2009 | ||
---|---|---|
82 | EE | Miquel Feixas, Mateu Sbert, Francisco González: A unified information-theoretic framework for viewpoint selection and mesh saliency. TAP 6(1): (2009) |
2008 | ||
81 | EE | Marc Ruiz, Ivan Viola, Imma Boada, Stefan Bruckner, Miquel Feixas, Mateu Sbert: Similarity-Based Exploded Views. Smart Graphics 2008: 154-165 |
80 | EE | Roel Martínez, Mateu Sbert, László Szirmay-Kalos: Improving Multipath Radiosity with Bundles of Parallel Lines. Comput. Graph. Forum 27(6): 1632-1646 (2008) |
79 | EE | Francesc Castro, Mateu Sbert, John H. Halton: Efficient reuse of paths for random walk radiosity. Computers & Graphics 32(1): 65-81 (2008) |
78 | EE | Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas: Viewpoint-driven simplification using mutual information. Computers & Graphics 32(3): 451-463 (2008) |
77 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: Informational Aesthetics Measures. IEEE Computer Graphics and Applications 28(2): 24-34 (2008) |
76 | EE | Francisco González, Mateu Sbert, Miquel Feixas: Viewpoint-Based Ambient Occlusion. IEEE Computer Graphics and Applications 28(2): 44-51 (2008) |
75 | EE | Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas: Viewpoint-based simplification using f-divergences. Inf. Sci. 178(11): 2375-2388 (2008) |
2007 | ||
74 | EE | Qing Xu, Mateu Sbert, Lianping Xing, Jianfeng Zhang: A Novel Adaptive Sampling by Tsallis Entropy. CGIV 2007: 5-10 |
73 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity. Computational Aesthetics 2007: 105-112 |
72 | EE | Francisco González, Mateu Sbert, Miquel Feixas: An Information-Theoretic Ambient Occlusion. Computational Aesthetics 2007: 29-36 |
71 | EE | Qing Xu, Mateu Sbert, Miquel Feixas, Jianfeng Zhang: AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination. ICCSA (2) 2007: 602-611 |
70 | EE | Qing Xu, Mateu Sbert: A New Way to Re-using Paths. ICCSA (2) 2007: 741-750 |
69 | EE | Qing Xu, Rui Zhang, Mateu Sbert: A New Approach to Impulse Noise Removal for Color Image. ICME 2007: 1667-1670 |
68 | EE | Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert: Registration-Based Segmentation Using the Information Bottleneck Method. IbPRIA (2) 2007: 130-137 |
67 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity. International Conference on Computational Science (2) 2007: 105-113 |
66 | EE | Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí: Guaranteed Adaptive Antialiasing Using Interval Arithmetic. International Conference on Computational Science (2) 2007: 166-169 |
65 | EE | Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí: Efficient Ray Tracing Using Interval Analysis. PPAM 2007: 1351-1360 |
2006 | ||
64 | EE | Ferran Prados, Anton Bardera, Mateu Sbert, Imma Boada, Miquel Feixas: A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI. CBMS 2006: 353-358 |
63 | EE | Qing Xu, Mateu Sbert, Zhigeng Pan, Wei Wang, Lianping Xing: Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering. Computer Graphics International 2006: 148-159 |
62 | EE | Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí: Improving the Interval Ray Tracing of Implicit Surfaces. Computer Graphics International 2006: 655-664 |
61 | EE | Qing Xu, Lianping Xing, Wei Wang, Mateu Sbert: Adaptive sampling based on fuzzy inference. GRAPHITE 2006: 311-317 |
60 | EE | László Szécsi, László Szirmay-Kalos, Mateu Sbert: Light animation with precomputed light paths on the GPU. Graphics Interface 2006: 187-194 |
59 | EE | Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann: Systematic Sampling in Image-Synthesis. ICCSA (1) 2006: 449-458 |
58 | EE | Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas: Techniques for Computing Viewpoint Entropy of a 3D Scene. International Conference on Computational Science (2) 2006: 263-270 |
57 | EE | Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert: Medical Image Registration Based on BSP and Quad-Tree Partitioning. WBIR 2006: 1-8 |
56 | EE | Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert: High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines. WBIR 2006: 264-271 |
