2004 | ||
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42 | EE | Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae: Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map. ICPR (3) 2004: 626-629 |
41 | EE | Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng: Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004) |
2003 | ||
40 | EE | Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae: Geometric Correction of Scanned Topographic Maps Using Capable Input Information. GMAG 2003: 8-13 |
39 | EE | Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura, Yasuo Nagai: Fast Photo-Realistic Rendering of Trees in Daylight. Comput. Graph. Forum 22(3): 243-252 (2003) |
2002 | ||
38 | EE | Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura: Automatically Compositing Still Images and Landscape Video Sequences. IEEE Computer Graphics and Applications 22(1): 68-78 (2002) |
2001 | ||
37 | Eihachiro Nakamae: An Overview of Photo-Realism for Outdoor Scenes. Int. J. Image Graphics 1(1): 27-43 (2001) | |
36 | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae: Fast Rendering Water Surface for Outdoor Scenes. Int. J. Image Graphics 1(2): 313-327 (2001) | |
35 | EE | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae: Rendering optimal solar shadows with plural sunlight depth buffers. The Visual Computer 17(2): 76-90 (2001) |
1999 | ||
34 | EE | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae: Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. Computer Graphics International 1999: 166-173 |
33 | EE | Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura: Creating a Precise Panorama from Panned Video Sequence Images. Pacific Conference on Computer Graphics and Applications 1999: 6-11 |
32 | EE | Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura: Computer-generated still images composited with panned/zoomed landscape video sequences. The Visual Computer 15(9): 429-442 (1999) |
1998 | ||
31 | EE | Jianyun Chai, Takaharu Miyoshi, Eihachiro Nakamae: Contour interpolation and surface reconstruction of smooth terrain models. IEEE Visualization 1998: 27-33 |
30 | EE | Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura, Yuji Usagawa: Computer Generated Still Images Composited with Panned Landscape Video Sequences. MMM 1998: 50-51 |
29 | EE | Yasuo Nagai, Isao Tonozuka, Eihachiro Nakamae, Katsumi Tadamura: Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence. MMM 1998: 52-60 |
28 | EE | Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita, Katsumi Tadamura, Yuji Usagawa: Computer Generated Still Images Composited with Panned Landscape Video Sequences. MMM 1998: 61- |
27 | EE | Katsumi Tadamura, Eihachiro Nakamae: Synchronizing Computer Graphics Animation and Audio. IEEE MultiMedia 5(4): 63-73 (1998) |
1997 | ||
26 | Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae: A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) | |
1996 | ||
25 | EE | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae: Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 |
1995 | ||
24 | Eihachiro Nakamae, Jianyun Chai, Hiroyuki Inuyama, Fujiwa Kato: Simplification of Polygonal Surface with Attributes. ICSC 1995: 132-139 | |
23 | Eihachiro Nakamae, Guofang Jiao, Katsumi Tadamura, Fujiwa Kato: A Model of Skylight and Calculation of Its Illuminance. ICSC 1995: 304-312 | |
22 | EE | Eihachiro Nakamae, Katsumi Tadamura: Photorealism in computer graphics--past and present. Computers & Graphics 19(1): 119-130 (1995) |
1994 | ||
21 | EE | Guofang Jiao, Eihachiro Nakamae, Katsumi Tadamura, Hiroyuki Inuyama: On the Extraction of Various Regions in Vector Maps. MVA 1994: 230-234 |
20 | EE | Tomoyuki Nishita, Eihachiro Nakamae: Method of displaying optical effects within water using accumulation buffer. SIGGRAPH 1994: 373-379 |
19 | Tomoyuki Nishita, Eihachiro Nakamae: A Method for Displaying Metaballs by using Bézier Clipping. Comput. Graph. Forum 13(3): 271-280 (1994) | |
1993 | ||
18 | EE | Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae: Display of the earth taking into account atmospheric scattering. SIGGRAPH 1993: 175-182 |
17 | Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita: Modeling of Skylight and Rendering of Outdoor Scenes. Comput. Graph. Forum 12(3): 189-200 (1993) | |
16 | Tomoyuki Nishita, Eihachiro Nakamae: A New Radiosity Apporach Using Area Sampling for Parametric Patches. Comput. Graph. Forum 12(3): 385-398 (1993) | |
1992 | ||
15 | Kazufumi Kaneda, Shohei Ishida, Akira Ishida, Eihachiro Nakamae: Image processing and synthesis for extended depth of field of optical microscopes. The Visual Computer 8(5&6): 351-360 (1992) | |
1991 | ||
14 | Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki: Reliability of computer graphic images for visual assessment. The Visual Computer 7(2): 138-148 (1991) | |
13 | Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. The Visual Computer 7(5&6): 247-258 (1991) | |
12 | Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita: A simple method for rendering penumbrae caused by sunlight. The Visual Computer 7(5&6): 259-268 (1991) | |
11 | Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae: A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. The Visual Computer 7(5&6): 269-279 (1991) | |
1990 | ||
10 | EE | Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita: A lighting model aiming at drive simulators. SIGGRAPH 1990: 395-404 |
1989 | ||
9 | EE | Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi: Three dimensional Terrain modeling and display for environmental assessment. SIGGRAPH 1989: 207-214 |
8 | Koichi Harada, Eihachiro Nakamae: Sampling point setting on cubic splines for computer animation. The Visual Computer 5(1&2): 14-21 (1989) | |
1987 | ||
7 | EE | Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae: A shading model for atmospheric scattering considering luminous intensity distribution of light sources. SIGGRAPH 1987: 303-310 |
6 | Kazufumi Kaneda, Koichi Harada, Eihachiro Nakamae, Mineo Yasuda, Akinao G. Sato: Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces. The Visual Computer 3(3): 137-144 (1987) | |
1986 | ||
5 | EE | Tomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects illuminated by sky light. SIGGRAPH 1986: 125-132 |
4 | EE | Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita: A montage method: the overlaying of the computer generated images onto a background photograph. SIGGRAPH 1986: 207-214 |
1985 | ||
3 | EE | Tomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. SIGGRAPH 1985: 23-30 |
2 | EE | Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae: Shading Models for Point and Linear Sources. ACM Trans. Graph. 4(2): 124-146 (1985) |
1983 | ||
1 | EE | Eihachiro Nakamae, Hideo Yamashita, Nobuyuki Kawano, Shinji Nakano: Color computer graphics in magnetic field analysis by means of the finite element method. Computers & Graphics 7(3-4): 295-306 (1983) |