2004 |
42 | EE | Takaharu Miyoshi,
Weiqing Li,
Kazufumi Kaneda,
Hideo Yamashita,
Eihachiro Nakamae:
Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map.
ICPR (3) 2004: 626-629 |
41 | EE | Xueying Qin,
Eihachiro Nakamae,
Wei Hua,
Yasuo Nagai,
Qunsheng Peng:
Anti-Aliased Rendering of Water Surface.
J. Comput. Sci. Technol. 19(5): 626-632 (2004) |
2003 |
40 | EE | Takaharu Miyoshi,
Weiqing Li,
Kazufumi Kaneda,
Hideo Yamashita,
Eihachiro Nakamae:
Geometric Correction of Scanned Topographic Maps Using Capable Input Information.
GMAG 2003: 8-13 |
39 | EE | Xueying Qin,
Eihachiro Nakamae,
Katsumi Tadamura,
Yasuo Nagai:
Fast Photo-Realistic Rendering of Trees in Daylight.
Comput. Graph. Forum 22(3): 243-252 (2003) |
2002 |
38 | EE | Xueying Qin,
Eihachiro Nakamae,
Katsumi Tadamura:
Automatically Compositing Still Images and Landscape Video Sequences.
IEEE Computer Graphics and Applications 22(1): 68-78 (2002) |
2001 |
37 | | Eihachiro Nakamae:
An Overview of Photo-Realism for Outdoor Scenes.
Int. J. Image Graphics 1(1): 27-43 (2001) |
36 | | Katsumi Tadamura,
Xueying Qin,
Guofang Jiao,
Eihachiro Nakamae:
Fast Rendering Water Surface for Outdoor Scenes.
Int. J. Image Graphics 1(2): 313-327 (2001) |
35 | EE | Katsumi Tadamura,
Xueying Qin,
Guofang Jiao,
Eihachiro Nakamae:
Rendering optimal solar shadows with plural sunlight depth buffers.
The Visual Computer 17(2): 76-90 (2001) |
1999 |
34 | EE | Katsumi Tadamura,
Xueying Qin,
Guofang Jiao,
Eihachiro Nakamae:
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.
Computer Graphics International 1999: 166-173 |
33 | EE | Xueying Qin,
Eihachiro Nakamae,
Katsumi Tadamura:
Creating a Precise Panorama from Panned Video Sequence Images.
Pacific Conference on Computer Graphics and Applications 1999: 6-11 |
32 | EE | Eihachiro Nakamae,
Xueying Qin,
Guofang Jiao,
Przemyslaw Rokita,
Katsumi Tadamura:
Computer-generated still images composited with panned/zoomed landscape video sequences.
The Visual Computer 15(9): 429-442 (1999) |
1998 |
31 | EE | Jianyun Chai,
Takaharu Miyoshi,
Eihachiro Nakamae:
Contour interpolation and surface reconstruction of smooth terrain models.
IEEE Visualization 1998: 27-33 |
30 | EE | Eihachiro Nakamae,
Xueying Qin,
Guofang Jiao,
Przemyslaw Rokita,
Katsumi Tadamura,
Yuji Usagawa:
Computer Generated Still Images Composited with Panned Landscape Video Sequences.
MMM 1998: 50-51 |
29 | EE | Yasuo Nagai,
Isao Tonozuka,
Eihachiro Nakamae,
Katsumi Tadamura:
Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence.
MMM 1998: 52-60 |
28 | EE | Eihachiro Nakamae,
Xueying Qin,
Guofang Jiao,
Przemyslaw Rokita,
Katsumi Tadamura,
Yuji Usagawa:
Computer Generated Still Images Composited with Panned Landscape Video Sequences.
MMM 1998: 61- |
27 | EE | Katsumi Tadamura,
Eihachiro Nakamae:
Synchronizing Computer Graphics Animation and Audio.
IEEE MultiMedia 5(4): 63-73 (1998) |
1997 |
26 | | Tomoyuki Nishita,
H. Iwasaki,
Yoshinori Dobashi,
Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum 16(3): 357-364 (1997) |
1996 |
25 | EE | Tomoyuki Nishita,
Yoshinori Dobashi,
Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
SIGGRAPH 1996: 379-386 |
1995 |
24 | | Eihachiro Nakamae,
Jianyun Chai,
Hiroyuki Inuyama,
Fujiwa Kato:
Simplification of Polygonal Surface with Attributes.
ICSC 1995: 132-139 |
23 | | Eihachiro Nakamae,
Guofang Jiao,
Katsumi Tadamura,
Fujiwa Kato:
A Model of Skylight and Calculation of Its Illuminance.
