2008 |
8 | EE | Wan-Chun Ma,
Andrew Jones,
Jen-Yuan Chiang,
Tim Hawkins,
Sune Frederiksen,
Pieter Peers,
Marko Vukovic,
Ming Ouhyoung,
Paul E. Debevec:
Facial performance synthesis using deformation-driven polynomial displacement maps.
ACM Trans. Graph. 27(5): 121 (2008) |
2006 |
7 | EE | Fu-Che Wu,
Wan-Chun Ma,
Rung-Huei Liang,
Bing-Yu Chen,
Ming Ouhyoung:
Domain connected graph: the skeleton of a closed 3D shape for animation.
The Visual Computer 22(2): 117-135 (2006) |
6 | EE | Wan-Chun Ma,
Chun-Tse Hsiao,
Ken-Yi Lee,
Yung-Yu Chuang,
Bing-Yu Chen:
Real-time triple product relighting using spherical local-frame parameterization.
The Visual Computer 22(9-11): 682-692 (2006) |
2005 |
5 | EE | Wan-Chun Ma,
Sung-Hsiang Chao,
Yu-Ting Tseng,
Yung-Yu Chuang,
Chun-Fa Chang,
Bing-Yu Chen,
Ming Ouhyoung:
Level-of-detail representation of bidirectional texture functions for real-time rendering.
SI3D 2005: 187-194 |
2004 |
4 | EE | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
2003 |
3 | EE | Pin-Chou Liu,
Fu-Che Wu,
Wan-Chun Ma,
Rung-Huei Liang,
Ming Ouhyoung:
Automatic Animation Skeleton Construction Using Repulsive Force Field.
Pacific Conference on Computer Graphics and Applications 2003: 409-413 |
2 | EE | Wan-Chun Ma,
Fu-Che Wu,
Ming Ouhyoung:
Skeleton Extraction of 3D Objects with Radial Basis Functions.
Shape Modeling International 2003: 207-215, 295 |
2002 |
1 | EE | Wan-Chun Ma,
Chia-Lin Yang:
Using Intel Streaming SIMD Extensions for 3D Geometry Processing.
IEEE Pacific Rim Conference on Multimedia 2002: 1080-1087 |