2008 |
12 | EE | Jolien Schroyen,
Kris Gabriëls,
Kris Luyten,
Daniël Teunkens,
Karel Robert,
Karin Coninx,
Eddy Flerackers,
Elke Manshoven:
Training social learning skills by collaborative mobile gaming in museums.
Advances in Computer Entertainment Technology 2008: 46-49 |
11 | EE | Peter Vandoren,
Tom Van Laerhoven,
Luc Claesen,
Johannes Taelman,
Fabian Di Fiore,
Frank Van Reeth,
Eddy Flerackers:
Dip - it: digital infrared painting on an interactive table.
CHI Extended Abstracts 2008: 2901-2906 |
10 | EE | Thomas Annen,
Tom Mertens,
Hans-Peter Seidel,
Eddy Flerackers,
Jan Kautz:
Exponential shadow maps.
Graphics Interface 2008: 155-161 |
2003 |
9 | EE | Patrick Monsieurs,
Eddy Flerackers:
Reducing Population Size while Maintaining Diversity.
EuroGP 2003: 142-152 |
2001 |
8 | EE | Patrick Monsieurs,
Eddy Flerackers:
Reducing Bloat in Genetic Programming.
Fuzzy Days 2001: 471-478 |
1998 |
7 | EE | Frank Van Reeth,
Chris Raymaekers,
Peter Trekels,
Stefan Verkoyen,
Eddy Flerackers:
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications.
MMM 1998: 47- |
1997 |
6 | EE | Karin Coninx,
Frank Van Reeth,
Eddy Flerackers:
A Hybrid 2D / 3D User Interface for Immersive Object Modeling.
Computer Graphics International 1997: 47-55 |
5 | | Karin Coninx,
Frank Van Reeth,
Eddy Flerackers:
HCI Issues About Immersive Modeling.
HCI (2) 1997: 953-956 |
1996 |
4 | EE | Frank Van Reeth,
Patrick Monsieurs,
Pieter Bekaert,
Eddy Flerackers:
Ray Tracing Optimization Utilizing Projective Methods.
Computer Graphics International 1996: 47-53 |
1995 |
3 | | Frank Van Reeth,
Karin Coninx,
Steve De Backer,
Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment.
Comput. Graph. Forum 14(3): 361-370 (1995) |
1993 |
2 | | Frank Van Reeth,
Eddy Flerackers:
Three-dimensional Graphical Programming in CAEL.
VL 1993: 389-391 |
1990 |
1 | | Frank Van Reeth,
Eddy Flerackers:
Visual pRogramming in a Computer Animation Environment.
VL 1990: 194-199 |