2009 |
53 | EE | Tom Mertens,
Jan Kautz,
Frank Van Reeth:
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography.
Comput. Graph. Forum 28(1): 161-171 (2009) |
2008 |
52 | EE | Peter Vandoren,
Tom Van Laerhoven,
Luc Claesen,
Johannes Taelman,
Fabian Di Fiore,
Frank Van Reeth,
Eddy Flerackers:
Dip - it: digital infrared painting on an interactive table.
CHI Extended Abstracts 2008: 2901-2906 |
51 | | Tom Cuypers,
Cedric Vanaken,
Yannick Francken,
Frank Van Reeth,
Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games.
GRAPP 2008: 443-449 |
50 | EE | Fabian Di Fiore,
Peter Quax,
Cedric Vanaken,
Wim Lamotte,
Frank Van Reeth:
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.
MIG 2008: 222-233 |
49 | EE | Peter Vandoren,
Tom Van Laerhoven,
Luc Claesen,
Johannes Taelman,
Chris Raymaekers,
Frank Van Reeth:
IntuPaint: Bridging the gap between physical and digital painting.
Tabletop 2008: 65-72 |
48 | EE | Chris Hermans,
Cedric Vanaken,
Tom Mertens,
Frank Van Reeth,
Philippe Bekaert:
Augmented Panoramic Video.
Comput. Graph. Forum 27(2): 281-290 (2008) |
47 | EE | Tom Van Laerhoven,
Fabian Di Fiore,
Frank Van Reeth:
Hand-painted animation with intelligent brushes.
Journal of Visualization and Computer Animation 19(3-4): 365-374 (2008) |
46 | EE | Fabian Di Fiore,
Frank Van Reeth,
John Patterson,
Philip Willis:
Highly stylised animation.
The Visual Computer 24(2): 105-123 (2008) |
2007 |
45 | EE | Fabian Di Fiore,
Pieter Jorissen,
Gert Vansichem,
Frank Van Reeth:
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.
Edutainment 2007: 92-103 |
44 | EE | Tom Mertens,
Jan Kautz,
Frank Van Reeth:
Exposure Fusion.
Pacific Conference on Computer Graphics and Applications 2007: 382-390 |
43 | EE | Tom Van Laerhoven,
Frank Van Reeth:
Brush up your painting skills.
The Visual Computer 23(9-11): 763-771 (2007) |
42 | EE | William Van Haevre,
Tom Van Laerhoven,
Fabian Di Fiore,
Frank Van Reeth:
From dust till drawn.
The Visual Computer 23(9-11): 925-934 (2007) |
2006 |
41 | EE | Jan Fransens,
Frank Van Reeth:
Hierarchical PCA Decomposition of Point Clouds.
3DPVT 2006: 591-598 |
40 | EE | Fabian Di Fiore,
Frank Van Reeth,
John Patterson,
Philip Willis:
Highly Stylised Drawn Animation.
Computer Graphics International 2006: 36-53 |
39 | EE | Koen Beets,
Johan Claes,
Frank Van Reeth:
Optimizing Mesh Construction for Quad/Triangle Schemes.
Computer Graphics International 2006: 711-718 |
2005 |
38 | EE | William Van Haevre,
Fabian Di Fiore,
Frank Van Reeth:
Uniting cartoon textures with computer assisted animation.
GRAPHITE 2005: 245-253 |
37 | EE | Alex Henzen,
Neculai Ailenei,
Fabian Di Fiore,
Frank Van Reeth,
John Patterson:
Sketching with a low-latency electronic ink drawing tablet.
GRAPHITE 2005: 51-60 |
36 | EE | Tom Haber,
Tom Mertens,
Philippe Bekaert,
Frank Van Reeth:
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects.
Graphics Interface 2005: 79-86 |
35 | | Koen Beets,
Johan Claes,
Frank Van Reeth:
A Subdivision Scheme to Model Surfaces with Spherelike Features.
WSCG (Full Papers) 2005: 103-108 |
34 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth,
Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum 24(1): 41-49 (2005) |
33 | EE | Tom Van Laerhoven,
Frank Van Reeth:
Real-time simulation of watery paint.
Journal of Visualization and Computer Animation 16(3-4): 429-439 (2005) |
2004 |
32 | EE | Fabian Di Fiore,
Peter Vandoren,
Frank Van Reeth:
Multimodal Interaction in a Collaborative Virtual Brainstorming Environment.
CDVE 2004: 47-60 |
31 | EE | Tom Van Laerhoven,
Jori Liesenborgs,
Frank Van Reeth:
Real-Time Watercolor Painting on a Distributed Paper Model.
Computer Graphics International 2004: 640-643 |
30 | | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering.
Rendering Techniques 2004: 173-178 |
2003 |
29 | EE | Fabian Di Fiore,
William Van Haevre,
Frank Van Reeth:
Rendering Artistic and Believable Trees for Cartoon Animation.
Computer Graphics International 2003: 144-151 |
28 | EE | Fabian Di Fiore,
Frank Van Reeth:
Mimicing 3D transformations of emotional stylised animation with minimal 2D input.
