2008 |
12 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces.
The Visual Computer 24(2): 77-84 (2008) |
2007 |
11 | EE | Yonghao Yue,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Pacific Conference on Computer Graphics and Applications 2007: 87-98 |
2006 |
10 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces.
Computer Graphics International 2006: 102-114 |
2005 |
9 | EE | Yuusuke Nakano,
Koji Tsukada,
Saeko Takagi,
Kei Iwasaki,
Fujiichi Yoshimoto:
InCom: Support System for Informal Communication in 3D Virtual Worlds Generated from HTML Documents.
IEICE Transactions 88-D(5): 872-879 (2005) |
8 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Transactions 88-D(5): 904-911 (2005) |
2004 |
7 | EE | Kei Iwasaki,
Fujiichi Yoshimoto,
Tomoyuki Nishita,
Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
CW 2004: 39-44 |
6 | EE | Yuusuke Nakano,
Koji Tsukada,
Saeko Takagi,
Kei Iwasaki,
Fujiichi Yoshimoto:
Support System for Informal Communication in 3D Web World.
CW 2004: 439-446 |
5 | EE | Kei Iwasaki,
Keichi Matsuzawa,
Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Computer Graphics International 2004: 344-348 |
4 | | Nelson Max,
Greg Schussman,
Ryo Miyazaki,
Kei Iwasaki,
Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
WSCG 2004: 277-284 |
2003 |
3 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Volume Graphics 2003: 129-136 |
2 | EE | Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum 22(3): 601-610 (2003) |
2001 |
1 | EE | Kei Iwasaki,
Tomoyuki Nishita,
Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Pacific Conference on Computer Graphics and Applications 2001: 374-383 |