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A. B. Meijer

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2007
3EEA. B. Meijer: A Methodology for Automated Extraction of the Optimal Pathways from Influence Diagrams. AIME 2007: 351-358
2003
2 A. B. Meijer, H. Kopelaar: Towards Multi-Objective Game Theory - With Application to Go. GAME-ON 2003: 243-
2001
1 A. B. Meijer: A Learning Architecture for the Game of Go. GAME-ON 2001: 87-

Coauthor Index

1H. Kopelaar [2]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)