2009 |
82 | EE | Miquel Feixas,
Mateu Sbert,
Francisco González:
A unified information-theoretic framework for viewpoint selection and mesh saliency.
TAP 6(1): (2009) |
2008 |
81 | EE | Marc Ruiz,
Ivan Viola,
Imma Boada,
Stefan Bruckner,
Miquel Feixas,
Mateu Sbert:
Similarity-Based Exploded Views.
Smart Graphics 2008: 154-165 |
80 | EE | Roel Martínez,
Mateu Sbert,
László Szirmay-Kalos:
Improving Multipath Radiosity with Bundles of Parallel Lines.
Comput. Graph. Forum 27(6): 1632-1646 (2008) |
79 | EE | Francesc Castro,
Mateu Sbert,
John H. Halton:
Efficient reuse of paths for random walk radiosity.
Computers & Graphics 32(1): 65-81 (2008) |
78 | EE | Pascual Castelló,
Mateu Sbert,
Miguel Chover,
Miquel Feixas:
Viewpoint-driven simplification using mutual information.
Computers & Graphics 32(3): 451-463 (2008) |
77 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Informational Aesthetics Measures.
IEEE Computer Graphics and Applications 28(2): 24-34 (2008) |
76 | EE | Francisco González,
Mateu Sbert,
Miquel Feixas:
Viewpoint-Based Ambient Occlusion.
IEEE Computer Graphics and Applications 28(2): 44-51 (2008) |
75 | EE | Pascual Castelló,
Mateu Sbert,
Miguel Chover,
Miquel Feixas:
Viewpoint-based simplification using f-divergences.
Inf. Sci. 178(11): 2375-2388 (2008) |
2007 |
74 | EE | Qing Xu,
Mateu Sbert,
Lianping Xing,
Jianfeng Zhang:
A Novel Adaptive Sampling by Tsallis Entropy.
CGIV 2007: 5-10 |
73 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity.
Computational Aesthetics 2007: 105-112 |
72 | EE | Francisco González,
Mateu Sbert,
Miquel Feixas:
An Information-Theoretic Ambient Occlusion.
Computational Aesthetics 2007: 29-36 |
71 | EE | Qing Xu,
Mateu Sbert,
Miquel Feixas,
Jianfeng Zhang:
AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination.
ICCSA (2) 2007: 602-611 |
70 | EE | Qing Xu,
Mateu Sbert:
A New Way to Re-using Paths.
ICCSA (2) 2007: 741-750 |
69 | EE | Qing Xu,
Rui Zhang,
Mateu Sbert:
A New Approach to Impulse Noise Removal for Color Image.
ICME 2007: 1667-1670 |
68 | EE | Anton Bardera,
Miquel Feixas,
Imma Boada,
Jaume Rigau,
Mateu Sbert:
Registration-Based Segmentation Using the Information Bottleneck Method.
IbPRIA (2) 2007: 130-137 |
67 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity.
International Conference on Computational Science (2) 2007: 105-113 |
66 | EE | Jorge Flórez,
Mateu Sbert,
Miguel Ángel Sainz,
Josep Vehí:
Guaranteed Adaptive Antialiasing Using Interval Arithmetic.
International Conference on Computational Science (2) 2007: 166-169 |
65 | EE | Jorge Flórez,
Mateu Sbert,
Miguel Ángel Sainz,
Josep Vehí:
Efficient Ray Tracing Using Interval Analysis.
PPAM 2007: 1351-1360 |
2006 |
64 | EE | Ferran Prados,
Anton Bardera,
Mateu Sbert,
Imma Boada,
Miquel Feixas:
A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI.
CBMS 2006: 353-358 |
63 | EE | Qing Xu,
Mateu Sbert,
Zhigeng Pan,
Wei Wang,
Lianping Xing:
Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering.
Computer Graphics International 2006: 148-159 |
62 | EE | Jorge Flórez,
Mateu Sbert,
Miguel Ángel Sainz,
Josep Vehí:
Improving the Interval Ray Tracing of Implicit Surfaces.
Computer Graphics International 2006: 655-664 |
61 | EE | Qing Xu,
Lianping Xing,
Wei Wang,
Mateu Sbert:
Adaptive sampling based on fuzzy inference.
GRAPHITE 2006: 311-317 |
60 | EE | László Szécsi,
László Szirmay-Kalos,
Mateu Sbert:
Light animation with precomputed light paths on the GPU.
Graphics Interface 2006: 187-194 |
59 | EE | Mateu Sbert,
Jaume Rigau,
Miquel Feixas,
László Neumann:
Systematic Sampling in Image-Synthesis.
ICCSA (1) 2006: 449-458 |
58 | EE | Pascual Castelló,
Mateu Sbert,
Miguel Chover,
Miquel Feixas:
Techniques for Computing Viewpoint Entropy of a 3D Scene.
International Conference on Computational Science (2) 2006: 263-270 |
57 | EE | Anton Bardera,
Miquel Feixas,
Imma Boada,
Jaume Rigau,
Mateu Sbert:
Medical Image Registration Based on BSP and Quad-Tree Partitioning.
