6. ICEC 2007:
Shanghai,
China
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (Eds.):
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings.
Lecture Notes in Computer Science 4740 Springer 2007, ISBN 978-3-540-74872-4 BibTeX
Augmented,
Virtual and Mixed Reality
- Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan:
A Training Oriented Driving Simulator.
1-9
Electronic Edition (link) BibTeX
- Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang:
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.
10-15
Electronic Edition (link) BibTeX
- Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn:
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.
16-21
Electronic Edition (link) BibTeX
- Timon Burney, Phillip Lock:
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment.
22-27
Electronic Edition (link) BibTeX
- Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio:
Computer Game for Small Pets and Humans.
28-38
Electronic Edition (link) BibTeX
Computer Games
Image Processing
Mesh and Modeling
Digital Storytelling and Interactive Systems
Sound,
Music and Creative Environments
Video Processing
Rendering
Computer Animation and Networks
Game Based Interfaces
- Li Jie, James J. Clark:
Game Design Guided by Visual Attention.
345-355
Electronic Edition (link) BibTeX
- Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality.
356-362
Electronic Edition (link) BibTeX
- Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara:
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
363-373
Electronic Edition (link) BibTeX
- Kentaro Fukuchi, Jun Rekimoto:
Marble Market: Bimanual Interactive Game with a Body Shape Sensor.
374-380
Electronic Edition (link) BibTeX
Robots and Cyber Pets
- Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu:
Concept and Architecture of a Centaur Robot.
381-388
Electronic Edition (link) BibTeX
- Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An:
An Embedded System of Face Recognition Based on ARM and HMM.
389-394
Electronic Edition (link) BibTeX
- Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang:
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction.
395-400
Electronic Edition (link) BibTeX
- David Obdrzálek, Jan Benda:
GFE - Graphical Finite State Machine Editor for Parallel Execution.
401-406
Electronic Edition (link) BibTeX
Posters
- Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome:
Media Me: Body and Personal Media Interaction.
407-410
Electronic Edition (link) BibTeX
- Zhen Tang, Zhenjiang Miao, Yanli Wan:
Background Subtraction Using Running Gaussian Average and Frame Difference.
411-414
Electronic Edition (link) BibTeX
- Anton Nijholt:
Playing and Cheating in Ambient Entertainment.
415-420
Electronic Edition (link) BibTeX
- Takeshi Ito:
Selfish Search on Playing Shogi.
421-426
Electronic Edition (link) BibTeX
- Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim:
The Effects of Network Loads and Latency in Multiplayer Online Games.
427-432
Electronic Edition (link) BibTeX
- Wouter Reeskamp, Katrien Ploegmakers:
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse.
433-436
Electronic Edition (link) BibTeX
- Zuoyong Zheng, Lizhuang Ma, Zhou Zeng:
Extracting Realistic Textures from Reference Spheres.
437-440
Electronic Edition (link) BibTeX
- Lin Shi, Zhiliang Wang, Zhigang Li:
Application and Research on Affection Model Based on Bayesian Network.
441-444
Electronic Edition (link) BibTeX
- Munjae Song, Seongwon Park:
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques.
445-449
Electronic Edition (link) BibTeX
- Xiangqian Wu, Kuanquan Wang, David Zhang:
Automated Personal Authentication Using Both Palmprints.
450-453
Electronic Edition (link) BibTeX
- Seungjae Lee, Jin S. Seo:
A TV Commercial Monitoring System Using Audio Fingerprinting.
454-457
Electronic Edition (link) BibTeX
- Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy:
Player Immersion in the Computer Game Narrative.
458-461
Electronic Edition (link) BibTeX
- Maiko Kamata, Michiaki Yasumura:
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics.
462-465
Electronic Edition (link) BibTeX
- Penny Drennan, Dominique A. Keeffe:
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior.
466-469
Electronic Edition (link) BibTeX
- Hui Liu, Cai-ming Zhang:
Codebook Design of Keyblock Based Image Retrieval.
470-474
Electronic Edition (link) BibTeX
- Yoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee:
Template Based Image Mosaics.
475-478
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:27:09 2009
by Michael Ley (ley@uni-trier.de)