
| 14 | EE | Simon Colton, Cameron Browne: Evolving Simple Art-Based Games. EvoWorkshops 2009: 283-292 |
| 2008 | ||
| 13 | EE | Cameron Browne: Gaudí's organic geometry. Computers & Graphics 32(1): 105-115 (2008) |
| 12 | EE | Cameron Browne: Truchet curves and surfaces. Computers & Graphics 32(2): 268-281 (2008) |
| 2007 | ||
| 11 | EE | Cameron Browne: Taiji variations: Yin and Yang in multiple dimensions. Computers & Graphics 31(1): 142-146 (2007) |
| 10 | EE | Cameron Browne: Harmonograms. Computers & Graphics 31(2): 292-300 (2007) |
| 9 | EE | Cameron Browne: Efficient Pythagorean trees: Greed is good. Computers & Graphics 31(4): 610-616 (2007) |
| 8 | EE | Cameron Browne: Impossible fractals. Computers & Graphics 31(4): 659-667 (2007) |
| 2006 | ||
| 7 | EE | Cameron Browne: Fractal board games. Computers & Graphics 30(1): 126-133 (2006) |
| 6 | EE | Cameron Browne, Paul B. van Wamelen: Spiral packing. Computers & Graphics 30(5): 834-842 (2006) |
| 5 | EE | Cameron Browne: Wild knots. Computers & Graphics 30(6): 1027-1032 (2006) |
| 2005 | ||
| 4 | EE | Cameron Browne: Rep-tiles with woven horns. Computers & Graphics 29(4): 625-629 (2005) |
| 3 | EE | Cameron Browne: Cantor knots. Computers & Graphics 29(6): 998-1003 (2005) |
| 1998 | ||
| 2 | EE | Cameron Browne: Font Decoration by Automatic Mesh Fitting. EP 1998: 23-43 |
| 1996 | ||
| 1 | EE | Cameron Browne, James Hogan, John Hynd: Prediction of student performance using neurocomputing techniques. ACSE 1996: 273-279 |
| 1 | Simon Colton | [14] |
| 2 | James Hogan | [1] |
| 3 | John Hynd | [1] |
| 4 | Paul B. van Wamelen | [6] |