2005 |
28 | EE | Xin Zeng,
Quasim H. Mehdi,
Norman E. Gough:
From Visual Semantic Parameterization to Graphic Visualization.
IV 2005: 488-493 |
2003 |
27 | | Quasim H. Mehdi,
Norman E. Gough,
Stéphan Natkine:
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK
EUROSIS 2003 |
26 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Ontology for Perception in Cognitive Agents and Synthetic Environments.
GAME-ON 2003: 127- |
25 | | Michael J. Allen,
Norman E. Gough,
Quasim H. Mehdi,
Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games.
GAME-ON 2003: 26- |
24 | | Xin Zeng,
Quasim H. Mehdi,
Norman E. Gough:
An Inference Methodology for Reasoning About Visual Information for a Virtual Environment.
GAME-ON 2003: 53- |
23 | | Quasim H. Mehdi,
Xin Zeng,
Norman E. Gough:
Story Visualization for Interactive Virtual Environment.
IASSE 2003: 20-24 |
22 | EE | Xin Zeng,
Quasim H. Mehdi,
Norman E. Gough:
Shape of the Story: Story Visualization Techniques.
IV 2003: 144-151 |
2002 |
21 | | Quasim H. Mehdi,
Norman E. Gough:
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK
? 2002 |
20 | | Quasim H. Mehdi,
Hussam Suliman,
Norman E. Gough:
An Agent and Group Model for Generating a Variety of Flocking Behaviours.
ESM 2002: 163-167 |
19 | | Norman E. Gough,
Quasim H. Mehdi,
Philippe Geril:
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games.
GAME-ON 2002 |
18 | | Xin Zeng,
Quasim H. Mehdi,
Norman E. Gough:
Generation of a 3D Virtual Story Environment Based on Story Description.
GAME-ON 2002 |
17 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Neural Networks for Animating Variations in Character Behaviours.
GAME-ON 2002 |
16 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough:
A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory.
ISCA Conference on Intelligent Systems 2002: 60-64 |
15 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems.
ISCA Conference on Intelligent Systems 2002: 65-70 |
14 | EE | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment.
IV 2002: 93-98 |
13 | EE | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning.
Int. J. Intell. Games & Simulation 1(1): 12-17 (2002) |
2001 |
12 | | Quasim H. Mehdi,
Norman E. Gough:
2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK
? 2001 |
11 | | Michael J. Allen,
Hussam Suliman,
Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Directions for Future Games Development.
GAME-ON 2001: 22- |
10 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games.
GAME-ON 2001: 56- |
9 | | Hussam Suliman,
Quasim H. Mehdi,
Norman E. Gough:
Spatial Cognitive Maps in Agent Navigation and Path Planning.
ISCA Conference on Intelligent Systems 2001: 27-31 |
8 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough:
Visualisation System for Agent Behaviours in Virtual Environments.
ISCA Conference on Intelligent Systems 2001: 47-50 |
2000 |
7 | | Quasim H. Mehdi,
Norman E. Gough:
1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK
? 2000 |
6 | | Quasim H. Mehdi,
Hussam Suliman,
E. Asloglou,
Norman E. Gough,
Michael J. Allen:
Artificial Neural Networks in Future Computer Games.
GAME-ON 2000: 29- |
5 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough,
Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
GAME-ON 2000: 5- |
4 | | Norman E. Gough,
Hussam Suliman,
Quasim H. Mehdi:
Fuzzy State Machine Modelling of Agents and their Environments for Games.
GAME-ON 2000: 61- |
3 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough,
Hussam Suliman:
Creating Animated Behavioural Character Based on Environmental Effects.
GAME-ON 2000: 76- |
1998 |
2 | | Tingkai Wang,
Norman E. Gough,
Quasim H. Mehdi:
Cooperation and Competition in Multiple AGV Systems.
ESM 1998: 614-621 |
1997 |
1 | EE | Tingkai Wang,
Quasim H. Mehdi,
Norman E. Gough:
An Object-Oriented Environment Database for AGV Path Planing.
TOOLS (24) 1997: 86-95 |