2009 |
29 | EE | Ralf Habel,
Alexander Kusternig,
Michael Wimmer:
Physically Guided Animation of Trees.
Comput. Graph. Forum 28(2): 523-532 (2009) |
2008 |
28 | EE | Veronica Sundstedt,
Efstathios Stavrakis,
Michael Wimmer,
Erik Reinhard:
A psychophysical study of fixation behavior in a computer game.
APGV 2008: 43-50 |
27 | EE | Markus Lipp,
Peter Wonka,
Michael Wimmer:
Interactive visual editing of grammars for procedural architecture.
ACM Trans. Graph. 27(3): (2008) |
26 | EE | Oliver Mattausch,
Jirí Bittner,
Michael Wimmer:
CHC++: Coherent Hierarchical Culling Revisited.
Comput. Graph. Forum 27(2): 221-230 (2008) |
25 | EE | Daniel Scherzer,
Michael Wimmer:
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering.
Comput. Graph. Forum 27(4): 1175-1181 (2008) |
24 | EE | P. Guerrero,
Stefan Jeschke,
Michael Wimmer:
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights.
Comput. Graph. Forum 27(8): 2154-2168 (2008) |
23 | EE | Martin Cadík,
Michael Wimmer,
László Neumann,
Alessandro Artusi:
Evaluation of HDR tone mapping methods using essential perceptual attributes.
Computers & Graphics 32(3): 330-349 (2008) |
2007 |
22 | EE | Markus Giegl,
Michael Wimmer:
Fitted virtual shadow maps.
Graphics Interface 2007: 159-168 |
21 | EE | Oliver Mattausch,
Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Optimized subdivisions for preprocessed visibility.
Graphics Interface 2007: 335-342 |
20 | EE | Jean Pierre Charalambos,
Jirí Bittner,
Michael Wimmer,
Eduardo Romero:
Optimized HLOD Refinement Driven by Hardware Occlusion Queries.
ISVC (1) 2007: 106-117 |
19 | EE | Markus Giegl,
Michael Wimmer:
Queried virtual shadow maps.
SI3D 2007: 65-72 |
18 | EE | Markus Giegl,
Michael Wimmer:
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions.
Comput. Graph. Forum 26(1): 46-49 (2007) |
2006 |
17 | EE | Peter Wonka,
Michael Wimmer,
Kaichi Zhou,
Stefan Maierhofer,
Gerd Hesina,
Alexander Reshetov:
Guided visibility sampling.
ACM Trans. Graph. 25(3): 494-502 (2006) |
2005 |
16 | EE | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Fast Exact From-Region Visibility in Urban Scenes.
Rendering Techniques 2005: 223-230 |
15 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann,
Werner Purgathofer:
Automatic impostor placement for guaranteed frame rates and low memory requirements.
SI3D 2005: 103-110 |
2004 |
14 | | Michael Wimmer,
Daniel Scherzer,
Werner Purgathofer:
Light Space Perspective Shadow Maps.
Rendering Techniques 2004: 143-152 |
13 | EE | Jirí Bittner,
Michael Wimmer,
Harald Piringer,
Werner Purgathofer:
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful.
Comput. Graph. Forum 23(3): 615-624 (2004) |
2003 |
12 | | Michael Wimmer,
Peter Wonka:
Rendering Time Estimation for Real-Time Rendering.
Rendering Techniques 2003: 118-129 |
11 | | Alessandro Artusi,
Jirí Bittner,
Michael Wimmer,
Alexander Wilkie:
Delivering Interactivity to Complex Tone Mapping Operators.
Rendering Techniques 2003: 38-44 |
10 | EE | Peter Wonka,
Michael Wimmer,
François X. Sillion,
William Ribarsky:
Instant architecture.
ACM Trans. Graph. 22(3): 669-677 (2003) |
2002 |
9 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann:
Layered Environment-Map Impostors for Arbitrary Scenes.
Graphics Interface 2002: 1-8 |
8 | | Stefan Jeschke,
Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Rendering Techniques 2002: 181-190 |
2001 |
7 | | Michael Wimmer:
Computerspiele in der Computergraphik-Lehre.
GI Jahrestagung (2) 2001: 1199-1204 |
6 | EE | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision.
Pacific Conference on Computer Graphics and Applications 2001: 276-284 |
5 | | Michael Wimmer,
Peter Wonka,
François X. Sillion:
Point-Based Impostors for Real-Time Visualization.
Rendering Techniques 2001: 163-176 |
4 | | Peter Wonka,
Michael Wimmer,
François X. Sillion:
Instant Visibility.
Comput. Graph. Forum 20(3): (2001) |
2000 |
3 | | Peter Wonka,
Michael Wimmer,
Dieter Schmalstieg:
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.
Rendering Techniques 2000: 71-82 |
1999 |
2 | EE | Michael Wimmer,
Markus Giegl,
Dieter Schmalstieg:
Fast walkthroughs with image caches and ray casting.
Computers & Graphics 23(6): 831-838 (1999) |
1998 |
1 | EE | Martin Ester,
Hans-Peter Kriegel,
Jörg Sander,
Michael Wimmer,
Xiaowei Xu:
Incremental Clustering for Mining in a Data Warehousing Environment.
VLDB 1998: 323-333 |