Ernest A. Edmonds, Linda Candy (Eds.):
Proceedings of the 3rd Conference on Creativity & Cognition, Loughborough, United Kingdom, October 11-13, 1999.
ACM 1999, ISBN 1-58113-078-3 BibTeX
- Linda Candy, Ernest A. Edmonds:
Introducing creativity to cognition.
3-6
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- Marvin Minsky:
The emotion machine: from pain to suffering.
7-13
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- Harold Cohen:
A self-defining game for one player.
14
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- Ben Shneiderman:
User interfaces for creativity support tools.
15-22
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- Stelarc:
From zombies to cyborg bodies: exoskeleton, extra ear and avatars.
23
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- Thomas T. Hewett:
Cognitive factors in design (tutorial session): basic phenomena in human memory and problem solving.
26-27
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- Terryl Bacon, Martin Rieser, Constance Fleuriot, Priscilla Heard, Glenn Easy:
Do engineers and artists make good love objects ? (panel session).
28-29
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- Nigel Birch, James Plummer, Geraint A. Wiggins, Bronac Ferran, Robin Lyons:
Nurturing creativity (panel session).
30-35
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- Ernest A. Edmonds, Linda Candy, Geoff Cox, Jacob Eisenstein, Gerhard Fischer, Bob Hughes, Thomas T. Hewett:
Individual and/versus social creativity (panel session).
36-39
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- Jana Z. Sedivy, Hilary Johnson:
Supporting creative work tasks: the potential of multimodal tools to support sketching.
42-49
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- Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg:
Integrating craft materials and computation.
50-56
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- Tang-Chun Li:
Who or what is making the music: music creation in a machine age.
57-62
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- Gregory P. Garvey:
The split-brain human computer user interface.
63-67
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- Shoji Tanaka, Jun Kurumisawa, Andre Plante, Yuichi Iwadate, Seiji Inokuchi:
Composition analyzer: computer supported composition analysis of masterpieces.
68-75
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- Bert Bongers:
Exploring Novel ways of interaction in musical performance.
76-81
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- Hisataka Noguchi:
How do material constraints affect design creativity?
82-87
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- Dante Tanzi:
Preliminary observations about music and decentralized environments.
88-92
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- Mike King:
The new metaphysics and the deep structure of creativity and cognition.
93-100
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- Vittorio Mischi:
Skunk Works: "speciation" strategies for creativity.
101-107
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- Kazushi Nishimoto, Kenji Mase:
A proposal for a framework for general multimedia art creation instruments.
108-115
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- Gerhard Fischer:
Symmetry of igorance, social creativity, and meta-design.
116-123
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- Alberto Faro, Daniela Giordano:
Ontology, aesthetics and creativity at the crossroads in information system design.
124-131
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- Carol Strohecker:
What would Ce´zanne think?
132-134
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- Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
135-143
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- Alain Bonardi, Francis Rousseaux:
Composing interactive virtual operas.
144-147
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- Luisa Paraguai Donati, Gilberto Prado:
Artistic environments of telepresence in the WWW.
148-151
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- John Lycette, Greg O'Connor, Darren Tofts, Peter Webb, Christopher Waller:
A CONCEIT: a collaborative mapping in 3 spaces.
152-157
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- Nathalie Bonnardel:
Creativity in design activities: the role of analogies in a constrained cognitive environment.
158-165
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- Kumiyo Nakakoji, Yasuhiro Yamamoto, Masao Ohira:
A framework that supports collective creativity in design using visual images.
166-173
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- Bryan Lawson:
"Fake" and "Real" creativity using computer aided design: some lessons from Herman Hertzberger.
174-179
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- Ricardo Sosa:
Modelling creative design through conversation analysis.
182-183
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- Tsutomu Miyasato:
Generation of passion spaces from "Tanka" poems.
184-186
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- Sue Thomas:
Early engagements of creative writers with online media.
187-188
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- Bettina Brendal:
Art as metaphor.
189-190
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- Jean-Paul Longavesne:
Revolution in art: networking painting machine.
191-192
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- Jonathan Bedworth, James Norwood:
The Turing test is dead ...
193-194
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- Michael Quantrill:
Drawing as a function of movement.
195-196
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- Doug Riecken:
Wolfgang: "Emotions" plus goals enable learning.
197-198
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- Hélia Vannucchi de Almeida Santos:
Thwarting the Web users' expectations.
199-200
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Copyright © Sat May 16 23:00:20 2009
by Michael Ley (ley@uni-trier.de)