2009 | ||
---|---|---|
53 | EE | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009) |
2008 | ||
52 | EE | Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers: Dip - it: digital infrared painting on an interactive table. CHI Extended Abstracts 2008: 2901-2906 |
51 | Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert: A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449 | |
50 | EE | Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth: Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233 |
49 | EE | Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth: IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72 |
48 | EE | Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert: Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008) |
47 | EE | Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth: Hand-painted animation with intelligent brushes. Journal of Visualization and Computer Animation 19(3-4): 365-374 (2008) |
46 | EE | Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis: Highly stylised animation. The Visual Computer 24(2): 105-123 (2008) |
2007 | ||
45 | EE | Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth: A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. Edutainment 2007: 92-103 |
44 | EE | Tom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion. Pacific Conference on Computer Graphics and Applications 2007: 382-390 |
43 | EE | Tom Van Laerhoven, Frank Van Reeth: Brush up your painting skills. The Visual Computer 23(9-11): 763-771 (2007) |
42 | EE | William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth: From dust till drawn. The Visual Computer 23(9-11): 925-934 (2007) |
2006 | ||
41 | EE | Jan Fransens, Frank Van Reeth: Hierarchical PCA Decomposition of Point Clouds. 3DPVT 2006: 591-598 |
40 | EE | Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis: Highly Stylised Drawn Animation. Computer Graphics International 2006: 36-53 |
39 | EE | Koen Beets, Johan Claes, Frank Van Reeth: Optimizing Mesh Construction for Quad/Triangle Schemes. Computer Graphics International 2006: 711-718 |
2005 | ||
38 | EE | William Van Haevre, Fabian Di Fiore, Frank Van Reeth: Uniting cartoon textures with computer assisted animation. GRAPHITE 2005: 245-253 |
37 | EE | Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson: Sketching with a low-latency electronic ink drawing tablet. GRAPHITE 2005: 51-60 |
36 | EE | Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth: A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86 |
35 | Koen Beets, Johan Claes, Frank Van Reeth: A Subdivision Scheme to Model Surfaces with Spherelike Features. WSCG (Full Papers) 2005: 103-108 | |
34 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) |
33 | EE | Tom Van Laerhoven, Frank Van Reeth: Real-time simulation of watery paint. Journal of Visualization and Computer Animation 16(3-4): 429-439 (2005) |
2004 | ||
32 | EE | Fabian Di Fiore, Peter Vandoren, Frank Van Reeth: Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. CDVE 2004: 47-60 |
31 | EE | Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth: Real-Time Watercolor Painting on a Distributed Paper Model. Computer Graphics International 2004: 640-643 |
30 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 | |
2003 | ||
29 | EE | Fabian Di Fiore, William Van Haevre, Frank Van Reeth: Rendering Artistic and Believable Trees for Cartoon Animation. Computer Graphics International 2003: 144-151 |
28 | EE | Fabian Di Fiore, Frank Van Reeth: Mimicing 3D transformations of emotional stylised animation with minimal 2D input. GRAPHITE 2003: 21-28 |
27 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58 |
26 | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 | |
25 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003 |
24 | Koen Beets, Bjorn Geuns, Johan Claes, Frank Van Reeth: A Mass Spring System Supporting 2D Modelling of 3D Components. VMV 2003: 415-422 | |
23 | EE | Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth: Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003 |
22 | EE | Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth: Runtime transformations for modal independent user interface migration. Interacting with Computers 15(3): 329-347 (2003) |
2002 | ||
21 | EE | Fabian Di Fiore, Frank Van Reeth: Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. CA 2002: 183-192 |
20 | Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth: Specifying User Interfaces for Runtime Modal Independent Migration. CADUI 2002: 283-294 | |
19 | EE | Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth: Designing a Virtual Environment for Large Audiences. ICOIN (2) 2002: 585-595 |
18 | EE | Johan Claes, Koen Beets, Frank Van Reeth: A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces. Shape Modeling International 2002: 13-20 |
2001 | ||
17 | EE | Johan Claes, Marc Ramaekers, Frank Van Reeth: Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. Computer Graphics International 2001: 299-305 |
16 | Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth: Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126 | |
15 | EE | Jori Liesenborgs, Wim Lamotte, Frank Van Reeth: Voice over IP with JVOIPLIB and JRTPLIB. LCN 2001: 346-347 |
14 | EE | Johan Claes, Koen Beets, Frank Van Reeth, Andrei Iones, Anton Krupkin: Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. Shape Modeling International 2001: 42-48 |
13 | EE | Chris Flerackers, Rae A. Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema: Creating Broadcast Interactive Drama in an NVE. IEEE Computer Graphics and Applications 21(1): 56-60 (2001) |
2000 | ||
12 | Johan Claes, Frank Van Reeth, Marc Ramaekers: Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. DEFORM/AVATARS 2000: 59-71 | |
1999 | ||
11 | Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth: Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084 | |
1998 | ||
10 | EE | Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers: A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47- |
9 | EE | Herbert Baerten, Frank Van Reeth: Using VRML and JAVA to visualize 3D algorithms in computer graphics education. Computer Networks 30(20-21): 1833-1839 (1998) |
8 | EE | Frank Van Reeth, Karin Coninx: Using networked multimedia in computer graphics education. Computer Networks 30(20-21): 2065-2073 (1998) |
1997 | ||
7 | EE | Karin Coninx, Frank Van Reeth, Eddy Flerackers: A Hybrid 2D / 3D User Interface for Immersive Object Modeling. Computer Graphics International 1997: 47-55 |
6 | Karin Coninx, Frank Van Reeth, Eddy Flerackers: HCI Issues About Immersive Modeling. HCI (2) 1997: 953-956 | |
1996 | ||
5 | EE | Frank Van Reeth: Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation. CA 1996: 118- |
4 | EE | Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers: Ray Tracing Optimization Utilizing Projective Methods. Computer Graphics International 1996: 47-53 |
1995 | ||
3 | Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers: Realizing 3D Visual Programming Environments within a Virtual Environment. Comput. Graph. Forum 14(3): 361-370 (1995) | |
1993 | ||
2 | Frank Van Reeth, Eddy Flerackers: Three-dimensional Graphical Programming in CAEL. VL 1993: 389-391 | |
1990 | ||
1 | Frank Van Reeth, Eddy Flerackers: Visual pRogramming in a Computer Animation Environment. VL 1990: 194-199 |