35. SIGGRAPH 2008:
Los Angeles,
California,
USA
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, August 11-15, 2008, Poster Proceedings.
ACM 2008, ISBN 978-1-60558-466-9 BibTeX
Animation
- Takanori Suzuki, Yasushi Ishibashi, Hiroyuki Kubo, Akinobu Maejima, Shigeo Morishima:
3D facial animation from high speed video.
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- Motofumi Hattori, Ryo Asakura, Ippei Takauchi:
A feedback control system for desired deformation of cloths by time varying stable forms.
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- Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, Pei-Zhi Huang:
Controllable motion textures.
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- Eric Guillon:
Delhaize.
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- Michael J. Gourlay:
Interactive simulation of fluid motion for particle systems.
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- Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, Shuen-Huei Guan:
Lips-sync 3D speech animation.
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- Hernando Ortega-Carrillo:
Motion capture for everyone.
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- Ning Sung Lee, Toshihiko Yamasaki, Kiyoharu Aizawa:
Motion tracking of time-varying mesh through surface gradient matching with multi-temporal registration.
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- Carlos Madrazo, Minoru Okada:
Physics-based modeling of ice with bubbles.
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- Ren Yasuda, Yoichiro Kawaguchi:
Realtime simulation of an hourglass based on granular dynamics.
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- Kimiko O. Schmidt, John David N. Dionisio:
Texture map based sound synthesis in rigid-body simulations.
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- Toon Lenaerts, Philip Dutré:
Unified SPH model for fluid-shell simulations.
12
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- Yu Sudo, Masa Inakage:
YS-3: multi-layered interactive animation device.
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Art
- Hidenori Watanave:
Archidemo: architecture in metaverse.
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- Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki:
Automatically adding seam allowance to cloth pattern.
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- Leigh McLoughlin:
Cloud 21.
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- Jun Fujiki, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu:
Constellation: a cognitive morphing point-based animation.
17
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- John Balistreri, Sebastien Dion:
Creating ceramic art using rapid prototyping.
18
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- Hyun-Jean Lee, Ali Mazalek:
Cross-being: dancer (the spinning screen).
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- Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato:
Heaven's mirror: mirror illusion realized outside of the mirror.
20
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- Lauren Elizabeth Mandilian, Paul J. Diefenbach:
Information overload: a collaborative multimedia dance performance.
21
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- Rikiya Tajiri, Kiyoshi Tomimatsu:
Japanese text transmigration presentation.
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- Jinsil Seo, Diane Gromala:
Lumi-breath: flow of energy.
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- Hyun-Jean Lee, Chih-Sung (Andy) Wu, Yang Ting Shen, Ali Mazalek:
Moons over you: the poetic space of virtual and real.
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- Powered by MISC: modular imaging scenes.
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- Public media interfaces for urban spaces.
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- Ji Sun Lee:
Tech DIY for moms and kids: the D.I.Y. technology project for women.
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Design
- Hoe-Min Kim, Ji-Ho Cho, Myoung Kook Seo, In Yeop Jang, Wook Je Park, Kwang Hee Ko, Kwan H. Lee:
A modified dipole-approximation considering optical depth to represent translucent materials.
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- Shagane Kamoevna Barsegian Launey, Jackie Chia-Hsun Lee:
Affective geometry: time as a tactile language.
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- Jacek Jankowski:
Copernicus: 3D Wikipedia.
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- Haemin Kim:
dot. a scene = sintheta at the sea _ tactuaL [si: gak] series #2: empirical communication design of visual information - focused on haptic interface using Braille generating method.
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- Sheila Tejada:
Kinesthetic robot interfaces for educational games.
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- Edward Schneider:
Mapping out the Uncanny Valley: a multidisciplinary approach.
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- Hyunjung Kim, Woohun Lee:
Shade Pixel.
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- Tomoko Yonezawa, Noriaki Mitsunaga, Taichi Tajika, Takahiro Miyashita, Shinji Abe:
Sheaf on sheet: a concept of tangible interface for browsing on a flexible e-paper.
