Christopher G. Healey, Edward Lank (Eds.):
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada.
ACM International Conference Proceeding Series 234 ACM Press 2007, ISBN 978-1-56881-337-0 BibTeX
Guest talk
Shape
NPR and sketching
- Jie Xu, Craig S. Kaplan:
Calligraphic packing.
43-50
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- Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien:
A method for cartoon-style rendering of liquid animations.
51-55
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- Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren:
GPU-based rendering and animation for Chinese painting cartoon.
57-61
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- HyoJong Shin, Takeo Igarashi:
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches.
63-70
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- Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin:
Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
71-78
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Input and interaction
- Christopher G. Jennings, Arthur E. Kirkpatrick:
Design as traversal and consequences: an exploration tool for experimental designs.
79-86
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- Matthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie Tory, Arthur E. Kirkpatrick, Daniel Weiskopf:
A mixing board interface for graphics and visualization applications.
87-94
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- Iván E. González, Jacob O. Wobbrock, Duen Horng Chau, Andrew Faulring, Brad A. Myers:
Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels.
95-102
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- Thomas Költringer, Poika Isokoski, Thomas Grechenig:
TwoStick: writing with a game controller.
103-110
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- Hrvoje Benko, Steven Feiner:
Pointer warping in heterogeneous multi-monitor environments.
111-117
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User interfaces and UI design
- Andrew D. Wilson, Raman Sarin:
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking.
119-125
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- Michael Terry, Janet Cheung, Justin Lee, Terry Park, Nigel Williams:
Jump: a system for interactive, tangible queries of paper.
127-134
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- Christopher Plaue, John T. Stasko:
Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations.
135-142
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- Edward S. De Guzman, Moushumi Sharmin, Brian P. Bailey:
Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices.
143-150
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- Kathryn Elliot, Mark Watson, Carman Neustaedter, Saul Greenberg:
Location-dependent information appliances for the home.
151-158
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Real-time and rendering
- Markus Giegl, Michael Wimmer:
Fitted virtual shadow maps.
159-168
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- Luc Claustres, Loïc Barthe, Mathias Paulin:
Wavelet encoding of BRDFs for real-time rendering.
169-176
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- Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald:
Packet-based whitted and distribution ray tracing.
177-184
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- Scott Davis, Chris Wyman:
Interactive refractions with total internal reflection.
185-190
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Collaboration and communication
- Miguel A. Nacenta, David Pinelle, Dane Stuckel, Carl Gutwin:
The effects of interaction technique on coordination in tabletop groupware.
191-198
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- Carman Neustaedter, A. J. Bernheim Brush, Saul Greenberg:
A digital family calendar in the home: lessons from field trials of LINC.
199-20
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- Jeffrey W. Chastine, Kristine Nagel, Ying Zhu, Luca Yearsovich:
Understanding the design space of referencing in collaborative augmented reality environments.
207-214
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- Kirstie Hawkey, Kori M. Inkpen:
PrivateBits: managing visual privacy in web browsers.
215-223
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- Doantam Phan, Andreas Paepcke, Terry Winograd:
Progressive multiples for communication-minded visualization.
225-232
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Images
- Yi Xu, Daniel G. Aliaga:
Robust pixel classification for 3D modeling with structured light.
233-240
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- Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang:
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware.
241-248
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- Weiming Dong, Ning Zhou, Jean-Claude Paul:
Optimized tile-based texture synthesis.
249-256
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- Jeremy Long, David Mould:
Improved image quilting.
257-264
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- Tai Meng, Benjamin Smith, Alireza Entezari, Arthur E. Kirkpatrick, Daniel Weiskopf, Leila Kalantari, Torsten Möller:
On visual quality of optimal 3D sampling and reconstruction.
265-272
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Visualization
- Muhammad Muddassir Malik, Torsten Möller, M. Eduard Gröller:
Feature peeling.
273-280
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- Zhe Fang, Torsten Möller, Ghassan Hamarneh, Anna Celler:
Visualization and exploration of time-varying medical image data sets.
281-288
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- Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas Ertl:
Point-based stream surfaces and path surfaces.
289-296
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- Tony Bergstrom, Karrie Karahalios, John C. Hart:
Isochords: visualizing structure in music.
297-304
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Meshes and compression
- Xin Huang, Sheng Li, Guoping Wang:
A GPU based interactive modeling approach to designing fine level features.
305-311
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- Philippe Beaudoin, Pierre Poulin, Michiel van de Panne:
Adapting wavelet compression to human motion capture clips.
313-318
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- Wenhao Song, Ligang Liu:
Stretch-based tetrahedral mesh manipulation.
319-325
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- Emad E. Abdallah, A. Ben Hamza, Prabir Bhattacharya:
Spectral graph-theoretic approach to 3D mesh watermarking.
327-334
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- Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer:
Optimized subdivisions for preprocessed visibility.
335-342
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Copyright © Sat May 16 23:13:59 2009
by Michael Ley (ley@uni-trier.de)