55 | EE | Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet: Realtime automatic selection of good molecular views. Computers & Graphics 30(1): 98-110 (2006) |
54 | EE | Ivan Viola, Miquel Feixas, Mateu Sbert, M. Eduard Gröller: Importance-Driven Focus of Attention. IEEE Trans. Vis. Comput. Graph. 12(5): 933-940 (2006) |
2005 | ||
53 | EE | László Neumann, Mateu Sbert, Bruce Gooch, Werner Purgathofer: Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005, Girona, Spain, May 18-20, 2005 Eurographics Association 2005 |
52 | EE | Qing Xu, Shiqiang Bao, Rui Zhang, Ruijuan Hu, Mateu Sbert: Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy. CIS (2) 2005: 989-994 |
51 | EE | Esteve del Acebo, Mateu Sbert: Benford's Law for Natural and Synthetic Images. Computational Aesthetics 2005: 169-176 |
50 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: An Information-Theoretic Framework for Image Complexity. Computational Aesthetics 2005: 177-184 |
49 | EE | Mateu Sbert, Dimitri Plemenos, Miquel Feixas, Francisco González: Viewpoint Quality: Measures and Applications. Computational Aesthetics 2005: 185-192 |
48 | EE | Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert: Medical image registration based on random line sampling. ICIP (1) 2005: 1157-1160 |
47 | EE | Anna Urra, José-Luis Marzo, Mateu Sbert, Eusebi Calle: Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks. ISCC 2005: 561-566 |
46 | EE | László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer: Real-Time Multiple Scattering in Participating Media with Illumination Networks. Rendering Techniques 2005: 277-282 |
45 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: Shape Complexity Based on Mutual Information. SMI 2005: 357-362 |
44 | László Szirmay-Kalos, György Antal, Mateu Sbert: Go with the Winners Strategy in Path Tracing. WSCG (Journal Papers) 2005: 49-56 | |
2004 | ||
43 | EE | Mateu Sbert, Francesc Castro, John H. Halton: Reuse of Paths in Light Source Animation. Computer Graphics International 2004: 532-535 |
42 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: An information theoretic framework for image segmentation. ICIP 2004: 1193-1196 |
41 | EE | Mateu Sbert, Francesc Castro: Reuse of Paths in Final Gathering Step with Moving Light Sources. International Conference on Computational Science 2004: 189-196 |
40 | EE | Pere-Pau Vázquez, Jordi Marco, Mateu Sbert: Point-Based Modeling from a Single Image. International Conference on Computational Science 2004: 245-251 |
39 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert, Anton Bardera, Imma Boada: Medical Image Segmentation Based on Mutual Information Maximization. MICCAI (1) 2004: 135-142 |
38 | László Szirmay-Kalos, Bálazs Benedek, Mateu Sbert: Metropolis Iteration for Global Illumination. WSCG 2004: 451-458 | |
37 | EE | Francesc Castro, Mateu Sbert, László Neumann: Fast Multipath Radiosity using Hierarchical Subscenes. Comput. Graph. Forum 23(1): 43-54 (2004) |
36 | EE | Mateu Sbert, László Szécsi, László Szirmay-Kalos: Real-time Light Animation. Comput. Graph. Forum 23(3): 291-300 (2004) |
35 | EE | László Szécsi, Mateu Sbert, László Szirmay-Kalos: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. Comput. Graph. Forum 23(3): 585-594 (2004) |
34 | EE | Pere-Pau Vázquez, Mateu Sbert: Bandwidth reduction for remote navigation systems through view prediction and progressive transmission. Future Generation Comp. Syst. 20(8): 1251-1262 (2004) |
33 | EE | Àlex Méndez-Feliu, Mateu Sbert: Combining light animation with obscurances for glossy environments. Journal of Visualization and Computer Animation 15(3-4): 463-470 (2004) |
2003 | ||
32 | Jaume Rigau, Miquel Feixas, Mateu Sbert: Entropy-based Adaptive Sampling. Graphics Interface 2003: 149-158 | |
31 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: Information-Theory-Based Oracles for Hierarchical Radiosity. ICCSA (3) 2003: 275-284 |
30 | EE | Pere-Pau Vázquez, Mateu Sbert: Fast Adaptive Selection of Best Views. ICCSA (3) 2003: 295-305 |
