2004 | ||
---|---|---|
22 | EE | Thomas Binder, Giorgio De Michelis, Michael Gervautz, Giulio Jacucci, Kresimir Matkovic, Thomas Psik, Ina Wagner: Supporting configurability in a mixed-media environment for design students. Personal and Ubiquitous Computing 8(5): 310-325 (2004) |
2002 | ||
21 | Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. Miguel Encarnação, Michael Gervautz, Werner Purgathofer: The Studierstube Augmented Reality Project. Presence 11(1): 33-54 (2002) | |
2001 | ||
20 | EE | Chris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel: Construction of an Open Geometry Server for Client-Server Virtual Environments. VR 2001: 105- |
19 | EE | John Cosmas, Take Itagaki, Damian Green, Edward Grabczewski, Fred Weimer, Luc J. Van Gool, Alexey Zalesny, Desi Vanrintel, Franz Leberl, Markus Grabner, Konrad Schindler, Konrad F. Karner, Michael Gervautz, Stefan Hynst, Marc Waelkens, Marc Pollefeys, Roland DeGeest, Robert Sablatnig, Martin Kampel: 3D MURALE: a multimedia system for archaeology. Virtual Reality, Archeology, and Cultural Heritage 2001: 297-306 |
18 | EE | Stefan Hynst, Michael Gervautz, Markus Grabner, Konrad Schindler: A work-flow and data model for reconstruction, management, and visualization of archaeological sites. Virtual Reality, Archeology, and Cultural Heritage 2001: 43-52 |
2000 | ||
17 | Michael Kofler, Michael Gervautz, Michael Gruber: R-trees for organizing and visualizing 3D GIS databases. Journal of Visualization and Computer Animation 11(3): 129-143 (2000) | |
16 | Paolo Petta, Alexander Staller, Robert Trappl, Stephan Mantler, Thomas Psik, Zsolt Szalavári, Michael Gervautz: Die 'Invisible Person' im Technischen Museum Wien. KI 14(2): 34-37 (2000) | |
1999 | ||
15 | EE | Anton L. Fuhrmann, Gerd Hesina, François Faure, Michael Gervautz: Occlusion in collaborative augmented environments. Computers & Graphics 23(6): 809-819 (1999) |
1998 | ||
14 | EE | Michael Kofler, Michael Gervautz, Michael Gruber: The Styria Flyover - LoD Management for Huge Textured Terrain Models. Computer Graphics International 1998: 444-454 |
13 | EE | Zsolt Szalavári, Erik Eckstein, Michael Gervautz: Collaborative gaming in augmented reality. VRST 1998: 195-204 |
1997 | ||
12 | EE | Dieter Schmalstieg, Michael Gervautz: Modeling and rendering of outdoor scenes for distributed virtual environments. VRST 1997: 209-215 |
11 | Zsolt Szalavári, Michael Gervautz: The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality. Comput. Graph. Forum 16(3): 335-346 (1997) | |
1996 | ||
10 | EE | Konrad F. Karner, Heinz Mayer, Michael Gervautz: An Image based Measurement System for Anisotropic Reflection. Comput. Graph. Forum 15(3): 119-128 (1996) |
9 | EE | Franz Madritsch, Michael Gervautz: CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality. Comput. Graph. Forum 15(3): 207-216 (1996) |
8 | EE | Dieter Schmalstieg, Michael Gervautz: Demand-Driven Geometry Transmission for Distributed Virtual Environments. Comput. Graph. Forum 15(3): 421-431 (1996) |
7 | EE | Michael Gervautz, Christoph Traxler: Representation and realistic rendering of natural phenomena with cyclic CSG graphs. The Visual Computer 12(2): 62-74 (1996) |
1995 | ||
6 | Michael Gervautz, Dieter Schmalstieg: Animation and Visualization - Current Status and Trends. EUROSIM 1995: 55-64 | |
5 | Tomasz Mazuryk, Michael Gervautz: Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments. Comput. Graph. Forum 14(3): 29-42 (1995) | |
1993 | ||
4 | H. Bienenstein, Stefan Halama, Margit Schrotta, Michael Gervautz: Volume Rendering of Tetrahedral Data. ICCG 1993: 317-326 | |
1992 | ||
3 | EE | Michael Gervautz: Consistent Schemes for Addressing Surfaces when Ray Tracing Transparent CSG Objects. Comput. Graph. Forum 11(4): 203-211 (1992) |
1988 | ||
2 | Michael Gervautz, Werner Purgathofer: RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder. Visualisierungstechniken und Algorithmen 1988: 61-79 | |
1986 | ||
1 | EE | Michael Gervautz: Three improvements of the ray tracing algorithm for CSG trees. Computers & Graphics 10(4): 333-339 (1986) |