Stephen J. McGlinchey
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2003
2
Stephen J. McGlinchey: Learning of AI Players From Game Observation Data.
GAME-ON 2003
: 106-
2002
1
Stephen J. McGlinchey: Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition.
GAME-ON 2002
Copyright ©
Sun May 17 03:24:02 2009 by
Michael Ley
(
ley@uni-trier.de
)