GRAPHITE 2003: 21-28 |
27 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth,
Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering.
Pacific Conference on Computer Graphics and Applications 2003: 51-58 |
26 | | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Hans-Peter Seidel,
Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects.
Rendering Techniques 2003: 130-140 |
25 | EE | Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Hans-Peter Seidel,
Frank Van Reeth:
Interactive rendering of translucent deformable objects.
SIGGRAPH 2003 |
24 | | Koen Beets,
Bjorn Geuns,
Johan Claes,
Frank Van Reeth:
A Mass Spring System Supporting 2D Modelling of 3D Components.
VMV 2003: 415-422 |
23 | EE | Tom Van Laerhoven,
Chris Raymaekers,
Frank Van Reeth:
Generalized Object Interactions in a Component based Simulation Environment.
WSCG 2003 |
22 | EE | Kris Luyten,
Tom Van Laerhoven,
Karin Coninx,
Frank Van Reeth:
Runtime transformations for modal independent user interface migration.
Interacting with Computers 15(3): 329-347 (2003) |
2002 |
21 | EE | Fabian Di Fiore,
Frank Van Reeth:
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation.
CA 2002: 183-192 |
20 | | Kris Luyten,
Tom Van Laerhoven,
Karin Coninx,
Frank Van Reeth:
Specifying User Interfaces for Runtime Modal Independent Migration.
CADUI 2002: 283-294 |
19 | EE | Jori Liesenborgs,
Peter Quax,
Wim Lamotte,
Frank Van Reeth:
Designing a Virtual Environment for Large Audiences.
ICOIN (2) 2002: 585-595 |
18 | EE | Johan Claes,
Koen Beets,
Frank Van Reeth:
A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces.
Shape Modeling International 2002: 13-20 |
2001 |
17 | EE | Johan Claes,
Marc Ramaekers,
Frank Van Reeth:
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces.
Computer Graphics International 2001: 299-305 |
16 | | Chris Flerackers,
Chris Raymaekers,
Gert Vansichem,
Frank Van Reeth:
Generating Interactive Television Programs in the PANIVE architecture.
Digital Content Creation 2001: 117-126 |
15 | EE | Jori Liesenborgs,
Wim Lamotte,
Frank Van Reeth:
Voice over IP with JVOIPLIB and JRTPLIB.
LCN 2001: 346-347 |
14 | EE | Johan Claes,
Koen Beets,
Frank Van Reeth,
Andrei Iones,
Anton Krupkin:
Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool.
Shape Modeling International 2001: 42-48 |
13 | EE | Chris Flerackers,
Rae A. Earnshaw,
Gert Vansichem,
Frank Van Reeth,
Frank Alsema:
Creating Broadcast Interactive Drama in an NVE.
IEEE Computer Graphics and Applications 21(1): 56-60 (2001) |
2000 |
12 | | Johan Claes,
Frank Van Reeth,
Marc Ramaekers:
Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations.
DEFORM/AVATARS 2000: 59-71 |
1999 |
11 | | Karin Coninx,
Chris Raymaekers,
Tom De Weyer,
Frank Van Reeth:
Uniform interaction for immersive and non-immersive 3D object modelling.
HCI (2) 1999: 1080-1084 |
1998 |
10 | EE | Frank Van Reeth,
Chris Raymaekers,
Peter Trekels,
Stefan Verkoyen,
Eddy Flerackers:
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications.
MMM 1998: 47- |
9 | EE | Herbert Baerten,
Frank Van Reeth:
Using VRML and JAVA to visualize 3D algorithms in computer graphics education.
Computer Networks 30(20-21): 1833-1839 (1998) |
8 | EE | Frank Van Reeth,
Karin Coninx:
Using networked multimedia in computer graphics education.
Computer Networks 30(20-21): 2065-2073 (1998) |
1997 |
7 | EE | Karin Coninx,
Frank Van Reeth,
Eddy Flerackers:
A Hybrid 2D / 3D User Interface for Immersive Object Modeling.
Computer Graphics International 1997: 47-55 |
6 | | Karin Coninx,
Frank Van Reeth,
Eddy Flerackers:
HCI Issues About Immersive Modeling.
HCI (2) 1997: 953-956 |
1996 |
5 | EE | Frank Van Reeth:
Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation.
CA 1996: 118- |
4 | EE | Frank Van Reeth,
Patrick Monsieurs,
Pieter Bekaert,
Eddy Flerackers:
Ray Tracing Optimization Utilizing Projective Methods.
Computer Graphics International 1996: 47-53 |
1995 |
3 | | Frank Van Reeth,
Karin Coninx,
Steve De Backer,
Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment.
Comput. Graph. Forum 14(3): 361-370 (1995) |
1993 |
2 | | Frank Van Reeth,
Eddy Flerackers:
Three-dimensional Graphical Programming in CAEL.
VL 1993: 389-391 |
1990 |
1 | | Frank Van Reeth,
Eddy Flerackers:
Visual pRogramming in a Computer Animation Environment.
VL 1990: 194-199 |