2008 |
56 | EE | Marco Lohse,
Florian Winter,
Michael Repplinger,
Philipp Slusallek:
Network-integrated multimedia middleware (NMM).
ACM Multimedia 2008: 1081-1084 |
55 | EE | Gerd Marmitt,
Heiko Friedrich,
Philipp Slusallek:
Efficient CPU-based Volume Ray Tracing Techniques.
Comput. Graph. Forum 27(6): 1687-1709 (2008) |
2007 |
54 | | Hendrik P. A. Lensch,
Bodo Rosenhahn,
Hans-Peter Seidel,
Philipp Slusallek,
Joachim Weickert:
Proceedings of the Vision, Modeling, and Visualization Conference 2007, VMV 2007, Saarbrücken, Germany, November 7-9, 2007
Aka GmbH 2007 |
53 | EE | Stefan Popov,
Johannes Günther,
Hans-Peter Seidel,
Philipp Slusallek:
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Comput. Graph. Forum 26(3): 415-424 (2007) |
52 | EE | David J. Kasik,
Dinesh Manocha,
Philipp Slusallek:
Guest Editors' Introduction: Real-Time Interaction with Complex Models.
IEEE Computer Graphics and Applications 27(6): 17-19 (2007) |
2006 |
51 | EE | Gerd Marmitt,
Philipp Slusallek:
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering.
EuroVis 2006: 235-242 |
50 | EE | Johannes Günther,
Heiko Friedrich,
Ingo Wald,
Hans-Peter Seidel,
Philipp Slusallek:
Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum 25(3): 517-525 (2006) |
49 | EE | Johannes Günther,
Heiko Friedrich,
Hans-Peter Seidel,
Philipp Slusallek:
Interactive ray tracing of skinned animations.
The Visual Computer 22(9-11): 785-792 (2006) |
2005 |
48 | | Marco Lohse,
Michael Repplinger,
Philipp Slusallek:
Dynamic Media Routing in Multi-User Home Entertainment Systems.
DMS 2005: 271-278 |
47 | EE | Michael Repplinger,
Florian Winter,
Marco Lohse,
Philipp Slusallek:
Parallel Bindings in Distributed Multimedia Systems.
ICDCS Workshops 2005: 714-720 |
46 | | Marco Lohse,
Philipp Slusallek:
Towards Automatic Setup of Distributed Multimedia Applications.
IMSA 2005: 359-364 |
45 | EE | Sven Woop,
Jörg Schmittler,
Philipp Slusallek:
RPU: a programmable ray processing unit for realtime ray tracing.
ACM Trans. Graph. 24(3): 434-444 (2005) |
44 | EE | Ingo Wald,
Heiko Friedrich,
Gerd Marmitt,
Philipp Slusallek,
Hans-Peter Seidel:
Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005) |
2004 |
43 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
Interactive ray tracing of free-form surfaces.
Afrigraph 2004: 99-106 |
42 | | Jörg Schmittler,
Daniel Pohl,
Tim Dahmen,
Christian Vogelgsang,
Philipp Slusallek:
Realtime Ray Tracing for Current and Future Games.
GI Jahrestagung (1) 2004: 149-153 |
41 | EE | Jörg Schmittler,
Sven Woop,
Daniel Wagner,
Wolfgang J. Paul,
Philipp Slusallek:
Realtime ray tracing of dynamic scenes on an FPGA chip.
Graphics Hardware 2004: 95-106 |
40 | | Johannes Günther,
Ingo Wald,
Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping.
Rendering Techniques 2004: 111-122 |
39 | | Ingo Wald,
Andreas Dietrich,
Philipp Slusallek:
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Rendering Techniques 2004: 81-92 |
38 | | Nicolas Fritz,
Philipp Lucas,
Philipp Slusallek:
CGiS, a new Language for Data-parallel GPU Programming.
VMV 2004: 241-248 |
37 | | Gerd Marmitt,
Andreas Kleer,
Ingo Wald,
Heiko Friedrich,
Philipp Slusallek:
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
VMV 2004: 429-435 |
36 | EE | Andreas Dietrich,
Ingo Wald,
Markus Wagner,
Philipp Slusallek:
VRML Scene Graphs on an Interactive Ray Tracing Engine.
VR 2004: 109-116 |
35 | EE | Andreas Dietrich,
Ingo Wald,
Markus Wagner,
Philipp Slusallek:
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
VR 2004: 282 |
34 | EE | Ingo Wald,
Johannes Günther,
Philipp Slusallek:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum 23(3): 595-604 (2004) |
2003 |
33 | EE | Ingo Wald,
Carsten Benthin,
Andreas Dietrich,
Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters.
Euro-Par 2003: 499-508 |
32 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes.
IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 |
31 | EE | Marco Lohse,
Michael Repplinger,
Philipp Slusallek:
Session Sharing as Middleware Service for Distributed Multimedia Applications.
MIPS 2003: 258-269 |
30 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments.
Rendering Techniques 2003: 74-81 |
29 | | Andreas Pomi,
Gerd Mannitt,
Ingo Wald,
Philipp Slusallek:
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.
VMV 2003: 261-269 |
28 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum 22(3): 621-631 (2003) |
27 | EE | Jörg Schmittler,
Alexander Leidinger,
Philipp Slusallek:
A virtual memory architecture for real-time ray tracing hardware.
