2009 | ||
---|---|---|
14 | EE | Simon Colton, Cameron Browne: Evolving Simple Art-Based Games. EvoWorkshops 2009: 283-292 |
2008 | ||
13 | EE | Cameron Browne: Gaudí's organic geometry. Computers & Graphics 32(1): 105-115 (2008) |
12 | EE | Cameron Browne: Truchet curves and surfaces. Computers & Graphics 32(2): 268-281 (2008) |
2007 | ||
11 | EE | Cameron Browne: Taiji variations: Yin and Yang in multiple dimensions. Computers & Graphics 31(1): 142-146 (2007) |
10 | EE | Cameron Browne: Harmonograms. Computers & Graphics 31(2): 292-300 (2007) |
9 | EE | Cameron Browne: Efficient Pythagorean trees: Greed is good. Computers & Graphics 31(4): 610-616 (2007) |
8 | EE | Cameron Browne: Impossible fractals. Computers & Graphics 31(4): 659-667 (2007) |
2006 | ||
7 | EE | Cameron Browne: Fractal board games. Computers & Graphics 30(1): 126-133 (2006) |
6 | EE | Cameron Browne, Paul B. van Wamelen: Spiral packing. Computers & Graphics 30(5): 834-842 (2006) |
5 | EE | Cameron Browne: Wild knots. Computers & Graphics 30(6): 1027-1032 (2006) |
2005 | ||
4 | EE | Cameron Browne: Rep-tiles with woven horns. Computers & Graphics 29(4): 625-629 (2005) |
3 | EE | Cameron Browne: Cantor knots. Computers & Graphics 29(6): 998-1003 (2005) |
1998 | ||
2 | EE | Cameron Browne: Font Decoration by Automatic Mesh Fitting. EP 1998: 23-43 |
1996 | ||
1 | EE | Cameron Browne, James Hogan, John Hynd: Prediction of student performance using neurocomputing techniques. ACSE 1996: 273-279 |
1 | Simon Colton | [14] |
2 | James Hogan | [1] |
3 | John Hynd | [1] |
4 | Paul B. van Wamelen | [6] |