2009 | ||
---|---|---|
66 | EE | Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino: MADO interface: a window like a tangible user interface to look into the virtual world. Tangible and Embedded Interaction 2009: 175-180 |
2008 | ||
65 | EE | Kazuki Takashima, Sriram Subramanian, Takayuki Tsukitani, Yoshifumi Kitamura, Fumio Kishino: Acquisition of Off-Screen Object by Predictive Jumping. APCHI 2008: 301-310 |
64 | EE | Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino: Extracting camera-control requirements and camera movement generation in a 3D virtual environment. Advances in Computer Entertainment Technology 2008: 126-129 |
63 | EE | Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, Miguel A. Nacenta, Tokuo Yamaguchi, Sriram Subramanian, Fumio Kishino: A Middleware for Seamless Use of Multiple Displays. DSV-IS 2008: 252-266 |
62 | EE | Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Effects of avatar's blinking animation on person impressions. Graphics Interface 2008: 169-176 |
61 | EE | Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino: Interactive Multimedia Contents in the IllusionHole. ICEC 2008: 116-121 |
60 | EE | Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino: Visibility control using revolving polarizer. Tabletop 2008: 161-168 |
59 | EE | Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino: Video agent: interactive autonomous agents generated from real-world creatures. VRST 2008: 30-38 |
2007 | ||
58 | EE | Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino: Strategic Tabletop Negotiations. INTERACT (2) 2007: 169-182 |
2006 | ||
57 | EE | Katsuhiko Onishi, Norishige Murakami, Yoshifumi Kitamura, Fumio Kishino: Modeling of Trees with Interactive L-System and 3D Gestures. BioADIT 2006: 222-235 |
56 | EE | Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. BioADIT 2006: 363-370 |
55 | EE | Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino: Interactive Skeleton Extraction Using Geodesic Distance. ICAT Workshops 2006: 275-281 |
54 | EE | Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg: Editorial Introduction to multimedia system technologies for educational tools. Multimedia Syst. 11(3): 201-202 (2006) |
2005 | ||
53 | Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings Springer 2005 | |
52 | EE | Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino: A Display Table for Strategic Collaboration Preserving Private and Public Information. ICEC 2005: 167-179 |
51 | EE | Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino: A Computerized Interactive Toy: TSU.MI.KI. ICEC 2005: 507-510 |
50 | EE | Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino: Agents from Reality. ICEC 2005: 519-522 |
49 | EE | Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino: Predictive interaction using the delphian desktop. UIST 2005: 133-141 |
48 | EE | Yoshifumi Kitamura, Ken'ichi Douko, Makoto Kitayama, Fumio Kishino: Object deformation and force feedback for virtual chopsticks. VRST 2005: 211-219 |
2004 | ||
47 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive retrieval of 3D shape models using physical objects. ACM Multimedia 2004: 692-699 |
46 | EE | Satoshi Naito, Yoshifumi Kitamura, Fumio Kishino: Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. APCHI 2004: 305-316 |
45 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Advances in Computer Entertainment Technology 2004: 173-180 |
44 | EE | Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. BioADIT 2004: 111-126 |
43 | EE | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino: Spatial Tangible User Interfaces for Cognitive Assessment and Training. BioADIT 2004: 137-152 |
42 | EE | Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Development of Computer Learning Environment for Beginners Using Model Railway Layout. C5 2004: 186 |
41 | EE | Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino: TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. C5 2004: 62-70 |
40 | EE | Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Hands-on learning of computer programming in introductory stage using a model railway layout. CHI Extended Abstracts 2004: 1546 |
39 | EE | Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: Implementation of ActiveCube as an Intuitive 3D Computer Interface. Smart Graphics 2004: 43-53 |
38 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive Retrieval of 3D Virtual Shapes using Physical Objects. VR 2004: 231-232 |
37 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Computers in Entertainment 2(4): 15 (2004) |
36 | EE | Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh: On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing 8(5): 338-346 (2004) |
2003 | ||
35 | EE | Haruo Noma, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Computer learning system for pre-school-age children based on a haptized model railway. C5 2003: 118-119 |
34 | EE | Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato: Things happening in the brain while humans learn to use new tools. CHI 2003: 417-424 |
33 | EE | Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino: Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. Computer Graphics International 2003: 306-311 |