Computers & Graphics 27(5): 693-699 (2003) |
2002 |
26 | EE | Carsten Benthin,
Tim Dahmen,
Ingo Wald,
Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing.
EGPGV 2002: 83-88 |
25 | EE | Marco Lohse,
Michael Repplinger,
Philipp Slusallek:
An Open Middleware Architecture for Network-Integrated Multimedia.
IDMS/PROMS 2002: 327-338 |
24 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek,
Thomas Kollig,
Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing.
Rendering Techniques 2002: 15-24 |
2001 |
23 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models.
Rendering Techniques 2001: 277-288 |
22 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum 20(3): (2001) |
2000 |
21 | EE | Xing Chen,
James Davis,
Philipp Slusallek:
Wide Area Camera Calibration Using Virtual Calibration Object.
CVPR 2000: 2520-2527 |
1998 |
20 | | Philipp Slusallek,
Marc Stamminger,
Hans-Peter Seidel:
Lighting Networks - A New Approach for Designing Lighting Algorithms.
Graphics Interface 1998: 17-25 |
19 | EE | Marc Stamminger,
Philipp Slusallek,
Hans-Peter Seidel:
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport.
Pacific Conference on Computer Graphics and Applications 1998: 87-96 |
18 | | Marc Stamminger,
Philipp Slusallek,
Hans-Peter Seidel:
Three Point Clustering for Radiance Computations.
Rendering Techniques 1998: 211-222 |
17 | | Wolfgang Heidrich,
Jan Kautz,
Philipp Slusallek,
Hans-Peter Seidel:
Canned Lightsources.
Rendering Techniques 1998: 293-300 |
16 | EE | Wolfgang Heidrich,
Philipp Slusallek,
Hans-Peter Seidel:
Sampling Procedural Shaders Using Affine Arithmetic.
ACM Trans. Graph. 17(3): 158-176 (1998) |
15 | | Marc Stamminger,
Hartmut Schirmacher,
Philipp Slusallek,
Hans-Peter Seidel:
Getting Rid of Links in Hierarchical Radiosity.
Comput. Graph. Forum 17(3): 165-174 (1998) |
14 | | Joachim Loos,
Philipp Slusallek,
Hans-Peter Seidel:
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses.
Comput. Graph. Forum 17(3): 255-266 (1998) |
1997 |
13 | | Julie Dorsey,
Philipp Slusallek:
Rendering Techniques '97, Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997
Springer 1997 |
12 | | Wolfgang Heidrich,
Philipp Slusallek,
Hans-Peter Seidel:
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics.
Graphics Interface 1997: 68-75 |
11 | EE | Philipp Slusallek,
Marc Stamminger,
Hans-Peter Seidel:
Hierarchical techniques for global illumination computations-recent trends and developments.
Pacific Conference on Computer Graphics and Applications 1997: 80- |
10 | | Marc Stamminger,
Philipp Slusallek,
Hans-Peter Seidel:
Bounded Radiosity - Illumination on General Surfaces and Clusters.
Comput. Graph. Forum 16(3): 309-318 (1997) |
9 | EE | Swen Campagna,
Philipp Slusallek,
Hans-Peter Seidel:
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results.
The Visual Computer 13(6): 265-282 (1997) |
1996 |
8 | | Philipp Slusallek,
Hans-Peter Seidel:
Towards an Open Rendering Kernel for Image Synthesis.
Rendering Techniques 1996: 51-60 |
1995 |
7 | | Philipp Slusallek,
Hans-Peter Seidel:
Object-Oriented Design for Image Synthesis.
Eurographics Workshop on Programming Paradigms in Graphics 1995: 23-34 |
6 | | Philipp Slusallek,
Michael Schröder,
Marc Stamminger,
Hans-Peter Seidel:
Smart Links and Efficient Reconstruction for Wavelet Radiosity.
Rendering Techniques 1995: 240-251 |
5 | | Philipp Slusallek,
Thomas Pflaum,
Hans-Peter Seidel:
Using Procedural RenderMan Shaders for Global Illumination.
Comput. Graph. Forum 14(3): 311-324 (1995) |
4 | EE | Günther Greiner,
Andreas Kolb,
Ronald Pfeifle,
Hans-Peter Seidel,
Philipp Slusallek,
Miguel Encarnação,
Reinhard Klein:
A platform for visualizing curves and surfaces.
Computer-Aided Design 27(7): 559-566 (1995) |
3 | EE | Philipp Slusallek,
Hans-Peter Seidel:
Vision - An Architecture for Global Illumination Calculations.
IEEE Trans. Vis. Comput. Graph. 1(1): 77-96 (1995) |
1994 |
2 | | Philipp Slusallek,
Reinhard Klein,
Andreas Kolb,
Günther Greiner:
An Object-Oriented Approach to Curves and Surfaces.
Workshop on Object-Oriented Graphics 1994: 33-44 |
1 | | Philipp Slusallek,
Thomas Pflaum,
Hans-Peter Seidel:
Implementing RenderMan - Practice, Problems and Enhancements.
Comput. Graph. Forum 13(3): 443-454 (1994) |