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Quasim H. Mehdi

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2005
28EEXin Zeng, Quasim H. Mehdi, Norman E. Gough: From Visual Semantic Parameterization to Graphic Visualization. IV 2005: 488-493
2003
27 Quasim H. Mehdi, Norman E. Gough, Stéphan Natkine: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK EUROSIS 2003
26 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Ontology for Perception in Cognitive Agents and Synthetic Environments. GAME-ON 2003: 127-
25 Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink: A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26-
24 Xin Zeng, Quasim H. Mehdi, Norman E. Gough: An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. GAME-ON 2003: 53-
23 Quasim H. Mehdi, Xin Zeng, Norman E. Gough: Story Visualization for Interactive Virtual Environment. IASSE 2003: 20-24
22EEXin Zeng, Quasim H. Mehdi, Norman E. Gough: Shape of the Story: Story Visualization Techniques. IV 2003: 144-151
2002
21 Quasim H. Mehdi, Norman E. Gough: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK ? 2002
20 Quasim H. Mehdi, Hussam Suliman, Norman E. Gough: An Agent and Group Model for Generating a Variety of Flocking Behaviours. ESM 2002: 163-167
19 Norman E. Gough, Quasim H. Mehdi, Philippe Geril: GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. GAME-ON 2002
18 Xin Zeng, Quasim H. Mehdi, Norman E. Gough: Generation of a 3D Virtual Story Environment Based on Story Description. GAME-ON 2002
17 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002
16 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough: A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. ISCA Conference on Intelligent Systems 2002: 60-64
15 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. ISCA Conference on Intelligent Systems 2002: 65-70
14EEZhigang Wen, Quasim H. Mehdi, Norman E. Gough: A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. IV 2002: 93-98
13EEZhigang Wen, Quasim H. Mehdi, Norman E. Gough: Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games & Simulation 1(1): 12-17 (2002)
2001
12 Quasim H. Mehdi, Norman E. Gough: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK ? 2001
11 Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22-
10 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56-
9 Hussam Suliman, Quasim H. Mehdi, Norman E. Gough: Spatial Cognitive Maps in Agent Navigation and Path Planning. ISCA Conference on Intelligent Systems 2001: 27-31
8 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough: Visualisation System for Agent Behaviours in Virtual Environments. ISCA Conference on Intelligent Systems 2001: 47-50
2000
7 Quasim H. Mehdi, Norman E. Gough: 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK ? 2000
6 Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen: Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29-
5 Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen: Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5-
4 Norman E. Gough, Hussam Suliman, Quasim H. Mehdi: Fuzzy State Machine Modelling of Agents and their Environments for Games. GAME-ON 2000: 61-
3 Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman: Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76-
1998
2 Tingkai Wang, Norman E. Gough, Quasim H. Mehdi: Cooperation and Competition in Multiple AGV Systems. ESM 1998: 614-621
1997
1EETingkai Wang, Quasim H. Mehdi, Norman E. Gough: An Object-Oriented Environment Database for AGV Path Planing. TOOLS (24) 1997: 86-95

Coauthor Index

1Michael J. Allen [5] [6] [11] [25]
2E. Asloglou [6]
3Philippe Geril [19]
4Norman E. Gough [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28]
5Stéphan Natkine [27]
6Hussam Suliman [3] [4] [6] [9] [11] [15] [20] [26]
7Tingkai Wang [1] [2]
8Zhigang Wen [3] [5] [8] [10] [11] [13] [14] [16] [17]
9Brian Wink [25]
10Xin Zeng [18] [22] [23] [24] [28]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)