2007 |
7 | EE | Anne-Gwenn Bosser,
Guillaume Levieux,
Karim Sehaba,
Axel Buendia,
Vincent Corruble,
Guillaume de Fondaumière:
Dialogs taking into account experience, emotions and personality.
DIMEA 2007: 9-12 |
6 | EE | Anne-Gwenn Bosser,
Guillaume Levieux,
Karim Sehaba,
Axel Buendia,
Vincent Corruble,
Guillaume de Fondaumière,
Viviane Gal,
Stéphane Natkin,
Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality.
ICEC 2007: 356-362 |
2006 |
5 | EE | Anne-Gwenn Bosser:
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.
Edutainment 2006: 519-528 |
4 | EE | Kojzi Miyazaki,
Yurika Nagai,
Anne-Gwenn Bosser,
Ryohei Nakatsu:
Architecture of an Authoring System to Support the Creation of Interactive Contents.
ICEC 2006: 165-174 |
3 | EE | Anne-Gwenn Bosser,
Ryohei Nakatsu:
Hardcore Gamers and Casual Gamers Playing Online Together.
ICEC 2006: 374-377 |
2004 |
2 | EE | Anne-Gwenn Bosser:
Massively multi-player games: matching game design with technical design.
Advances in Computer Entertainment Technology 2004: 263-268 |
2003 |
1 | | Anne-Gwenn Bosser,
Francisco Alberti:
L'expérience SCOL, un langage pour des applications internet multi-utilisateurs.
JFLA 2003: 125-138 |