2009 |
46 | EE | Christian Dick,
Jens Schneider,
Rüdiger Westermann:
Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering.
Comput. Graph. Forum 28(1): 67-83 (2009) |
2008 |
45 | EE | Kai Bürger,
Polina Kondratieva,
Jens Krüger,
Rüdiger Westermann:
Importance-Driven Particle Techniques for Flow Visualization.
PacificVis 2008: 71-78 |
44 | EE | Kai Bürger,
Jens Krüger,
Rüdiger Westermann:
Direct Volume Editing.
IEEE Trans. Vis. Comput. Graph. 14(6): 1388-1395 (2008) |
2007 |
43 | EE | Kai Bürger,
Jens Schneider,
Polina Kondratieva,
Jens Krüger,
Rüdiger Westermann:
Interactive Visual Exploration of Unsteady 3D Flows.
EuroVis 2007: 251-258 |
42 | EE | Thomas Schiwietz,
Joachim Georgii,
Rüdiger Westermann:
Freeform Image.
Pacific Conference on Computer Graphics and Applications 2007: 27-36 |
41 | | Thomas Schiwietz,
Joachim Georgii,
Rüdiger Westermann:
Interactive Model-based Image Registration.
VMV 2007: 213-222 |
40 | | Kai Bürger,
Stefan Hertel,
Jens Krüger,
Rüdiger Westermann:
GPU Rendering of Secondary Effects.
VMV 2007: 51-60 |
2006 |
39 | EE | Peter Kipfer,
Rüdiger Westermann:
Realistic and interactive simulation of rivers.
Graphics Interface 2006: 41-48 |
38 | EE | Joachim Georgii,
Rüdiger Westermann:
A multigrid framework for real-time simulation of deformable bodies.
Computers & Graphics 30(3): 408-415 (2006) |
37 | EE | Joachim Georgii,
Rüdiger Westermann:
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering.
IEEE Trans. Vis. Comput. Graph. 12(5): 1345-1352 (2006) |
36 | EE | Jens Krüger,
Jens Schneider,
Rüdiger Westermann:
ClearView: An Interactive Context Preserving Hotspot Visualization Technique.
IEEE Trans. Vis. Comput. Graph. 12(5): 941-948 (2006) |
35 | EE | Jens Krüger,
Jens Schneider,
Rüdiger Westermann:
Compression and rendering of iso-surfaces and point sampled geometry.
The Visual Computer 22(8): 517-530 (2006) |
2005 |
34 | EE | Polina Kondratieva,
Jens Krüger,
Rüdiger Westermann:
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization.
IEEE Visualization 2005: 10 |
33 | EE | Leo Grady,
Thomas Schiwietz,
Shmuel Aharon,
Rüdiger Westermann:
Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation.
MICCAI (2) 2005: 773-780 |
32 | | Joachim Georgii,
Florian Echtler,
Rüdiger Westermann:
Interactive Simulation of Deformable Bodies on GPUs.
SimVis 2005: 247-258 |
31 | EE | Jens Krüger,
Rüdiger Westermann:
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments.
Comput. Graph. Forum 24(3): 685-693 (2005) |
30 | EE | Jens Krüger,
Peter Kipfer,
Polina Kondratieva,
Rüdiger Westermann:
A Particle System for Interactive Visualization of 3D Flows.
IEEE Trans. Vis. Comput. Graph. 11(6): 744-756 (2005) |
29 | EE | Joachim Georgii,
Rüdiger Westermann:
Mass-spring systems on the GPU.
Simulation Modelling Practice and Theory 13(8): 693-702 (2005) |
2004 |
28 | EE | Peter Kipfer,
Mark Segal,
Rüdiger Westermann:
UberFlow: a GPU-based particle engine.
Graphics Hardware 2004: 115-122 |
27 | EE | Jens Krüger,
Thomas Schiwietz,
Peter Kipfer,
Rüdiger Westermann:
Numerical Simulations on PC Graphics Hardware.
PVM/MPI 2004: 442-450 |
26 | | Thomas Schiwietz,
Rüdiger Westermann:
GPU-PIV.
VMV 2004: 151-158 |
2003 |
25 | | Jens Krüger,
Rüdiger Westermann:
Acceleration Techniques for GPU-based Volume Rendering.
IEEE Visualization 2003: 287-292 |
24 | | Jens Schneider,
Rüdiger Westermann:
Compression Domain Volume Rendering.
