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2008 | ||
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8 | EE | Hanno Hildmann, Anika Uhlemann, Daniel Livingstone: A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children. DIGITEL 2008: 15-17 |
2007 | ||
7 | EE | Daniel Livingstone: Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006. eLearn Magazine 2007(3): 4 (2007) |
2006 | ||
6 | EE | Daniel Livingstone: Turing's test and believable AI in games. Computers in Entertainment 4(1): (2006) |
2005 | ||
5 | EE | Daniel Livingstone: Coevolution in Hierarchical AI for Strategy Games. CIG 2005 |
2004 | ||
4 | EE | Darryl Charles, Daniel Livingstone: AI: the Missing Link in Digital Game Interface Design? ICEC 2004: 351-354 |
2003 | ||
3 | Daniel Livingstone, Robert McDowell: Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. GAME-ON 2003: 197- | |
1999 | ||
2 | Daniel Livingstone, Colin Fyfe: Modelling the Evolution of Linguistic Diversity. ECAL 1999: 704-708 | |
1 | Daniel Livingstone, Colin Fyfe: Dialect and Learned Systems of Communication in Multi-Agent Systems. IIA/SOCO 1999 |
1 | Darryl Charles | [4] |
2 | Colin Fyfe | [1] [2] |
3 | Hanno Hildmann | [8] |
4 | Robert McDowell | [3] |
5 | Anika Uhlemann | [8] |