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Ingo Wald

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2008
28EEVincent Pegoraro, Ingo Wald, Steven G. Parker: Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. Comput. Graph. Forum 27(4): 1097-1104 (2008)
27EEIngo Wald, Thiago Ize, Steven G. Parker: Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. Computers & Graphics 32(1): 3-13 (2008)
2007
26EESolomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184
25EEIngo Wald, Solomon Boulos, Peter Shirley: Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Graph. 26(1): (2007)
24EEAndreas Dietrich, Abe Stephens, Ingo Wald: Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. IEEE Computer Graphics and Applications 27(6): 36-46 (2007)
23EEChristiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, Steven G. Parker: A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007)
22EEIngo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen: Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. IEEE Trans. Vis. Comput. Graph. 13(6): 1727-1734 (2007)
2006
21EEIngo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker: Ray tracing animated scenes using coherent grid traversal. ACM Trans. Graph. 25(3): 485-493 (2006)
20EEJohannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek: Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006)
19EEIngo Wald: Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). it - Information Technology 48(4): 242- (2006)
2005
18EEIngo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel: Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005)
2004
17EECarsten Benthin, Ingo Wald, Philipp Slusallek: Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106
16 Johannes Günther, Ingo Wald, Philipp Slusallek: Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122
15 Ingo Wald, Andreas Dietrich, Philipp Slusallek: An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. Rendering Techniques 2004: 81-92
14 Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek: Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. VMV 2004: 429-435
13EEAndreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 109-116
12EEAndreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 282
11EEIngo Wald, Johannes Günther, Philipp Slusallek: Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004)
2003
10EEIngo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek: Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508
9 Ingo Wald, Carsten Benthin, Philipp Slusallek: Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86
8 Ingo Wald, Carsten Benthin, Philipp Slusallek: Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81
7 Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek: Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. VMV 2003: 261-269
6EECarsten Benthin, Ingo Wald, Philipp Slusallek: A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003)
2002
5EECarsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88
4 Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller: Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24
2001
3 Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288
2 Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): (2001)
2000
1 Alexander Keller, Ingo Wald: Efficient Importance Sampling Techniques for the Photon Map. VMV 2000: 271-280

Coauthor Index

1Carsten Benthin [2] [3] [4] [5] [6] [8] [9] [10] [17]
2Solomon Boulos [25] [26]
3Tim Dahmen [5]
4Andreas Dietrich [10] [12] [13] [15] [24]
5David Edwards [26]
6Heiko Friedrich [14] [18] [20] [22]
7Christiaan P. Gribble [23]
8Johannes Günther [11] [16] [20]
9Charles D. Hansen [22]
10Thiago Ize [21] [23] [27]
11Jan Kautz [26]
12Alexander Keller [1] [4]
13Andrew Kensler [21] [23]
14Andreas Kleer [14]
15Joe Michael Kniss (Joe Kniss) [26]
16Aaron Knoll [21] [22]
17Thomas Kollig [4]
18J. Dylan Lacewell [26]
19Gerd Mannitt [7]
20Gerd Marmitt [14] [18]
21Steven G. Parker [21] [23] [27] [28]
22Vincent Pegoraro [28]
23Andreas Pomi [7]
24Hans-Peter Seidel [18] [20]
25Peter Shirley [25] [26]
26Philipp Slusallek [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [20]
27Abe Stephens [24]
28Markus Wagner [2] [3] [12] [13]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)