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Frank Van Reeth

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2009
53EETom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009)
2008
52EEPeter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers: Dip - it: digital infrared painting on an interactive table. CHI Extended Abstracts 2008: 2901-2906
51 Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert: A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449
50EEFabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth: Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233
49EEPeter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth: IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72
48EEChris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert: Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008)
47EETom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth: Hand-painted animation with intelligent brushes. Journal of Visualization and Computer Animation 19(3-4): 365-374 (2008)
46EEFabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis: Highly stylised animation. The Visual Computer 24(2): 105-123 (2008)
2007
45EEFabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth: A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. Edutainment 2007: 92-103
44EETom Mertens, Jan Kautz, Frank Van Reeth: Exposure Fusion. Pacific Conference on Computer Graphics and Applications 2007: 382-390
43EETom Van Laerhoven, Frank Van Reeth: Brush up your painting skills. The Visual Computer 23(9-11): 763-771 (2007)
42EEWilliam Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth: From dust till drawn. The Visual Computer 23(9-11): 925-934 (2007)
2006
41EEJan Fransens, Frank Van Reeth: Hierarchical PCA Decomposition of Point Clouds. 3DPVT 2006: 591-598
40EEFabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis: Highly Stylised Drawn Animation. Computer Graphics International 2006: 36-53
39EEKoen Beets, Johan Claes, Frank Van Reeth: Optimizing Mesh Construction for Quad/Triangle Schemes. Computer Graphics International 2006: 711-718
2005
38EEWilliam Van Haevre, Fabian Di Fiore, Frank Van Reeth: Uniting cartoon textures with computer assisted animation. GRAPHITE 2005: 245-253
37EEAlex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson: Sketching with a low-latency electronic ink drawing tablet. GRAPHITE 2005: 51-60
36EETom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth: A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86
35 Koen Beets, Johan Claes, Frank Van Reeth: A Subdivision Scheme to Model Surfaces with Spherelike Features. WSCG (Full Papers) 2005: 103-108
34EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005)
33EETom Van Laerhoven, Frank Van Reeth: Real-time simulation of watery paint. Journal of Visualization and Computer Animation 16(3-4): 429-439 (2005)
2004
32EEFabian Di Fiore, Peter Vandoren, Frank Van Reeth: Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. CDVE 2004: 47-60
31EETom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth: Real-Time Watercolor Painting on a Distributed Paper Model. Computer Graphics International 2004: 640-643
30 Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178
2003
29EEFabian Di Fiore, William Van Haevre, Frank Van Reeth: Rendering Artistic and Believable Trees for Cartoon Animation. Computer Graphics International 2003: 144-151
28EEFabian Di Fiore, Frank Van Reeth: Mimicing 3D transformations of emotional stylised animation with minimal 2D input. GRAPHITE 2003: 21-28
27EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58
26 Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140
25EETom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003
24 Koen Beets, Bjorn Geuns, Johan Claes, Frank Van Reeth: A Mass Spring System Supporting 2D Modelling of 3D Components. VMV 2003: 415-422
23EETom Van Laerhoven, Chris Raymaekers, Frank Van Reeth: Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003
22EEKris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth: Runtime transformations for modal independent user interface migration. Interacting with Computers 15(3): 329-347 (2003)
2002
21EEFabian Di Fiore, Frank Van Reeth: Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. CA 2002: 183-192
20 Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth: Specifying User Interfaces for Runtime Modal Independent Migration. CADUI 2002: 283-294
19EEJori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth: Designing a Virtual Environment for Large Audiences. ICOIN (2) 2002: 585-595
18EEJohan Claes, Koen Beets, Frank Van Reeth: A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces. Shape Modeling International 2002: 13-20
2001
17EEJohan Claes, Marc Ramaekers, Frank Van Reeth: Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. Computer Graphics International 2001: 299-305
16 Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth: Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126
15EEJori Liesenborgs, Wim Lamotte, Frank Van Reeth: Voice over IP with JVOIPLIB and JRTPLIB. LCN 2001: 346-347
14EEJohan Claes, Koen Beets, Frank Van Reeth, Andrei Iones, Anton Krupkin: Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. Shape Modeling International 2001: 42-48
13EEChris Flerackers, Rae A. Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema: Creating Broadcast Interactive Drama in an NVE. IEEE Computer Graphics and Applications 21(1): 56-60 (2001)
2000
12 Johan Claes, Frank Van Reeth, Marc Ramaekers: Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. DEFORM/AVATARS 2000: 59-71
1999
11 Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth: Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084
1998
10EEFrank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers: A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47-
9EEHerbert Baerten, Frank Van Reeth: Using VRML and JAVA to visualize 3D algorithms in computer graphics education. Computer Networks 30(20-21): 1833-1839 (1998)
8EEFrank Van Reeth, Karin Coninx: Using networked multimedia in computer graphics education. Computer Networks 30(20-21): 2065-2073 (1998)
1997
7EEKarin Coninx, Frank Van Reeth, Eddy Flerackers: A Hybrid 2D / 3D User Interface for Immersive Object Modeling. Computer Graphics International 1997: 47-55
6 Karin Coninx, Frank Van Reeth, Eddy Flerackers: HCI Issues About Immersive Modeling. HCI (2) 1997: 953-956
1996
5EEFrank Van Reeth: Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation. CA 1996: 118-
4EEFrank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers: Ray Tracing Optimization Utilizing Projective Methods. Computer Graphics International 1996: 47-53
1995
3 Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers: Realizing 3D Visual Programming Environments within a Virtual Environment. Comput. Graph. Forum 14(3): 361-370 (1995)
1993
2 Frank Van Reeth, Eddy Flerackers: Three-dimensional Graphical Programming in CAEL. VL 1993: 389-391
1990
1 Frank Van Reeth, Eddy Flerackers: Visual pRogramming in a Computer Animation Environment. VL 1990: 194-199

