2003 |
8 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Ontology for Perception in Cognitive Agents and Synthetic Environments.
GAME-ON 2003: 127- |
2002 |
7 | | Quasim H. Mehdi,
Hussam Suliman,
Norman E. Gough:
An Agent and Group Model for Generating a Variety of Flocking Behaviours.
ESM 2002: 163-167 |
6 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems.
ISCA Conference on Intelligent Systems 2002: 65-70 |
2001 |
5 | | Michael J. Allen,
Hussam Suliman,
Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Directions for Future Games Development.
GAME-ON 2001: 22- |
4 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Spatial Cognitive Maps in Agent Navigation and Path Planning.
ISCA Conference on Intelligent Systems 2001: 27-31 |
2000 |
3 | | Quasim H. Mehdi,
Hussam Suliman,
E. Asloglou,
Norman E. Gough,
Michael J. Allen:
Artificial Neural Networks in Future Computer Games.
GAME-ON 2000: 29- |
2 | | Norman E. Gough,
Hussam Suliman,
Quasim H. Mehdi:
Fuzzy State Machine Modelling of Agents and their Environments for Games.
GAME-ON 2000: 61- |
1 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough,
Hussam Suliman:
Creating Animated Behavioural Character Based on Environmental Effects.
GAME-ON 2000: 76- |