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Michael J. Allen

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2003
6 Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink: A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26-
2002
5EEMichael J. Allen: Review: GAME-ON 2001 2nd Conference on Intelligent Games and Simulation. Int. J. Intell. Games & Simulation 1(1): (2002)
2001
4 Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22-
3 Michael J. Allen, Qassim H. Mehdi, Norman E. Gough: Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. I. J. Comput. Appl. 8(2): (2001)
2000
2 Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen: Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29-
1 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen: Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5-

Coauthor Index

1E. Asloglou [2]
2Norman E. Gough [1] [2] [3] [4] [6]
3Qassim H. Mehdi [3]
4Quasim H. Mehdi [1] [2] [4] [6]
5Hussam Suliman [2] [4]
6Zhigang Wen [1] [4]
7Brian Wink [6]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)