Coauthor Index

1Neculai Ailenei [37]
2Frank Alsema [13]
3Steve De Backer [3]
4Herbert Baerten [9]
5Koen Beets [14] [18] [24] [35] [39]
6Philippe Bekaert [25] [26] [27] [30] [34] [36] [48] [51]
7Pieter Bekaert [4]
8Johan Claes [12] [14] [17] [18] [24] [35] [39]
9Luc Claesen [49] [52]
10Karin Coninx [3] [6] [7] [8] [11] [20] [22]
11Tom Cuypers [51]
12Rae A. Earnshaw [13]
13Fabian Di Fiore [21] [28] [29] [32] [37] [38] [40] [42] [45] [46] [47] [50] [52]
14Chris Flerackers [13] [16]
15Eddy Flerackers [1] [2] [3] [4] [6] [7] [10] [52]
16Yannick Francken [51]
17Jan Fransens [41]
18Bjorn Geuns [24]
19Tom Haber [36]
20William Van Haevre [29] [38] [42]
21Alex Henzen [37]
22Chris Hermans [48]
23Andrei Iones [14]
24Pieter Jorissen [45]
25Jan Kautz [25] [26] [27] [30] [34] [44] [53]
26Anton Krupkin [14]
27Tom Van Laerhoven [20] [22] [23] [31] [33] [42] [43] [47] [49] [52]
28Wim Lamotte [15] [19] [50]
29Jori Liesenborgs [15] [19] [31]
30Kris Luyten [20] [22]
31Tom Mertens [25] [26] [27] [30] [34] [36] [44] [48] [53]
32Patrick Monsieurs [4]
33John Patterson [37] [40] [46]
34Peter Quax [19] [50]
35Marc Ramaekers [12] [17]
36Chris Raymaekers [10] [11] [16] [23] [49]
37Hans-Peter Seidel [25] [26] [27] [34]
38Johannes Taelman [49] [52]
39Peter Trekels [10]
40Cedric Vanaken [48] [50] [51]
41Peter Vandoren [32] [49] [52]
42Gert Vansichem [13] [16] [45]
43Stefan Verkoyen [10]
44Tom De Weyer [11]
45Philip Willis [40] [46]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)