2005 |
32 | EE | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Comput. Graph. Forum 24(2): 185-193 (2005) |
2004 |
31 | EE | Naiwala P. Chandrasiri,
Takeshi Naemura,
Hiroshi Harashima:
Interactive Analysis and Synthesis of Facial Expressions based on Personal Facial Expression Space.
FGR 2004: 105-110 |
30 | EE | Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima:
Glare Generation Based on Wave Optics.
Pacific Conference on Computer Graphics and Applications 2004: 133-142 |
29 | EE | Kaoru Sugita,
Keita Takahashi,
Takeshi Naemura,
Hiroshi Harashima:
Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields.
VR 2004: 255-256 |
28 | EE | Kazutaka Yasuda,
Takeshi Naemura,
Hiroshi Harashima:
Thermo-Key: Human Region Segmentation from Video.
IEEE Computer Graphics and Applications 24(1): 26-30 (2004) |
27 | EE | Naiwala P. Chandrasiri,
Takeshi Naemura,
Mitsuru Ishizuka,
Hiroshi Harashima,
István Barakonyi:
Internet Communication Using Real-Time Facial Expression Analysis and Synthesis.
IEEE MultiMedia 11(3): 20-29 (2004) |
2003 |
26 | EE | Keita Ushida,
Hiroshi Harashima,
Jun Ishikawa:
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users.
ICAT 2003 |
25 | | Keita Takahashi,
Takeshi Naemura,
Hiroshi Harashima:
Depth of field in light field rendering.
ICIP (1) 2003: 409-412 |
24 | EE | Hiroshi Kato,
Takeshi Naemura,
Hiroshi Harashima:
Graphic Shadow: Augmenting Your Shadow on the Floor.
ISMAR 2003: 306- |
23 | EE | Hiroshi Kato,
Takeshi Naemura,
Hiroshi Harashima:
Textured Shadow.
ISMAR 2003: 352-353 |
22 | | Minako Toba,
Takahiro Saito,
Kiyoharu Aizawa,
Kenji Mochizuki,
Takeshi Naemura,
Hiroshi Harashima:
Three-dimensional image representation of buildings utilizing heterogeneous information for multimedia ambiance communication.
VCIP 2003: 1957-1965 |
21 | EE | Kaoru Sugita,
Takeshi Naemura,
Hiroshi Harashima:
Performance evaluation of programmable graphics hardware for image filtering and stereo matching.
VRST 2003: 176-183 |
2002 |
20 | EE | Takeshi Naemura,
T. Nitta,
A. Mimura,
Hiroshi Harashima:
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment.
VR 2002: 293-294 |
19 | EE | Takeshi Naemura,
Junji Tago,
Hiroshi Harashima:
Real-Time Video-Based Modeling and Rendering of 3D Scenes.
IEEE Computer Graphics and Applications 22(2): 66-73 (2002) |
2001 |
18 | EE | Takahide Takano,
Takeshi Naemura,
Hiroshi Harashima:
3D space coding using virtual object surface.
Systems and Computers in Japan 32(12): 47-59 (2001) |
1999 |
17 | | Keisuke Takeuchi,
Takeshi Naemura,
Hiroshi Harashima:
Acquisition of Light Rays Using Telecentric Lens.
ICIP (3) 1999: 943-948 |
16 | | Min Chul Park,
Naiwala P. Chandrasiri,
Takeshi Naemura,
Masahide Kaneko,
Hiroshi Harashima:
Analysis and Synthesis of 3-D Face Image Sequence Based on Model-Based Image Coding Scheme with an Internet Browser.
ICIP (4) 1999: 207-211 |
15 | EE | Yoshihiro Ueda,
Masahide Kaneko,
Takahiro Saito,
Hiroshi Harashima:
Low-bit-rate video coding using a planar representation with multiframe maps.
Systems and Computers in Japan 30(1): 70-80 (1999) |
14 | EE | Yoshiyuki Ohta,
Masahide Kaneko,
Hiroshi Harashima:
Command coding of moving images with interactive user's operations.
Systems and Computers in Japan 30(13): 73-83 (1999) |
13 | EE | Akio Ishikawa,
Takeshi Naemura,
Masahide Kaneko,
Hiroshi Harashima:
Interactive operation on 3D real images using ray description.
Systems and Computers in Japan 30(14): 12-22 (1999) |
1998 |
12 | | Min Chul Park,
Masahide Kaneko,
Hiroshi Harashima,
Takeshi Naemura:
Priority and Segmentation Algorithm for the 3-D Motion Estimation of Two Heads Partly Overlapped.
FG 1998: 597-603 |
11 | | Takeshi Naemura,
Masahide Kaneko,
Hiroshi Harashima:
Multi-User Immersive Stereo.
ICIP (1) 1998: 903-907 |
10 | EE | Akihiro Katayama,
Shinji Uchiyama,
Hideyuki Tamura,
Takeshi Naemura,
Masahide Kaneko,
Hiroshi Harashima:
A cyber-space creation by mixing ray space data with geometric models.
Systems and Computers in Japan 29(9): 21-31 (1998) |
1997 |
9 | EE | Kazuo Ohzeki,
Takahiro Saito,
Masahide Kaneko,
Hiroshi Harashima:
Interactive Model-Based Coding for Face Metaphor User Interface in Network Communications.
IUI 1997: 245-248 |
8 | EE | Yoshihiro Ueda,
Masahide Kaneko,
Takahiro Saito,
Hiroshi Harashima:
Representation of a moving image sequence with skewed planes and its application tovideo coding.
Systems and Computers in Japan 28(10): 50-59 (1997) |
7 | EE | Akinori Nagata,
Toru Okazaki,
Chang Seok Choi,
Hiroshi Harashima:
Basis generation and description of facial images using principal-component analysis.
Systems and Computers in Japan 28(10): 77-83 (1997) |
1995 |
6 | | Fumio Kawakami,
Motohiro Ohkura,
Hiroshi Yamada,
Hiroshi Harashima,
Shigeo Morishima:
3-D Emotion Space for Interactive Communication.
ICSC 1995: 471-478 |
1994 |
5 | | Takeshi Naemura,
Hiroshi Harashima:
Fractal Coding of a Multi-View 3-D Image.
ICIP (3) 1994: 107-111 |
1993 |
4 | | Shigeo Morishima,
Hiroshi Harashima:
Facial Animation Synthesis for Human-Machine Communication System.
HCI (2) 1993: 1085-1090 |
3 | | Shigeo Morishima,
Hiroshi Harashima:
Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine.
VR 1993: 486-491 |
1991 |
2 | | Shigeo Morishima,
Hiroshi Harashima:
A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface.
IEEE Journal on Selected Areas in Communications 9(4): 594-600 (1991) |
1990 |
1 | EE | Hiroyuki Morikawa,
Hiroshi Harashima:
Rigid and Nonrigid Motion Analysis: Robust Recovery of 3-D Structure and Motion.
MVA 1990: 283-286 |