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- Ryoko Kitazawa, Mariko Koizumi, Hiroshi Miyamura, Syugo Suzuki, Naohito Okude:
Sonigraphite: drawing sounds as new physical expression.
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- Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound Candy: the equipment to expand the experience of play in a playground.
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- Kumiko Kushiyama, Shinji Sasada:
Tactile cloud landscape.
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- Kumiko Kushiyama, Ryou Ikei, Shinji Sasada:
Tactile grass landscape.
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- Amit Zoran, Pattie Maes:
The reAcoustic eGuitar.
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- Kumiko Kushiyama, Shinji Sasada:
Thermo-messenger.
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- Kumiko Kushiyama, Shinji Sasada:
Tactile hand display.
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Hardware
- Masahiro Sekine, Yoshiharu Momonoi, Tatsuo Saishu, Yasunobu Yamauchi:
3-D image synthesis adaptive for autostereoscopic display using scan-type ray acquisition system.
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- Elisabetta Farella, Omar Cafini, Luca Benini, Bruno Riccò:
A smart wireless glove for gesture interaction.
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- Pedro Santos, Thomas Gierlinger, Oliver Machui, André Stork:
An innovative daylight blocking optical stereo see-through HMD.
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- Geehyuk Lee, Yuri Ahn:
An LED display using active reflectors and free-space optical transmission.
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- Graham Fyffe:
Cheaply capturing normal maps from coins.
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- Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Configurable and ad hoc display for clothes.
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- Marc Alexa, Björn Bollensdorff, Ingo Bressler, Stefan Elstner, Uwe Hahne, Nino Kettlitz, Norbert Lindow, Robert Lubkoll, Ronald Richter, Claudia Stripf, Sebastian Szczepanski, Karl Wessel, Carsten Zander:
Continuous reference images for FTIR touch sensing.
49
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- Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Controllable vortex display.
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- Kazuhisa Yanaka:
Creation of moving 3D moiré using LCD and fly's eye lens.
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- Jörn Loviscach:
GPU-based audio via the VGA port.
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- Luke Goddard, Ian Stephenson:
Hardware accelerated shaders using FPGA's.
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- Yi-Shiang Lin:
One personal computer to many students in classroom with wireless sensor network technology.
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- André Maximo, Ricardo Marroquim, Claudio Esperança:
Point-based level-of-detail with object textures.
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- Takuro Wada, Takafumi Koike, Takeshi Naemura:
Semi-transparent light field display using dual integral videography.
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Image/video processing
- Ian Stephenson:
A per grain simulation of film.
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- Francesco Banterle, Paolo Banterle:
Æ-HDR: an automatic exposure framework for high dynamic range content.
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- Sashi Kumar Penta:
Background replacement.
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- Max Grosse, Oliver Bimber:
Coded aperture projection.
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- Christian Weiland, Anne-Kathrin Braun, Wolfgang Heiden:
Colorimetric and photometric compensation for see-through displays.
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- Kunie Suganuma, Junichi Sugita, Tokiichiro Takahashi:
Colorization using harmonic templates.
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- M. Lieberei, Christian Ruwwe, Bjoern Keck, Oliver Rusch, Udo Zölzer:
Computing camera orientation relative to a world coordinate frame by detecting its projected axes.
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- Jonathan Ventura, Tobias Höllerer:
Depth compositing for augmented reality.
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- Anselm Grundhöfer, Oliver Bimber:
Dynamic bluescreens.
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- Chris Damkat, Paul M. Hofman:
Efficient local texture regularity estimation.
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- Raúl Cabido, Antonio S. Montemayor, Juan José Pantrigo, Bryson R. Payne:
High performance template tracking using fixed models.
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- Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
Image deblurring using corresponding regions.
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- Neel Joshi, Wojciech Matusik, Edward H. Adelson, David J. Kriegman:
Personal photo enhancement using prior images.
69
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- Jan Fischer:
Real-virtual antialiasing.
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- James McCann:
Recalling the single-FFT direct Poisson solve.
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- Ming-Yang Yu, Yu Liang, Ken-Yi Lee, Bing-Yu Chen, Ming Ouhyoung:
Smart album: photo filtering by effect detections.
