| 2008 |
| 28 | EE | Vincent Pegoraro,
Ingo Wald,
Steven G. Parker:
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media.
Comput. Graph. Forum 27(4): 1097-1104 (2008) |
| 27 | EE | Ingo Wald,
Thiago Ize,
Steven G. Parker:
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Computers & Graphics 32(1): 3-13 (2008) |
| 2007 |
| 26 | EE | Solomon Boulos,
David Edwards,
J. Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Peter Shirley,
Ingo Wald:
Packet-based whitted and distribution ray tracing.
Graphics Interface 2007: 177-184 |
| 25 | EE | Ingo Wald,
Solomon Boulos,
Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies.
ACM Trans. Graph. 26(1): (2007) |
| 24 | EE | Andreas Dietrich,
Abe Stephens,
Ingo Wald:
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data.
IEEE Computer Graphics and Applications 27(6): 36-46 (2007) |
| 23 | EE | Christiaan P. Gribble,
Thiago Ize,
Andrew Kensler,
Ingo Wald,
Steven G. Parker:
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) |
| 22 | EE | Ingo Wald,
Heiko Friedrich,
Aaron Knoll,
Charles D. Hansen:
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes.
IEEE Trans. Vis. Comput. Graph. 13(6): 1727-1734 (2007) |
| 2006 |
| 21 | EE | Ingo Wald,
Thiago Ize,
Andrew Kensler,
Aaron Knoll,
Steven G. Parker:
Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph. 25(3): 485-493 (2006) |
| 20 | EE | Johannes Günther,
Heiko Friedrich,
Ingo Wald,
Hans-Peter Seidel,
Philipp Slusallek:
Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum 25(3): 517-525 (2006) |
| 19 | EE | Ingo Wald:
Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination).
it - Information Technology 48(4): 242- (2006) |
| 2005 |
| 18 | EE | Ingo Wald,
Heiko Friedrich,
Gerd Marmitt,
Philipp Slusallek,
Hans-Peter Seidel:
Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005) |
| 2004 |
| 17 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
Interactive ray tracing of free-form surfaces.
Afrigraph 2004: 99-106 |
| 16 | | Johannes Günther,
Ingo Wald,
Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping.
Rendering Techniques 2004: 111-122 |
| 15 | | Ingo Wald,
Andreas Dietrich,
Philipp Slusallek:
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Rendering Techniques 2004: 81-92 |
| 14 | | Gerd Marmitt,
Andreas Kleer,
Ingo Wald,
Heiko Friedrich,
Philipp Slusallek:
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
VMV 2004: 429-435 |
| 13 | EE | Andreas Dietrich,
Ingo Wald,
Markus Wagner,
Philipp Slusallek:
VRML Scene Graphs on an Interactive Ray Tracing Engine.
VR 2004: 109-116 |
| 12 | EE | Andreas Dietrich,
Ingo Wald,
Markus Wagner,
Philipp Slusallek:
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
VR 2004: 282 |
| 11 | EE | Ingo Wald,
Johannes Günther,
Philipp Slusallek:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum 23(3): 595-604 (2004) |
| 2003 |
| 10 | EE | Ingo Wald,
Carsten Benthin,
Andreas Dietrich,
Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters.
Euro-Par 2003: 499-508 |
| 9 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes.
IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 |
| 8 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments.
Rendering Techniques 2003: 74-81 |
| 7 | | Andreas Pomi,
Gerd Mannitt,
Ingo Wald,
Philipp Slusallek:
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.
VMV 2003: 261-269 |
| 6 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum 22(3): 621-631 (2003) |
| 2002 |
| 5 | EE | Carsten Benthin,
Tim Dahmen,
Ingo Wald,
Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing.
EGPGV 2002: 83-88 |
| 4 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek,
Thomas Kollig,
Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing.
Rendering Techniques 2002: 15-24 |
| 2001 |
| 3 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models.
Rendering Techniques 2001: 277-288 |
| 2 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum 20(3): (2001) |
| 2000 |
| 1 | | Alexander Keller,
Ingo Wald:
Efficient Importance Sampling Techniques for the Photon Map.
VMV 2000: 271-280 |