WBIR 2006: 1-8 |
56 | EE | Anton Bardera,
Miquel Feixas,
Imma Boada,
Mateu Sbert:
High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines.
WBIR 2006: 264-271 |
55 | EE | Pere-Pau Vázquez,
Miquel Feixas,
Mateu Sbert,
Antoni Llobet:
Realtime automatic selection of good molecular views.
Computers & Graphics 30(1): 98-110 (2006) |
54 | EE | Ivan Viola,
Miquel Feixas,
Mateu Sbert,
M. Eduard Gröller:
Importance-Driven Focus of Attention.
IEEE Trans. Vis. Comput. Graph. 12(5): 933-940 (2006) |
2005 |
53 | EE | László Neumann,
Mateu Sbert,
Bruce Gooch,
Werner Purgathofer:
Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005, Girona, Spain, May 18-20, 2005
Eurographics Association 2005 |
52 | EE | Qing Xu,
Shiqiang Bao,
Rui Zhang,
Ruijuan Hu,
Mateu Sbert:
Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy.
CIS (2) 2005: 989-994 |
51 | EE | Esteve del Acebo,
Mateu Sbert:
Benford's Law for Natural and Synthetic Images.
Computational Aesthetics 2005: 169-176 |
50 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
An Information-Theoretic Framework for Image Complexity.
Computational Aesthetics 2005: 177-184 |
49 | EE | Mateu Sbert,
Dimitri Plemenos,
Miquel Feixas,
Francisco González:
Viewpoint Quality: Measures and Applications.
Computational Aesthetics 2005: 185-192 |
48 | EE | Anton Bardera,
Miquel Feixas,
Imma Boada,
Mateu Sbert:
Medical image registration based on random line sampling.
ICIP (1) 2005: 1157-1160 |
47 | EE | Anna Urra,
José-Luis Marzo,
Mateu Sbert,
Eusebi Calle:
Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks.
ISCC 2005: 561-566 |
46 | EE | László Szirmay-Kalos,
Mateu Sbert,
Tamás Umenhoffer:
Real-Time Multiple Scattering in Participating Media with Illumination Networks.
Rendering Techniques 2005: 277-282 |
45 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Shape Complexity Based on Mutual Information.
SMI 2005: 357-362 |
44 | | László Szirmay-Kalos,
György Antal,
Mateu Sbert:
Go with the Winners Strategy in Path Tracing.
WSCG (Journal Papers) 2005: 49-56 |
2004 |
43 | EE | Mateu Sbert,
Francesc Castro,
John H. Halton:
Reuse of Paths in Light Source Animation.
Computer Graphics International 2004: 532-535 |
42 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
An information theoretic framework for image segmentation.
ICIP 2004: 1193-1196 |
41 | EE | Mateu Sbert,
Francesc Castro:
Reuse of Paths in Final Gathering Step with Moving Light Sources.
International Conference on Computational Science 2004: 189-196 |
40 | EE | Pere-Pau Vázquez,
Jordi Marco,
Mateu Sbert:
Point-Based Modeling from a Single Image.
International Conference on Computational Science 2004: 245-251 |
39 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert,
Anton Bardera,
Imma Boada:
Medical Image Segmentation Based on Mutual Information Maximization.
MICCAI (1) 2004: 135-142 |
38 | | László Szirmay-Kalos,
Bálazs Benedek,
Mateu Sbert:
Metropolis Iteration for Global Illumination.
WSCG 2004: 451-458 |
37 | EE | Francesc Castro,
Mateu Sbert,
László Neumann:
Fast Multipath Radiosity using Hierarchical Subscenes.
Comput. Graph. Forum 23(1): 43-54 (2004) |
36 | EE | Mateu Sbert,
László Szécsi,
László Szirmay-Kalos:
Real-time Light Animation.
Comput. Graph. Forum 23(3): 291-300 (2004) |
35 | EE | László Szécsi,
Mateu Sbert,
László Szirmay-Kalos:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
Comput. Graph. Forum 23(3): 585-594 (2004) |
34 | EE | Pere-Pau Vázquez,
Mateu Sbert:
Bandwidth reduction for remote navigation systems through view prediction and progressive transmission.
Future Generation Comp. Syst. 20(8): 1251-1262 (2004) |
33 | EE | Àlex Méndez-Feliu,
Mateu Sbert:
Combining light animation with obscurances for glossy environments.
Journal of Visualization and Computer Animation 15(3-4): 463-470 (2004) |
2003 |
32 | | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Entropy-based Adaptive Sampling.
Graphics Interface 2003: 149-158 |
31 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Information-Theory-Based Oracles for Hierarchical Radiosity.
ICCSA (3) 2003: 275-284 |
30 | EE | Pere-Pau Vázquez,
Mateu Sbert:
Fast Adaptive Selection of Best Views.
ICCSA (3) 2003: 295-305 |
29 | EE | Pere-Pau Vázquez,
Mateu Sbert:
Perception-Based Illumination Information Measurement and Light Source Placement.
ICCSA (3) 2003: 306-316 |
28 | EE | Roel Martínez,
László Szirmay-Kalos,
Mateu Sbert:
A Multiple Depth Buffer Implementation for Radiosity.
