2003 |
6 | | Michael J. Allen,
Norman E. Gough,
Quasim H. Mehdi,
Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games.
GAME-ON 2003: 26- |
2002 |
5 | EE | Michael J. Allen:
Review: GAME-ON 2001 2nd Conference on Intelligent Games and Simulation.
Int. J. Intell. Games & Simulation 1(1): (2002) |
2001 |
4 | | Michael J. Allen,
Hussam Suliman,
Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Directions for Future Games Development.
GAME-ON 2001: 22- |
3 | | Michael J. Allen,
Qassim H. Mehdi,
Norman E. Gough:
Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths.
I. J. Comput. Appl. 8(2): (2001) |
2000 |
2 | | Quasim H. Mehdi,
Hussam Suliman,
E. Asloglou,
Norman E. Gough,
Michael J. Allen:
Artificial Neural Networks in Future Computer Games.
GAME-ON 2000: 29- |
1 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough,
Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
GAME-ON 2000: 5- |