2008 |
9 | EE | Ying-Chieh Chen,
Chun-Fa Chang:
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping.
Comput. Graph. Forum 27(7): 1929-1936 (2008) |
8 | EE | Ying-Chieh Chen,
Sin-Jhen Chiu,
Hsiang-Ting Chen,
Chun-Fa Chang:
Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data.
J. Inf. Sci. Eng. 24(1): 83-98 (2008) |
2006 |
7 | EE | Yung-Feng Chiu,
Chun-Fa Chang:
GPU-based Ocean Rendering.
ICME 2006: 2125-2128 |
2005 |
6 | EE | Wan-Chun Ma,
Sung-Hsiang Chao,
Yu-Ting Tseng,
Yung-Yu Chuang,
Chun-Fa Chang,
Bing-Yu Chen,
Ming Ouhyoung:
Level-of-detail representation of bidirectional texture functions for real-time rendering.
SI3D 2005: 187-194 |
5 | EE | Ke-Sen Huang,
Chun-Fa Chang,
Yu-Yao Hsu,
Shi-Nine Yang:
Key Probe: a technique for animation keyframe extraction.
The Visual Computer 21(8-10): 532-541 (2005) |
2004 |
4 | EE | Su Ian Eugene Lei,
Chun-Fa Chang:
Real-Time Rendering of Watercolor Effects for Virtual Environments.
PCM (3) 2004: 474-481 |
3 | EE | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
2002 |
2 | EE | Chun-Fa Chang,
Shyh-Haur Ger:
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.
IEEE Pacific Rim Conference on Multimedia 2002: 1105-1111 |
1999 |
1 | EE | Chun-Fa Chang,
Gary Bishop,
Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering.
SIGGRAPH 1999: 291-298 |