32 | Shinji Fukatsu, Yoshifumi Kitamura, Fumio Kishino: Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. INTERACT 2003 | |
31 | EE | Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino: Interactive modeling of trees by using growth simulation. VRST 2003: 66-72 |
2002 | ||
30 | EE | Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino: A manipulation environment of virtual and real objects using a magnetic metaphor. VRST 2002: 201-207 |
29 | EE | M. Kuramoto, Toshihiro Masaki, Yoshifumi Kitamura, Fumio Kishino: Video database retrieval based on gestures and its application. IEEE Transactions on Multimedia 4(4): 500-508 (2002) |
2001 | ||
28 | EE | Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino: Interactive stereoscopic display for three or more users. SIGGRAPH 2001: 231-240 |
27 | Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida, Fumio Kishino: Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. Comput. Graph. Forum 20(3): (2001) | |
2000 | ||
26 | EE | Toshihiro Masaki, Toyoki Yamauchi, Yoshifumi Kitamura, Fumio Kishino: Generating Images with Interactive Manipulation and its Model Capture. ICPR 2000: 4473-4476 |
25 | EE | Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki, Fumio Kishino: ActiveCube: a bi-directional user interface using cubes. KES 2000: 99-102 |
1999 | ||
24 | Shojiro Nishio, Fumio Kishino: Advanced Multimedia Content Processing, First International Conference, AMCP '98, Osaka, Japan, November, 9-11, 1998, Proceedings Springer 1999 | |
23 | Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino: An Application of Interactive Video Contents to Augmented Virtuality. ICIP (2) 1999: 334-337 | |
22 | EE | Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Masaki, Fumio Kishino: Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. VR 1999: 198-204 |
21 | EE | Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu: Automatic extraction and tracking of complex contours. Systems and Computers in Japan 30(8): 40-50 (1999) |
1998 | ||
20 | EE | Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino: Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. VRST 1998: 67-76 |
19 | Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, Fumio Kishino: A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. Presence 7(1): 36-52 (1998) | |
18 | Yoshifumi Kitamura, Amy Yee, Fumio Kishino: A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. Presence 7(5): 460-477 (1998) | |
1997 | ||
17 | EE | Yoshifumi Kitamura, Fumio Kishino: Consolidated manipulation of virtual and real objects. VRST 1997: 133-138 |
16 | EE | Koichi Ishibuchi, Keisuke Iwasaki, Haruo Takemura, Fumio Kishino: Real time vision-based hand gesture estimation for a human-computer interface. Systems and Computers in Japan 28(7): 76-88 (1997) |
1996 | ||
15 | EE | Haruo Noma, Tsutomu Miyasato, Fumio Kishino: A Palmtop Display for Dextrous Manipulation with Haptic Sensation. CHI 1996: 126-133 |
14 | Liyanage C. De Silva, Tsutomu Miyasato, Fumio Kishino: Emotion Enhanced Multimedia Meetings Using the Concept of Virtual Space Teleconferencing. ICMCS 1996: 28-33 | |
1995 | ||
13 | Fumio Kishino, Kazuyuki Ebihara, Jun Ohya: Virtual-Space Teleconferencing - Real-Time Detection and Reproduction of 3D Face and Body Images. ACCV 1995: 159-168 | |
12 | EE | Kazushi Nishimoto, Shinji Abe, Tsutomu Miyasato, Fumio Kishino: A System Supporting the Human Divergent Thinking Process by Provision of Relevant and Heterogeneous Pieces of Information Based on an Outsider Model. IEA/AIE 1995: 575-584 |
11 | EE | Mikio Yoshida, Yuri A. Tijerino, Shinji Abe, Fumio Kishino: A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work. SI3D 1995: 115-122 |
1994 | ||
10 | EE | Andrew Smith, Yoshifumi Kitamura, Fumio Kishino: Efficient Algorithms for Octree Motion. MVA 1994: 172-177 |
9 | Yuri A. Tijerino, Shinji Abe, Tsutomu Miyasato, Fumio Kishino: What You Say is What You See - Interactive Generation, Manipulation and Modification of 3-D Shapes Based on Verbal Descriptions. Artif. Intell. Rev. 8(2-3): 215-234 (1994) | |
8 | EE | Yuri A. Tijerino, Kenji Mochizuki, Fumio Kishino: Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART. Computers & Graphics 18(5): 621-631 (1994) |
1993 | ||
7 | Koichi Ishibuchi, Haruo Takemura, Fumio Kishino: Real-Time Multi-Hand Detection for Human-Computer Interaction. HCI (2) 1993: 1040-1045 | |
6 | Kiyohiro Morii, Fumio Kishino, Nobuji Tetsutani: Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector. HCI (2) 1993: 1103-1108 | |
5 | Fumio Kishino, Jun Ohya, Haruo Takemura, Nobuyoshi Terashima: Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images. HCI (2) 1993: 669-674 | |
4 | Kazushi Nishimoto, Kenji Mochizuki, Tsutomu Miyasato, Fumio Kishino: A Supporting System for Human Creativity: Computer Aided Divergent Thinking Process by Provision of Associative Pieces of Information. VCHCI 1993: 437-438 | |
3 | Jun Ohya, Yasuichi Kitamura, Haruo Takemura, Fumio Kishino, Nobuyoshi Terashima: Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. VR 1993: 408-414 | |
2 | Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino: A Study of an Operator Assistant for Virtual Space. VR 1993: 492-498 | |
1992 | ||
1 | EE | Haruo Takemura, Fumio Kishino: Cooperative Work Environment Using Virtual Workspace. CSCW 1992: 226-232 |