ICCSA (3) 2003: 346-355 |
27 | | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Refinement Criteria Based on f-Divergences.
Rendering Techniques 2003: 260-269 |
26 | EE | Pere-Pau Vázquez,
Miquel Feixas,
Mateu Sbert,
Wolfgang Heidrich:
Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling.
Comput. Graph. Forum 22(4): 689-700 (2003) |
25 | EE | Andrei Iones,
Anton Krupkin,
Mateu Sbert,
Sergey Zhukov:
Fast, Realistic Lighting for Video Games.
IEEE Computer Graphics and Applications 23(3): 54-64 (2003) |
2002 |
24 | EE | Pere-Pau Vázquez,
Mateu Sbert:
Bandwidth Reduction Techniques for Remote Navigation Systems.
International Conference on Computational Science (2) 2002: 249-257 |
23 | | Philippe Bekaert,
Mateu Sbert,
John H. Halton:
Accelerating Path Tracing by Re-Using Paths.
Rendering Techniques 2002: 125-134 |
22 | EE | Pere-Pau Vázquez,
Mateu Sbert:
Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy.
WSCG 2002: 461-468 |
21 | EE | Alex Brusi,
Mateu Sbert,
Philippe Bekaert,
Robert F. Tobler,
Werner Purgathofer:
Optimal ray shooting in Monte Carlo radiosity.
Computers & Graphics 26(2): 351-354 (2002) |
2001 |
20 | EE | Pere-Pau Vázquez,
Miquel Feixas,
Mateu Sbert,
Wolfgang Heidrich:
Viewpoint Selection using Viewpoint Entropy.
VMV 2001: 273-280 |
19 | EE | Roel Martínez,
László Szirmay-Kalos,
Mateu Sbert,
Ali Mohamed Abbas:
Parallel Implementation of Stochastic Iteration Algorithms.
WSCG 2001: 344-351 |
18 | EE | Jaume Rigau,
Miquel Feixas,
Mateu Sbert:
Visibility Complexity of Animation in Flatland.
WSCG 2001: 352-359 |
17 | EE | László Szirmay-Kalos,
György Antal,
Mateu Sbert:
Progressive Light Path Building.
WSCG 2001: 411-418 |
2000 |
16 | | Philippe Bekaert,
Mateu Sbert,
Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity.
Rendering Techniques 2000: 35-46 |
15 | EE | Vincent Jolivet,
Dimitri Plemenos,
Mateu Sbert:
Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements.
WSCG 2000 |
14 | | Mateu Sbert:
Optimal Absorption Probabilities for Random Walk Radiosity.
Graphical Models 62(1): 56-70 (2000) |
1999 |
13 | | Mateu Sbert,
Alex Brusi,
Philippe Bekaert:
Gathering for Free in Random Walk Radiosity.
Rendering Techniques 1999: 89-94 |
12 | | Miquel Feixas,
Esteve del Acebo,
Philippe Bekaert,
Mateu Sbert:
Information Theory Tools for Scene Discretization.
Rendering Techniques 1999: 95-106 |
11 | | Miquel Feixas,
Esteve del Acebo,
Philippe Bekaert,
Mateu Sbert:
An Information Theory Framework for the Analysis of Scene Complexity.
Comput. Graph. Forum 18(3): 95-106 (1999) |
1998 |
10 | EE | Mateu Sbert:
Random Walk Radiosity with Generalized Absorption Probabilities.
Computer Graphics International 1998: 658-665 |
9 | | Philippe Bekaert,
László Neumann,
Attila Neumann,
Mateu Sbert,
Yves D. Willems:
Hierarchical Monte Carlo Radiosity.
Rendering Techniques 1998: 259-268 |
8 | | Robert F. Tobler,
László Neumann,
Mateu Sbert,
Werner Purgathofer:
A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.
Rendering Techniques 1998: 35-44 |
7 | EE | Mateu Sbert:
Random walk radiosity with infinite path length.
Computers & Graphics 22(2-3): 161-166 (1998) |
1997 |
6 | | Mateu Sbert:
Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity.
Comput. Graph. Forum 16(3): 301-308 (1997) |
5 | EE | Mateu Sbert:
Error and Complexity of Random Walk Monte Carlo Radiosity.
IEEE Trans. Vis. Comput. Graph. 3(1): 23-38 (1997) |
1996 |
4 | | Gonzalo Besuievsky,
Mateu Sbert:
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments.
Rendering Techniques 1996: 185-194 |
3 | EE | Mateu Sbert,
Xavier Pueyo,
László Neumann,
Werner Purgathofer:
Global multipath Monte Carlo algorithms for radiosity.
The Visual Computer 12(2): 47-61 (1996) |
1995 |
2 | | Mateu Sbert,
Frederic Pérez,
Xavier Pueyo:
Global Monte Carlo. A Progressive Solution.
Rendering Techniques 1995: 231-239 |
1993 |
1 | | Mateu Sbert:
An Integral Geometry Based Method for Fast Form-Factor Computation.
Comput. Graph. Forum 12(3): 409-420 (1993) |