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Norman E. Gough

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2005
30EEXin Zeng, Quasim H. Mehdi, Norman E. Gough: From Visual Semantic Parameterization to Graphic Visualization. IV 2005: 488-493
2003
29 Quasim H. Mehdi, Norman E. Gough, Stéphan Natkine: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK EUROSIS 2003
28 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Ontology for Perception in Cognitive Agents and Synthetic Environments. GAME-ON 2003: 127-
27 Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink: A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26-
26 Xin Zeng, Quasim H. Mehdi, Norman E. Gough: An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. GAME-ON 2003: 53-
25 Quasim H. Mehdi, Xin Zeng, Norman E. Gough: Story Visualization for Interactive Virtual Environment. IASSE 2003: 20-24
24EEXin Zeng, Quasim H. Mehdi, Norman E. Gough: Shape of the Story: Story Visualization Techniques. IV 2003: 144-151
2002
23 Quasim H. Mehdi, Norman E. Gough: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK ? 2002
22 Quasim H. Mehdi, Hussam Suliman, Norman E. Gough: An Agent and Group Model for Generating a Variety of Flocking Behaviours. ESM 2002: 163-167
21 Norman E. Gough, Quasim H. Mehdi, Philippe Geril: GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. GAME-ON 2002
20 Xin Zeng, Quasim H. Mehdi, Norman E. Gough: Generation of a 3D Virtual Story Environment Based on Story Description. GAME-ON 2002
19 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002
18 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough: A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. ISCA Conference on Intelligent Systems 2002: 60-64
17 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. ISCA Conference on Intelligent Systems 2002: 65-70
16EEZhigang Wen, Quasim H. Mehdi, Norman E. Gough: A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. IV 2002: 93-98
15EEZhigang Wen, Quasim H. Mehdi, Norman E. Gough: Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games & Simulation 1(1): 12-17 (2002)
2001
14 Quasim H. Mehdi, Norman E. Gough: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK ? 2001
13 Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22-
12 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56-
11 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Spatial Cognitive Maps in Agent Navigation and Path Planning. ISCA Conference on Intelligent Systems 2001: 27-31
10 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough: Visualisation System for Agent Behaviours in Virtual Environments. ISCA Conference on Intelligent Systems 2001: 47-50
9 Michael J. Allen, Qassim H. Mehdi, Norman E. Gough: Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. I. J. Comput. Appl. 8(2): (2001)
2000
8 Quasim H. Mehdi, Norman E. Gough: 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK ? 2000
7 Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen: Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29-
6 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen: Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5-
5 Norman E. Gough, Hussam Suliman, Quasim H. Mehdi: Fuzzy State Machine Modelling of Agents and their Environments for Games. GAME-ON 2000: 61-
4 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman: Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76-
1998
3 Tingkai Wang, Norman E. Gough, Quasim H. Mehdi: Cooperation and Competition in Multiple AGV Systems. ESM 1998: 614-621
1997
2EETingkai Wang, Quasim H. Mehdi, Norman E. Gough: An Object-Oriented Environment Database for AGV Path Planing. TOOLS (24) 1997: 86-95
1995
1 Norman E. Gough, I. H. Ting, Georgi M. Dimirovski, Oleg L. Iliev: Simulation of Characteristic Delays in Multivariable Control Systems Using WCBSL. EUROSIM 1995: 439-444

Coauthor Index

1Michael J. Allen [6] [7] [9] [13] [27]
2E. Asloglou [7]
3Georgi M. Dimirovski [1]
4Philippe Geril [21]
5Oleg L. Iliev [1]
6Qassim H. Mehdi [9]
7Quasim H. Mehdi [2] [3] [4] [5] [6] [7] [8] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30]
8Stéphan Natkine [29]
9Hussam Suliman [4] [5] [7] [11] [13] [17] [22] [28]
10I. H. Ting [1]
11Tingkai Wang [2] [3]
12Zhigang Wen [4] [6] [10] [12] [13] [15] [16] [18] [19]
13Brian Wink [27]
14Xin Zeng [20] [24] [25] [26] [30]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)