| 2008 |
| 27 | EE | Naoko Tosa,
Hideto Obara,
Michihiko Minoh:
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.
ICEC 2008: 209-216 |
| 2007 |
| 26 | EE | Hideto Obara,
Naoko Tosa,
Michihiko Minoh:
Hitch haiku: an interactive generation system of haiku.
Advances in Computer Entertainment Technology 2007: 248-249 |
| 25 | EE | Owen Noel Newton Fernando,
Imiyage Janaka Prasad Wijesena,
Adrian David Cheok,
Wei Liu,
Naoko Tosa:
BlogWall: personal and poetic expressions.
DIMEA 2007: 186 |
| 24 | EE | Naoko Tosa,
Hideto Obara,
Michihiko Minoh,
Seigo Matsuoka:
Hitch haiku.
DIMEA 2007: 6-7 |
| 23 | EE | Adrian David Cheok,
Owen Noel Newton Fernando,
Imiyage Janaka Prasad Wijesena,
Abd-ur-Rehman Mustafa,
Anne-Katrin Barthoff,
Naoko Tosa:
BlogWall: a new paradigm of artistic public mobile communication.
Mobile HCI 2007: 333-334 |
| 22 | EE | Adrian David Cheok,
Abd-ur-Rehman Mustafa,
Owen Noel Newton Fernando,
Anne-Katrin Barthoff,
Imiyage Janaka Prasad Wijesena,
Naoko Tosa:
BlogWall: displaying artistic and poetic messages on public displays via SMS.
Mobile HCI 2007: 483-486 |
| 2005 |
| 21 | EE | Naoko Tosa,
Seigo Matsuoka,
Brad Ellis,
Hirotada Ueda,
Ryohei Nakatsu:
Cultural Computing with Context-Aware Application: ZENetic Computer.
ICEC 2005: 13-23 |
| 2004 |
| 20 | | Naoko Tosa:
Storytelling for recreating our selves - Zenetic computer.
IFIP Congress Topical Sessions 2004: 65-70 |
| 2003 |
| 19 | EE | Naoko Tosa,
Seigo Matsuoka,
Koji Miyazaki:
Interactive storytelling system using behavior-based non-verbal information: ZENetic computer.
ACM Multimedia 2003: 466-467 |
| 18 | | Naoko Tosa,
Seigo Matsuoka:
Intuitive Storytelling Interaction: ZENetic Computer.
INTERACT 2003 |
| 17 | EE | Naoko Tosa,
Seigo Matsuoka:
Recreating Our Selves: ZENetic Computer.
IV 2003: 614-618 |
| 16 | EE | Naoko Tosa,
Koji Miyazaki,
Hideki Murasato,
Seigo Matsuoka:
Storytelling for Recreating Our Selves: ZENetic Computer.
International Conference on Virtual Storytelling 2003: 220-226 |
| 2001 |
| 15 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Concept and Construction Example of an Interactive Movie System.
VLSI Signal Processing 27(1-2): 141-160 (2001) |
| 2000 |
| 14 | EE | Naoko Tosa,
Ryohei Nakatsu:
Interactive Art for Zen: "Unconscious Flow".
IV 2000: 535-540 |
| 13 | EE | Ryohei Nakatsu,
Naoko Tosa:
Active immersion: the goal of communications with interactive agents.
KES 2000: 85-89 |
| 12 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Knowl.-Based Syst. 13(7-8): 497-504 (2000) |
| 11 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi,
Hideaki Suzuki:
Concept and construction of an interactive movie system.
Systems and Computers in Japan 31(3): 94-103 (2000) |
| 1999 |
| 10 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
ACM Multimedia (1) 1999: 343-351 |
| 9 | EE | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Creativity & Cognition 1999: 135-143 |
| 8 | | Ryohei Nakatsu,
Joy Nicholson,
Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
HCI (2) 1999: 142-146 |
| 7 | EE | Ryohei Nakatsu,
Alexandre Solomides,
Naoko Tosa:
Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities.
ICMCS, Vol. 2 1999: 804-808 |
| 1998 |
| 6 | EE | Naoko Tosa,
Ryohei Nakatsu:
Interactive Poem System.
ACM Multimedia 1998: 115-118 |
| 5 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities.
ACM Multimedia 1998: 129-137 |
| 4 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Construction of Interactive Movie System for Multi-Person Participation.
ICMCS 1998: 228-232 |
| 3 | EE | Ryohei Nakatsu,
Naoko Tosa,
Takeshi Ochi:
Interactive Movie: A Virtual World with Narratives.
Virtual Worlds 1998: 107-116 |
| 1997 |
| 2 | | Ryohei Nakatsu,
Naoko Tosa:
Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System.
ICMCS 1997: 71-77 |
| 1996 |
| 1 | | Naoko Tosa,
Ryohei Nakatsu:
Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''.
ICMCS 1996: 12-19 |