4. GAME-ON 2003:
London,
UK
Quasim H. Mehdi, Norman E. Gough, Stéphan Natkine (Eds.):
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK.
EUROSIS 2003, ISBN 9-0773-8105-8 BibTeX
@proceedings{DBLP:conf/gameon/2003,
editor = {Quasim H. Mehdi and
Norman E. Gough and
St{\'e}phan Natkine},
title = {4th International Conference on Intelligent Games and Simulation
(GAME-ON 2003), 19-21 November 2003, London, UK},
booktitle = {GAME-ON},
publisher = {EUROSIS},
year = {2003},
isbn = {9-0773-8105-8},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
Keynote Speakers
Developments in Games
- Kosuke Tsujino, Atsuhito Shigiya, Tomonori Izumi, Takao Onoye, Yukihiro Nakamura, Wataru Kobayashi:
A DSP-Based 3-D Sound Synthesis System for Moving Sound Images.
23- BibTeX
- Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games.
26- BibTeX
- Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost:
An Actor Architecture to Develop Games for Blind Children.
31- BibTeX
- Lubo Jankovic:
Emergent Modelling of Physics for Game Development.
34- BibTeX
Storytelling and Natural Language Processing
Game Engines,
Modelling and Animation
Learning Technologies
- Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
On-Line Adaptation of Game Opponent AI in Simulation and in Practice.
93- BibTeX
- Pedro Demasi, Adriano J. de O. Cruz:
Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning.
101- BibTeX
- Stephen J. McGlinchey:
Learning of AI Players From Game Observation Data.
106- BibTeX
- Olga Dzianbenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis:
A Web-Based Game for Supporting Game-Based Learning.
111- BibTeX
- Christian Thurau, Christian Bauckhage, Gerhard Sagerer:
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game.
119- BibTeX
Agent Onthology and Architecture
3-D Graphics
Agent Behaviours
Algorithms for Routing and Flight Simulation
Mobile and Wireless Games
Game of Go
Late Paper
- Stuart Slater:
Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX.
253- BibTeX
Copyright © Sat May 16 23:13:06 2009
by Michael Ley (ley@uni-trier.de)