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Pieter Spronck

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2008
18 Maurice Bergsma, Pieter Spronck: Adaptive Spatial Reasoning for Turn-based Strategy Games. AIIDE 2008
17 Giel van Lankveld, Pieter Spronck, Matthias Rauterberg: Difficulty Scaling through Incongruity. AIIDE 2008
16 Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck: Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008
15EEPieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Deca: the doping-Driven Evolutionary Control Algorithm. Applied Artificial Intelligence 22(3): 169-197 (2008)
2007
14 Timor Timuri, Pieter Spronck, H. Jaap van den Herik: Automatic Rule Ordering for Dynamic Scripting. AIIDE 2007: 49-54
13EEMarc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha: Knowledge acquisition for adaptive game AI. Sci. Comput. Program. 67(1): 59-75 (2007)
2006
12EEPieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Adaptive game AI with dynamic scripting. Machine Learning 63(3): 217-248 (2006)
2005
11 Marc J. V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha: Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. AAAI 2005: 1535-1540
10EEPieter Spronck, H. Jaap van den Herik: A Tutoring System for Commercial Games. ICEC 2005: 389-400
2004
9EESander Bakkes, Pieter Spronck, Eric O. Postma: TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282
8EEPieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Enhancing the Performance of Dynamic Scripting in Computer Games. ICEC 2004: 296-307
7EEPieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-line Adaptation of Game Opponent AI with Dynamic Scripting. Int. J. Intell. Games & Simulation 3(1): 45-53 (2004)
2003
6 Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: On-Line Adaptation of Game Opponent AI in Simulation and in Practice. GAME-ON 2003: 93-
5EEPieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improved opponent intelligence trough offline learning. Int. J. Intell. Games & Simulation 2(1): 20-27 (2003)
2002
4 Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improving Game Opponent AI by Machine Learning. GAME-ON 2002
3 Pieter Spronck, H. Jaap van den Herik: Complex games and palm computers. IWEC 2002: 41-48
2001
2 Pieter Spronck: Palm Game Design. GAME-ON 2001: 95-
2000
1EEPieter Spronck, Klaas Schilstra: BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations. PRICAI Workshops 2000: 93-102

Coauthor Index

1David W. Aha [11] [13]
2Sander Bakkes [9] [16]
3Maurice Bergsma [18]
4Guillaume Chaslot [16]
5H. Jaap van den Herik [3] [10] [14]
6Giel van Lankveld [17]
7Hector Muñoz-Avila (Héctor Muñoz-Avila) [11] [13]
8Marc J. V. Ponsen [11] [12] [13]
9Eric O. Postma [4] [5] [6] [7] [8] [9] [12] [15]
10Matthias Rauterberg [17]
11Klaas Schilstra [1]
12Ida G. Sprinkhuizen-Kuyper [4] [5] [6] [7] [8] [12] [15]
13Istvan Szita [16]
14Timor Timuri [14]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)