2008 |
26 | EE | Carles Bosch,
Xavier Pueyo,
Stéphane Mérillou,
Djamchid Ghazanfarpour:
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces.
Comput. Graph. Forum 27(7): 1937-1944 (2008) |
25 | EE | Stéphane Mérillou,
Djamchid Ghazanfarpour:
A survey of aging and weathering phenomena in computer graphics.
Computers & Graphics 32(2): 159-174 (2008) |
2006 |
24 | | Tatiana Alexandrova,
Olivier Terraz,
Djamchid Ghazanfarpour:
Interaction between water and dynamic soft bodies.
GRAPP 2006: 384-391 |
23 | EE | I. Xydas,
Georgios Miaoulis,
Pierre-François Bonnefoi,
Dimitri Plemenos,
Djamchid Ghazanfarpour:
3D Graph Visualisation of Web Normal and Malicious Traffic.
IV 2006: 621-629 |
22 | EE | Pierre Rousseau,
Vincent Jolivet,
Djamchid Ghazanfarpour:
Realistic real-time rain rendering.
Computers & Graphics 30(4): 507-518 (2006) |
2005 |
21 | EE | Damien Porquet,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.
GRAPHITE 2005: 213-220 |
2004 |
20 | EE | Damien Porquet,
Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Real-Time Per-Pixel Viewpoint Interpolation.
TPCG 2004: 219-225 |
19 | EE | Carles Bosch,
Xavier Pueyo,
Stéphane Mérillou,
Djamchid Ghazanfarpour:
A Physically-Based Model for Rendering Realistic Scratches.
Comput. Graph. Forum 23(3): 361-370 (2004) |
2002 |
18 | EE | Jean-Michel Dischler,
Karl Maritaud,
Djamchid Ghazanfarpour:
Coherent Bump Map Recovery from a Single Texture Image.
Graphics Interface 2002: 201-208 |
17 | EE | Jean-Michel Dischler,
Karl Maritaud,
Bruno Lévy,
Djamchid Ghazanfarpour:
Texture Particles.
Comput. Graph. Forum 21(3): (2002) |
16 | EE | Sébastien Thon,
Djamchid Ghazanfarpour:
Ocean waves synthesis and animation using real world information.
Computers & Graphics 26(1): 99-108 (2002) |
2001 |
15 | EE | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Corrosion: Simulating and Rendering.
Graphics Interface 2001: 167-174 |
14 | EE | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A survey of 3D texturing.
Computers & Graphics 25(1): 135-151 (2001) |
13 | EE | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Surface scratches: measuring, modeling and rendering.
The Visual Computer 17(1): 30-45 (2001) |
2000 |
12 | EE | Sébastien Thon,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function.
Computer Graphics International 2000: 65- |
11 | EE | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
IEEE Trans. Vis. Comput. Graph. 6(4): 306-318 (2000) |
1999 |
10 | | Lotfi Mostefaoui,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Erndering Inhomogeneous Surfaces with Radiosity.
Rendering Techniques 1999: 283-292 |
9 | EE | Jean-Michel Dischler,
Lotfi Mostefaoui,
Djamchid Ghazanfarpour:
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces.
Computers & Graphics 23(4): 507-524 (1999) |
1998 |
8 | | Jean-Michel Dischler,
Djamchid Ghazanfarpour,
R. Freydier:
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.
Comput. Graph. Forum 17(3): 87-96 (1998) |
7 | EE | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
A beam tracing method with precise antialiasing for polyhedral scenes.
Computers & Graphics 22(1): 103-115 (1998) |
1997 |
6 | | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles.
Comput. Graph. Forum 16(3): 129-140 (1997) |
1996 |
5 | EE | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Generation of 3D Texture Using Multiple 2D Models Analysis.
Comput. Graph. Forum 15(3): 311-323 (1996) |
1995 |
4 | | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A Geometrical Based Method for Highly Complex Structured Textures Generation.
Comput. Graph. Forum 14(4): 203-216 (1995) |
3 | EE | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Spectral analysis for automatic 3-D texture generation.
Computers & Graphics 19(3): 413-422 (1995) |
1992 |
2 | EE | Philippe Nehlig,
Djamchid Ghazanfarpour:
Affine Texture Mapping and Antialiasing Using Integer Arithmetic.
Comput. Graph. Forum 11(3): 227-236 (1992) |
1991 |
1 | EE | Djamchid Ghazanfarpour,
Bernard Peroche:
A high-quality filtering using forward texture mapping.
Computers & Graphics 15(4): 569-577 (1991) |