2005 | ||
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32 | EE | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Comput. Graph. Forum 24(2): 185-193 (2005) |
2004 | ||
31 | EE | Naiwala P. Chandrasiri, Takeshi Naemura, Hiroshi Harashima: Interactive Analysis and Synthesis of Facial Expressions based on Personal Facial Expression Space. FGR 2004: 105-110 |
30 | EE | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Pacific Conference on Computer Graphics and Applications 2004: 133-142 |
29 | EE | Kaoru Sugita, Keita Takahashi, Takeshi Naemura, Hiroshi Harashima: Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields. VR 2004: 255-256 |
28 | EE | Kazutaka Yasuda, Takeshi Naemura, Hiroshi Harashima: Thermo-Key: Human Region Segmentation from Video. IEEE Computer Graphics and Applications 24(1): 26-30 (2004) |
27 | EE | Naiwala P. Chandrasiri, Takeshi Naemura, Mitsuru Ishizuka, Hiroshi Harashima, István Barakonyi: Internet Communication Using Real-Time Facial Expression Analysis and Synthesis. IEEE MultiMedia 11(3): 20-29 (2004) |
2003 | ||
26 | EE | Keita Ushida, Hiroshi Harashima, Jun Ishikawa: i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users. ICAT 2003 |
25 | Keita Takahashi, Takeshi Naemura, Hiroshi Harashima: Depth of field in light field rendering. ICIP (1) 2003: 409-412 | |
24 | EE | Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima: Graphic Shadow: Augmenting Your Shadow on the Floor. ISMAR 2003: 306- |
23 | EE | Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima: Textured Shadow. ISMAR 2003: 352-353 |
22 | Minako Toba, Takahiro Saito, Kiyoharu Aizawa, Kenji Mochizuki, Takeshi Naemura, Hiroshi Harashima: Three-dimensional image representation of buildings utilizing heterogeneous information for multimedia ambiance communication. VCIP 2003: 1957-1965 | |
21 | EE | Kaoru Sugita, Takeshi Naemura, Hiroshi Harashima: Performance evaluation of programmable graphics hardware for image filtering and stereo matching. VRST 2003: 176-183 |
2002 | ||
20 | EE | Takeshi Naemura, T. Nitta, A. Mimura, Hiroshi Harashima: Virtual Shadows - Enhanced Interaction in Mixed Reality Environment. VR 2002: 293-294 |
19 | EE | Takeshi Naemura, Junji Tago, Hiroshi Harashima: Real-Time Video-Based Modeling and Rendering of 3D Scenes. IEEE Computer Graphics and Applications 22(2): 66-73 (2002) |
2001 | ||
18 | EE | Takahide Takano, Takeshi Naemura, Hiroshi Harashima: 3D space coding using virtual object surface. Systems and Computers in Japan 32(12): 47-59 (2001) |
1999 | ||
17 | Keisuke Takeuchi, Takeshi Naemura, Hiroshi Harashima: Acquisition of Light Rays Using Telecentric Lens. ICIP (3) 1999: 943-948 | |
16 | Min Chul Park, Naiwala P. Chandrasiri, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Analysis and Synthesis of 3-D Face Image Sequence Based on Model-Based Image Coding Scheme with an Internet Browser. ICIP (4) 1999: 207-211 | |
15 | EE | Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima: Low-bit-rate video coding using a planar representation with multiframe maps. Systems and Computers in Japan 30(1): 70-80 (1999) |
14 | EE | Yoshiyuki Ohta, Masahide Kaneko, Hiroshi Harashima: Command coding of moving images with interactive user's operations. Systems and Computers in Japan 30(13): 73-83 (1999) |
13 | EE | Akio Ishikawa, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Interactive operation on 3D real images using ray description. Systems and Computers in Japan 30(14): 12-22 (1999) |
1998 | ||
12 | Min Chul Park, Masahide Kaneko, Hiroshi Harashima, Takeshi Naemura: Priority and Segmentation Algorithm for the 3-D Motion Estimation of Two Heads Partly Overlapped. FG 1998: 597-603 | |
11 | Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Multi-User Immersive Stereo. ICIP (1) 1998: 903-907 | |
10 | EE | Akihiro Katayama, Shinji Uchiyama, Hideyuki Tamura, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: A cyber-space creation by mixing ray space data with geometric models. Systems and Computers in Japan 29(9): 21-31 (1998) |
1997 | ||
9 | EE | Kazuo Ohzeki, Takahiro Saito, Masahide Kaneko, Hiroshi Harashima: Interactive Model-Based Coding for Face Metaphor User Interface in Network Communications. IUI 1997: 245-248 |
8 | EE | Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima: Representation of a moving image sequence with skewed planes and its application tovideo coding. Systems and Computers in Japan 28(10): 50-59 (1997) |
7 | EE | Akinori Nagata, Toru Okazaki, Chang Seok Choi, Hiroshi Harashima: Basis generation and description of facial images using principal-component analysis. Systems and Computers in Japan 28(10): 77-83 (1997) |
1995 | ||
6 | Fumio Kawakami, Motohiro Ohkura, Hiroshi Yamada, Hiroshi Harashima, Shigeo Morishima: 3-D Emotion Space for Interactive Communication. ICSC 1995: 471-478 | |
1994 | ||
5 | Takeshi Naemura, Hiroshi Harashima: Fractal Coding of a Multi-View 3-D Image. ICIP (3) 1994: 107-111 | |
1993 | ||
4 | Shigeo Morishima, Hiroshi Harashima: Facial Animation Synthesis for Human-Machine Communication System. HCI (2) 1993: 1085-1090 | |
3 | Shigeo Morishima, Hiroshi Harashima: Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. VR 1993: 486-491 | |
1991 | ||
2 | Shigeo Morishima, Hiroshi Harashima: A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface. IEEE Journal on Selected Areas in Communications 9(4): 594-600 (1991) | |
1990 | ||
1 | EE | Hiroyuki Morikawa, Hiroshi Harashima: Rigid and Nonrigid Motion Analysis: Robust Recovery of 3-D Structure and Motion. MVA 1990: 283-286 |