2008 |
18 | | Maurice Bergsma,
Pieter Spronck:
Adaptive Spatial Reasoning for Turn-based Strategy Games.
AIIDE 2008 |
17 | | Giel van Lankveld,
Pieter Spronck,
Matthias Rauterberg:
Difficulty Scaling through Incongruity.
AIIDE 2008 |
16 | | Guillaume Chaslot,
Sander Bakkes,
Istvan Szita,
Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI.
AIIDE 2008 |
15 | EE | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
Deca: the doping-Driven Evolutionary Control Algorithm.
Applied Artificial Intelligence 22(3): 169-197 (2008) |
2007 |
14 | | Timor Timuri,
Pieter Spronck,
H. Jaap van den Herik:
Automatic Rule Ordering for Dynamic Scripting.
AIIDE 2007: 49-54 |
13 | EE | Marc J. V. Ponsen,
Pieter Spronck,
Héctor Muñoz-Avila,
David W. Aha:
Knowledge acquisition for adaptive game AI.
Sci. Comput. Program. 67(1): 59-75 (2007) |
2006 |
12 | EE | Pieter Spronck,
Marc J. V. Ponsen,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
Adaptive game AI with dynamic scripting.
Machine Learning 63(3): 217-248 (2006) |
2005 |
11 | | Marc J. V. Ponsen,
Héctor Muñoz-Avila,
Pieter Spronck,
David W. Aha:
Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning.
AAAI 2005: 1535-1540 |
10 | EE | Pieter Spronck,
H. Jaap van den Herik:
A Tutoring System for Commercial Games.
ICEC 2005: 389-400 |
2004 |
9 | EE | Sander Bakkes,
Pieter Spronck,
Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism.
ICEC 2004: 273-282 |
8 | EE | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
Enhancing the Performance of Dynamic Scripting in Computer Games.
ICEC 2004: 296-307 |
7 | EE | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
On-line Adaptation of Game Opponent AI with Dynamic Scripting.
Int. J. Intell. Games & Simulation 3(1): 45-53 (2004) |
2003 |
6 | | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
On-Line Adaptation of Game Opponent AI in Simulation and in Practice.
GAME-ON 2003: 93- |
5 | EE | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
Improved opponent intelligence trough offline learning.
Int. J. Intell. Games & Simulation 2(1): 20-27 (2003) |
2002 |
4 | | Pieter Spronck,
Ida G. Sprinkhuizen-Kuyper,
Eric O. Postma:
Improving Game Opponent AI by Machine Learning.
GAME-ON 2002 |
3 | | Pieter Spronck,
H. Jaap van den Herik:
Complex games and palm computers.
IWEC 2002: 41-48 |
2001 |
2 | | Pieter Spronck:
Palm Game Design.
GAME-ON 2001: 95- |
2000 |
1 | EE | Pieter Spronck,
Klaas Schilstra:
BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations.
PRICAI Workshops 2000: 93-102 |