ICSC 1995: 304-312 |
22 | EE | Eihachiro Nakamae,
Katsumi Tadamura:
Photorealism in computer graphics--past and present.
Computers & Graphics 19(1): 119-130 (1995) |
1994 |
21 | EE | Guofang Jiao,
Eihachiro Nakamae,
Katsumi Tadamura,
Hiroyuki Inuyama:
On the Extraction of Various Regions in Vector Maps.
MVA 1994: 230-234 |
20 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer.
SIGGRAPH 1994: 373-379 |
19 | | Tomoyuki Nishita,
Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping.
Comput. Graph. Forum 13(3): 271-280 (1994) |
1993 |
18 | EE | Tomoyuki Nishita,
Takao Sirai,
Katsumi Tadamura,
Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering.
SIGGRAPH 1993: 175-182 |
17 | | Katsumi Tadamura,
Eihachiro Nakamae,
Kazufumi Kaneda,
Masshi Baba,
Hideo Yamashita,
Tomoyuki Nishita:
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum 12(3): 189-200 (1993) |
16 | | Tomoyuki Nishita,
Eihachiro Nakamae:
A New Radiosity Apporach Using Area Sampling for Parametric Patches.
Comput. Graph. Forum 12(3): 385-398 (1993) |
1992 |
15 | | Kazufumi Kaneda,
Shohei Ishida,
Akira Ishida,
Eihachiro Nakamae:
Image processing and synthesis for extended depth of field of optical microscopes.
The Visual Computer 8(5&6): 351-360 (1992) |
1991 |
14 | | Eihachiro Nakamae,
Kazufumi Kaneda,
Koichi Harada,
Toshihide Miwa,
Tomoyuki Nishita,
Ryoichi Saiki:
Reliability of computer graphic images for visual assessment.
The Visual Computer 7(2): 138-148 (1991) |
13 | | Kazufumi Kaneda,
Takashi Okamoto,
Eihachiro Nakamae,
Tomoyuki Nishita:
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
The Visual Computer 7(5&6): 247-258 (1991) |
12 | | Shinichi Takita,
Kazufumi Kaneda,
Toshio Akinobu,
Haruhiko Iriyama,
Eihachiro Nakamae,
Tomoyuki Nishita:
A simple method for rendering penumbrae caused by sunlight.
The Visual Computer 7(5&6): 259-268 (1991) |
11 | | Tomoyuki Nishita,
Kazufumi Kaneda,
Eihachiro Nakamae:
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
The Visual Computer 7(5&6): 269-279 (1991) |
1990 |
10 | EE | Eihachiro Nakamae,
Kazufumi Kaneda,
Takashi Okamoto,
Tomoyuki Nishita:
A lighting model aiming at drive simulators.
SIGGRAPH 1990: 395-404 |
1989 |
9 | EE | Kazufumi Kaneda,
Fujiwa Kato,
Eihachiro Nakamae,
Tomoyuki Nishita,
H. Tanaka,
Takao Noguchi:
Three dimensional Terrain modeling and display for environmental assessment.
SIGGRAPH 1989: 207-214 |
8 | | Koichi Harada,
Eihachiro Nakamae:
Sampling point setting on cubic splines for computer animation.
The Visual Computer 5(1&2): 14-21 (1989) |
1987 |
7 | EE | Tomoyuki Nishita,
Yasuhiro Miyawaki,
Eihachiro Nakamae:
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
SIGGRAPH 1987: 303-310 |
6 | | Kazufumi Kaneda,
Koichi Harada,
Eihachiro Nakamae,
Mineo Yasuda,
Akinao G. Sato:
Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces.
The Visual Computer 3(3): 137-144 (1987) |
1986 |
5 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light.
SIGGRAPH 1986: 125-132 |
4 | EE | Eihachiro Nakamae,
Koichi Harada,
Takao Ishizaki,
Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph.
SIGGRAPH 1986: 207-214 |
1985 |
3 | EE | Tomoyuki Nishita,
Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
SIGGRAPH 1985: 23-30 |
2 | EE | Tomoyuki Nishita,
I. Okamura,
Eihachiro Nakamae:
Shading Models for Point and Linear Sources.
ACM Trans. Graph. 4(2): 124-146 (1985) |
1983 |
1 | EE | Eihachiro Nakamae,
Hideo Yamashita,
Nobuyuki Kawano,
Shinji Nakano:
Color computer graphics in magnetic field analysis by means of the finite element method.
Computers & Graphics 7(3-4): 295-306 (1983) |