72
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- Kenji Yamamoto, Ryutaro Oi:
Video camera with semi-automatic correction functions for multiview systems.
73
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Interaction
- Christoph von Tycowicz, Jörn Loviscach:
A malleable drum.
74
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- Sawako Johzaki, Maki Terai, Reiji Tsuruno:
An interactive design system for creating repetition patterns.
75
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- Ross T. Sowell, Lu Liu, Tao Ju, Cindy M. Grimm:
An interactive tool for fitting surfaces to volume data.
76
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- William Muto, Paul J. Diefenbach:
Applications of multi-touch gaming technology to middle-school education.
77
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- Nancy Diniz:
Body tailored space: experiments in evolving spatial interactions.
78
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- Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Emerging keys: interactive electromagnetic levitation keys.
79
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- Risa Suzuki, Taro Suzuki, Seiichi Ariga, Makoto Iida, Chuichi Arakawa:
"ephemeral melody": music played with wind and bubbles.
80
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- Tom Wilcox, Mike Evans, Chris Pearce, Nick Pollard, Veronica Sundstedt:
Gaze and voice based game interaction: the revenge of the killer penguins.
81
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- Morgan McGuire:
GUIs for real-time programs using universal pointers.
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- Yuka Nomura, Ken Endo:
funi: flowers as user networking interface.
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- Sasakthi S. Abeysinghe:
Interactive segmentation-free skeletonization of grayscale volumes.
84
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- Carrie Heeter, Brian Winn:
investiGaming: gateway to research about gender, gaming, and computing.
85
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- Yu Uchida, Masa Inakage:
KAGEO.
86
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- Masaki Iwabuchi, Yasuaki Kakehi, Takeshi Naemura:
LimpiDual touch: interactive limpid display with dual-sided touch sensing.
87
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- Shuji Komeiji, Katsunari Sato, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
MeisterGRIP: cylindrical interface for intuitional robot manipulation.
88
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- Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Mobile interface using visible-light communication technology for pervasive computing environment.
89
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- Kazuhiko Koriyama, Mizuki Namai, Kosuke Kazato, Naohito Okude:
munica: an advancing age's social networking device with greeting cards.
90
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- Tomoko Hayashi, Stefan Agamanolis, Matthew Karau:
Mutsugoto: a body-drawing communicator for distant partners.
91
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- Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
nioi café: olfactory display system with visual feedback.
92
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- Kei Nakatsuma, Yasutoshi Makino, Hiroyuki Shinoda:
Node self-localization in the "Two-Dimensional Communication" networks.
93
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- Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Remote impact: shadowboxing over a distance.
94
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- Kumiko Kushiyama, Shinji Sasada:
Seismonasty.
95
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- Study on the brainwave-based alarming system to prevent children's video & internet game addiction.
96
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- Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus Hinrichs:
The holodeck construction manual.
97
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- Mikiko Nakanish, Tsutomu Horikoshi:
The physical object interaction using a glasses-type display.
98
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- Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Tile-based field modeling.
99
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- Yoko Yamakata, Michiaki Katsumoto, Toshiyuki Kimura:
Touch, watch, and listen to the sound; visualized two-dimensional plane vibration and its sound.
100
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- L. Calori, C. Camporesi, A. Negri, S. Pescarin:
Virtual Rome.
101
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- Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Masa Inakage:
Whadget: interactive animation using personification gesture expression of hand.
102
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Modeling
- Robert Brauer, Arne von Öhsen, Jörn Loviscach:
Automated interior design from A to Z.
103
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- Shinya Nakano, Yusuke Nonaka, Akinobu Maejima, Shigeo Morishima:
Automatic and accurate mesh fitting based on 3D range scanning data.
104
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- In Yeop Jang, Ji-Ho Cho, Myoung Kook Seo, Wook Je Park, Kwan H. Lee:
Depth image based 3D human modeling resolving self-occlusion.
105
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- Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita:
Eccentric radial basis functions and its applications.
106
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- Shiori Sugimoto, Shigeo Morishima:
Hair animation and styling based on 3D range scanning data.
107
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- Kentaro Doba, Kenta Ogawa, Kenji Murakami, Hiroshi Masuda:
Interactive deformation using volumetric constraints.
