| 2009 |
| 13 | EE | Mark Lewis,
Scott T. Leutenegger,
Michael Panitz,
Kelvin Sung,
Scott A. Wallace:
Introductory programming courses and computer games.
SIGCSE 2009: 204-205 |
| 2008 |
| 12 | EE | Kelvin Sung,
Michael Panitz,
Scott Wallace,
Ruth Anderson,
John Nordlinger:
Game-themed programming assignments: the faculty perspective.
SIGCSE 2008: 300-304 |
| 11 | EE | Peter Shirley,
Kelvin Sung,
Erik Brunvand,
Alan Davis,
Steven G. Parker,
Solomon Boulos:
Fast ray tracing and the potential effects on graphics and gaming courses.
Computers & Graphics 32(2): 260-267 (2008) |
| 2007 |
| 10 | EE | Kelvin Sung,
Peter Shirley,
Becky Reed Rosenberg:
Experiencing aspects of games programming in an introductory computer graphics class.
SIGCSE 2007: 249-253 |
| 2006 |
| 9 | EE | Edward Angel,
Steve Cunningham,
Peter Shirley,
Kelvin Sung:
Teaching computer graphics without raster-level algorithms.
SIGCSE 2006: 266-267 |
| 2004 |
| 8 | EE | Kelvin Sung,
Peter Shirley:
A top-down approach to teaching introductory computer graphics.
Computers & Graphics 28(3): 383-391 (2004) |
| 2003 |
| 7 | EE | Kelvin Sung,
Peter Shirley:
A top-down approach to teaching introductory computer graphics.
SIGGRAPH Educators Program 2003 |
| 2002 |
| 6 | EE | Kelvin Sung,
Andrew Pearce,
Changyaw Wang:
Spatial-Temporal Antialiasing.
IEEE Trans. Vis. Comput. Graph. 8(2): 144-153 (2002) |
| 1998 |
| 5 | EE | Kelvin Sung,
James Craighead,
Changyaw Wang,
Sanjay Bakshi,
Andrew Pearce,
Andrew Woo:
Design and Implementation of the Maya Renderer.
Pacific Conference on Computer Graphics and Applications 1998: 150- |
| 1996 |
| 4 | EE | Jason Loh Jen Shiuan,
Kelvin Sung,
Akkihebbal L. Ananda,
Koh Eng Kiat:
Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism.
Computer Communications 19(5): 445-455 (1996) |
| 3 | EE | Kelvin Sung,
Jason Loh Jen Shiuan,
Akkihebbal L. Ananda:
Ray tracing in a distributed environment.
Computers & Graphics 20(1): 41-49 (1996) |
| 1995 |
| 2 | EE | Kelvin Sung,
William J. Kubitz:
Tracing rays with the Area Sampling Machine.
The Visual Computer 11(9): 477-496 (1995) |
| 1992 |
| 1 | EE | Kelvin Sung:
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware.
Comput. Graph. Forum 11(3): 299-310 (1992) |