29 | EE | Pere-Pau Vázquez, Mateu Sbert: Perception-Based Illumination Information Measurement and Light Source Placement. ICCSA (3) 2003: 306-316 |
28 | EE | Roel Martínez, László Szirmay-Kalos, Mateu Sbert: A Multiple Depth Buffer Implementation for Radiosity. ICCSA (3) 2003: 346-355 |
27 | Jaume Rigau, Miquel Feixas, Mateu Sbert: Refinement Criteria Based on f-Divergences. Rendering Techniques 2003: 260-269 | |
26 | EE | Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich: Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling. Comput. Graph. Forum 22(4): 689-700 (2003) |
25 | EE | Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov: Fast, Realistic Lighting for Video Games. IEEE Computer Graphics and Applications 23(3): 54-64 (2003) |
2002 | ||
24 | EE | Pere-Pau Vázquez, Mateu Sbert: Bandwidth Reduction Techniques for Remote Navigation Systems. International Conference on Computational Science (2) 2002: 249-257 |
23 | Philippe Bekaert, Mateu Sbert, John H. Halton: Accelerating Path Tracing by Re-Using Paths. Rendering Techniques 2002: 125-134 | |
22 | EE | Pere-Pau Vázquez, Mateu Sbert: Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy. WSCG 2002: 461-468 |
21 | EE | Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer: Optimal ray shooting in Monte Carlo radiosity. Computers & Graphics 26(2): 351-354 (2002) |
2001 | ||
20 | EE | Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich: Viewpoint Selection using Viewpoint Entropy. VMV 2001: 273-280 |
19 | EE | Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas: Parallel Implementation of Stochastic Iteration Algorithms. WSCG 2001: 344-351 |
18 | EE | Jaume Rigau, Miquel Feixas, Mateu Sbert: Visibility Complexity of Animation in Flatland. WSCG 2001: 352-359 |
17 | EE | László Szirmay-Kalos, György Antal, Mateu Sbert: Progressive Light Path Building. WSCG 2001: 411-418 |
2000 | ||
16 | Philippe Bekaert, Mateu Sbert, Yves D. Willems: Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46 | |
15 | EE | Vincent Jolivet, Dimitri Plemenos, Mateu Sbert: Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements. WSCG 2000 |
14 | Mateu Sbert: Optimal Absorption Probabilities for Random Walk Radiosity. Graphical Models 62(1): 56-70 (2000) | |
1999 | ||
13 | Mateu Sbert, Alex Brusi, Philippe Bekaert: Gathering for Free in Random Walk Radiosity. Rendering Techniques 1999: 89-94 | |
12 | Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: Information Theory Tools for Scene Discretization. Rendering Techniques 1999: 95-106 | |
11 | Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: An Information Theory Framework for the Analysis of Scene Complexity. Comput. Graph. Forum 18(3): 95-106 (1999) | |
1998 | ||
10 | EE | Mateu Sbert: Random Walk Radiosity with Generalized Absorption Probabilities. Computer Graphics International 1998: 658-665 |
9 | Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems: Hierarchical Monte Carlo Radiosity. Rendering Techniques 1998: 259-268 | |
8 | Robert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer: A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. Rendering Techniques 1998: 35-44 | |
7 | EE | Mateu Sbert: Random walk radiosity with infinite path length. Computers & Graphics 22(2-3): 161-166 (1998) |
1997 | ||
6 | Mateu Sbert: Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. Comput. Graph. Forum 16(3): 301-308 (1997) | |
5 | EE | Mateu Sbert: Error and Complexity of Random Walk Monte Carlo Radiosity. IEEE Trans. Vis. Comput. Graph. 3(1): 23-38 (1997) |
1996 | ||
4 | Gonzalo Besuievsky, Mateu Sbert: The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. Rendering Techniques 1996: 185-194 | |
3 | EE | Mateu Sbert, Xavier Pueyo, László Neumann, Werner Purgathofer: Global multipath Monte Carlo algorithms for radiosity. The Visual Computer 12(2): 47-61 (1996) |
1995 | ||
2 | Mateu Sbert, Frederic Pérez, Xavier Pueyo: Global Monte Carlo. A Progressive Solution. Rendering Techniques 1995: 231-239 | |
1993 | ||
1 | Mateu Sbert: An Integral Geometry Based Method for Fast Form-Factor Computation. Comput. Graph. Forum 12(3): 409-420 (1993) |