108
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- Ly Phan, Lu Liu, Sasakthi S. Abeysinghe, Tao Ju, Cindy M. Grimm:
Surface reconstruction from point set using projection operator.
109
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- Hiroyuki Kubo, Yasushi Ishibashi, Akinobu Maejima, Shigeo Morishima:
Synthesizing facial animation using dynamical property of facial muscle.
110
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Rendering
- Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
A GPU-based real-time rendering method for immersive stereoscopic displays.
111
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- Yuka Kubo, Sho Cho, Takanori Usami, Koichi Hirota:
A method for 3D scene reconstruction from Ukiyo-e.
112
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- Ares Lagae, Philip Dutré:
Accelerating ray tracing using constrained tetrahedralizations.
113
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- Hitoshi Uno, Yoshiki Mizushima, Noriko Nagata, Yoshiyuki Sakaguchi:
Lace curtain: measurement of BTDF and rendering of woven cloth: -production of a catalog of curtain animations-.
114
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- Ian Stephenson:
Interactive relighting for stage use.
115
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- Manfred Ernst, Günther Greiner:
Precomputed importance sampling.
116
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- Navneeth Subramanian, Vivek Vaidya, Rakesh Mullick, Ravikanth Malladi:
Volumetric peeling: feature centric visualization using membership functions.
117
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- Kazuki Onigahara, Shinji Mizuno, Minoru Okada:
A study of printing order estimation of two-color wood-block printing.
118
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Visualization
- Christy Spangler, Alice Park:
Accident animation: complexity of integrating accident scene data from multiple sources, and the value of these animations in promoting and improving transportation safety.
119
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- Matthew Bain:
Arctic fracture: a real-time visualization of live music using 3D computer animation.
120
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- Hiroko Nozawa, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose:
Beat story: life-log system of subjective time using heart beat rate.
121
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- Takashi Iba, Junya Hirose, Kazeto Shimonishi:
"ChaoSwitch": toward experiential and reflective learning of complex phenomena in 3D virtual world.
122
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- Solvita Zarina, Rusins Freivalds:
Computer graphics for quantum computation.
123
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- ChienHung Shih, KaiTzu Lu:
Efficient rendering technique for darkride visualization.
124
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- Brigitte Schuster:
Life is Meaning (www.lifeismeaning.com).
125
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- Michael J. Murphy, Michael Dick, Michael Lawrie, Robert King:
New tools for collaborative industrial design and communication.
126
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- Kazeto Shimonishi, Junya Hirose, Takashi Iba:
The footprints of chaos: a novel method and demonstration for generating various patterns from chaos.
127
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- Shareef Dabdoub, Abhilash Mohan, William C. Ray:
Visualizing molecular uncertainty: a path to the path.
128
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Virtual reality/augmented reality
- Ceren Kayalar, Emrah Kavlak, Selim Balcisoy:
A user interface prototype for a mobile augmented reality tool to assist archaeological fieldwork.
129
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- Naoki Hashimoto, Yuichiro Iio, Makoto Sato:
An effective combination of haptic and tactile sensations in human-scale virtual environments.
130
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- Francisco Pinto, Alexandre Buaes, Diego Francio, Alécio Pedro Delazari Binotto, Pedro Santos:
BraTrack: a low-cost marker-based optical stereo tracking system.
131
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- Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa:
Culinary art designer.
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- Roberto Lopez-Gulliver, Shunsuke Yoshida, Sumio Yano, Naomi Inoue:
gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images.
133
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- Kouta Minamizawa, Sho Kamuro, Souichiro Fukamachi, Naoki Kawakami, Susumu Tachi:
GhostGlove: haptic existence of the virtual world.
134
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- Sho Kimura, Ryo Oguchi, Hideo Tanida, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura:
PVLC projector: image projection with imperceptible pixel-level metadata.
135
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- Motoyoshi Hirata, Keiji Mitsubuchi, Koh Sueda:
Survey of national/culture specific tendencies of avatars in the diversifying metaverse.
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Copyright © Sat May 16 23:38:18 2009
by Michael Ley (ley@uni-trier.de)