IEEE Visualization 2003: 293-300 |
23 | EE | Jens Krüger,
Rüdiger Westermann:
Linear algebra operators for GPU implementation of numerical algorithms.
ACM Trans. Graph. 22(3): 908-916 (2003) |
2002 |
22 | | Z. Nagy,
Jens Schneider,
Rüdiger Westermann:
Interactive Volume Illustration.
VMV 2002: 497-504 |
2001 |
21 | EE | Rüdiger Westermann,
Bernd Sevenich:
Accelerated Volume Ray-Casting using Texture Mapping.
IEEE Visualization 2001 |
20 | EE | Jens Schneider,
Rüdiger Westermann:
Towards Real-Time Visual Simulation of Water Surfaces.
VMV 2001: 211-218 |
19 | | Rüdiger Westermann,
Christof Rezk-Salama:
Real-Time Volume Deformations.
Comput. Graph. Forum 20(3): (2001) |
18 | EE | Rüdiger Westermann,
Christopher Johnson,
Thomas Ertl:
Topology-Preserving Smoothing of Vector Fields.
IEEE Trans. Vis. Comput. Graph. 7(3): 222-229 (2001) |
2000 |
17 | EE | Rüdiger Westermann,
Christopher Johnson,
Thomas Ertl:
A level-set method for flow visualization.
IEEE Visualization 2000: 147-154 |
16 | EE | Manfred Weiler,
Rüdiger Westermann,
Charles D. Hansen,
Kurt Zimmerman,
Thomas Ertl:
Level-of-detail volume rendering via 3D textures.
Volviz 2000: 7-13 |
1999 |
15 | | Klaus D. Engel,
Rüdiger Westermann,
Thomas Ertl:
Isosurface Extraction Techniques for Web-Based Volume Visualization.
IEEE Visualization 1999: 139-146 |
14 | | Rüdiger Westermann,
Ove Sommer,
Thomas Ertl:
Decoupling Polygon Rendering from Geometry using Rasterization Hardware.
Rendering Techniques 1999: 45-56 |
13 | EE | Wolfgang Heidrich,
Rüdiger Westermann,
Hans-Peter Seidel,
Thomas Ertl:
Applications of pixel textures in visualization and realistic image synthesis.
SI3D 1999: 127-134 |
12 | EE | Ove Sommer,
Alexander Dietz,
Rüdiger Westermann,
Thomas Ertl:
An interactive visualization and navigation tool for medical volume data.
Computers & Graphics 23(2): 233-244 (1999) |
11 | EE | Thomas Ertl,
Rüdiger Westermann,
Roberto Grosso:
Multiresolution and hierarchical methods for the visualization of volume data.
Future Generation Comp. Syst. 15(1): 31-42 (1999) |
10 | EE | Rüdiger Westermann,
Leif Kobbelt,
Thomas Ertl:
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces.
The Visual Computer 15(2): 100-111 (1999) |
1998 |
9 | EE | Rüdiger Westermann,
Thomas Ertl:
Efficiently Using Graphics Hardware in Volume Rendering Applications.
SIGGRAPH 1998: 169-177 |
1997 |
8 | EE | Rüdiger Westermann,
Thomas Ertl:
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing.
IEEE Visualization 1997: 35-42 |
7 | | Rüdiger Westermann,
Thomas Ertl:
A Multiscale Approach to Integrated Volume Segmentation and Rendering.
Comput. Graph. Forum 16(3): 117-128 (1997) |
6 | | Rüdiger Westermann,
Thomas Ertl:
Distributed Volume Visualization: A Step Towards Integrated Data Analysis and Image Synthesis.
Parallel Computing 23(7): 927-941 (1997) |
1995 |
5 | | Rüdiger Westermann,
Gerold Wesche,
Bernd Fröhlich:
Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner.
GI Jahrestagung 1995: 651-660 |
4 | EE | Rüdiger Westermann:
Compression Domain Rendering of Time-Resolved Volume Data.
IEEE Visualization 1995: 168-175 |
3 | EE | Rüdiger Westermann:
Parallel volume rendering.
IPPS 1995: 693-699 |
2 | EE | Rüdiger Westermann:
A Multiresolution Framework for Volume Rendering.
VVS 1995: 51-58 |
1992 |
1 | EE | Georgios Sakas,
Rüdiger Westermann:
A Functional Approach to the Visual Simulation of Gaseous Turbulence.
Comput. Graph. Forum 11(3): 107-117 (1992) |