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2007 | ||
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3 | EE | A. B. Meijer: A Methodology for Automated Extraction of the Optimal Pathways from Influence Diagrams. AIME 2007: 351-358 |
2003 | ||
2 | A. B. Meijer, H. Kopelaar: Towards Multi-Objective Game Theory - With Application to Go. GAME-ON 2003: 243- | |
2001 | ||
1 | A. B. Meijer: A Learning Architecture for the Game of Go. GAME-ON 2001: 87- |
1 | H. Kopelaar | [2] |