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Hussam Suliman

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2003
8 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Ontology for Perception in Cognitive Agents and Synthetic Environments. GAME-ON 2003: 127-
2002
7 Quasim H. Mehdi, Hussam Suliman, Norman E. Gough: An Agent and Group Model for Generating a Variety of Flocking Behaviours. ESM 2002: 163-167
6 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. ISCA Conference on Intelligent Systems 2002: 65-70
2001
5 Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22-
4 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Spatial Cognitive Maps in Agent Navigation and Path Planning. ISCA Conference on Intelligent Systems 2001: 27-31
2000
3 Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen: Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29-
2 Norman E. Gough, Hussam Suliman, Quasim H. Mehdi: Fuzzy State Machine Modelling of Agents and their Environments for Games. GAME-ON 2000: 61-
1 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman: Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76-

Coauthor Index

1Michael J. Allen [3] [5]
2E. Asloglou [3]
3Norman E. Gough [1] [2] [3] [4] [5] [6] [7] [8]
4Quasim H. Mehdi [1] [2] [3] [4] [5] [6] [7] [8]
5Zhigang Wen [1] [5]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)