2008 |
35 | EE | Karim Dhambri,
Houari A. Sahraoui,
Pierre Poulin:
Visual Detection of Design Anomalies.
CSMR 2008: 279-283 |
34 | EE | François Duranleau,
Philippe Beaudoin,
Pierre Poulin:
Multiresolution point-set surfaces.
Graphics Interface 2008: 211-218 |
33 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Exploring the evolution of software quality with animated visualization.
VL/HCC 2008: 13-20 |
32 | EE | Romain Pacanowski,
Mickaël Raynaud,
Xavier Granier,
Patrick Reuter,
Christophe Schlick,
Pierre Poulin:
Efficient streaming of 3D scenes with complex geometry and complex lighting.
Web3D 2008: 11-17 |
31 | EE | Fabrice Rousselle,
Petrik Clarberg,
Luc Leblanc,
Victor Ostromoukhov,
Pierre Poulin:
Efficient product sampling using hierarchical thresholding.
The Visual Computer 24(7-9): 465-474 (2008) |
2007 |
30 | EE | Philippe Beaudoin,
Pierre Poulin,
Michiel van de Panne:
Adapting wavelet compression to human motion capture clips.
Graphics Interface 2007: 313-318 |
29 | EE | Simon Bouvier-Zappa,
Victor Ostromoukhov,
Pierre Poulin:
Motion cues for illustration of skeletal motion capture data.
NPAR 2007: 133-140 |
2005 |
28 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Visualization-based analysis of quality for large-scale software systems.
ASE 2005: 214-223 |
27 | EE | Jean-François St-Amour,
Eric Paquette,
Pierre Poulin:
Soft shadows from extended light sources with penumbra deep shadow maps.
Graphics Interface 2005: 105-112 |
26 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Visualisation et analyse de logiciels de grande taille.
L'OBJET 11(1-2): 159-173 (2005) |
2004 |
25 | | Philippe Beaudoin,
Pierre Poulin:
Compressed Multisampling for Efficient Hardware Edge Antialiasing.
Graphics Interface 2004: 169-176 |
24 | | Martin Granger-Piché,
Emric Epstein,
Pierre Poulin:
Interactive Hierarchical Space Carving with Projector-based Calibrations.
VMV 2004: 159-166 |
2003 |
23 | | Pierre Poulin,
Marc Stamminger,
François Duranleau,
Marie-Claude Frasson,
George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images.
Graphics Interface 2003: 11-20 |
2002 |
22 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
The Simulation of Paint Cracking and Peeling.
Graphics Interface 2002: 59-68 |
21 | EE | Eric Plante,
Marie-Paule Cani,
Pierre Poulin:
Capturing the Complexity of Hair Motion.
Graphical Models 64(1): 40-58 (2002) |
2001 |
20 | EE | Philippe Beaudoin,
Sébastien Paquet,
Pierre Poulin:
Realistic and Controllable Fire Simulation.
Graphics Interface 2001: 159-166 |
19 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
Surface Aging by Impacts.
Graphics Interface 2001: 175-182 |
18 | EE | Jocelyn Houle,
Pierre Poulin:
Simplification and Real-time Smooth Transitions of Articulated Meshes.
Graphics Interface 2001: 55-60 |
17 | | Alexandre Meyer,
Fabrice Neyret,
Pierre Poulin:
Interactive Rendering of Trees with Shading and Shadows.
Rendering Techniques 2001: 183-196 |
16 | | Normand Brière,
Pierre Poulin:
Adaptive Representation of Specular Light.
Comput. Graph. Forum 20(2): 149-159 (2001) |
2000 |
15 | | Sidney Fels,
Pierre Poulin:
Proceedings of the Graphics Interface 2000 Conference, May 15-17, 2000, Montréal, Québec, Canada
Canadian Human-Computer Communications Society 2000 |
14 | EE | Normand Brière,
Pierre Poulin:
Adaptive Representation of Specular Light Flux.
Graphics Interface 2000: 127-136 |
13 | EE | Laurent Lefebvre,
Pierre Poulin:
Analysis and Synthesis of Structural Textures.
Graphics Interface 2000: 77-86 |
12 | | Luc Leblanc,
Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.
Rendering Techniques 2000: 89-100 |
1999 |
11 | | Céline Loscos,
Marie-Claude Frasson,
George Drettakis,
Bruce Walter,
Xavier Granier,
Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes.
Rendering Techniques 1999: 329-340 |
1998 |
10 | EE | C. Kouadio,
Pierre Poulin,
P. Lachapelle:
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions.
CA 1998: 128-136 |
9 | | Patrick Fournier,
Arash Habibi,
Pierre Poulin:
Simulating the Flow of Liquid Droplets.
Graphics Interface 1998: 133-142 |
8 | | Pierre Poulin,
Mathieu Ouimet,
Marie-Claude Frasson:
Interactively Modeling with Photogrammetry.
Rendering Techniques 1998: 93-104 |
7 | | Eric Paquette,
Pierre Poulin,
George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum 17(3): 63-74 (1998) |
1997 |
6 | EE | Pierre Poulin,
Karim Ratib,
Marco Jacque:
Sketching Shadows and Highlights to Position Lights.
Computer Graphics International 1997: 56- |
1996 |
5 | EE | Normand Brière,
Pierre Poulin:
Hierarchical View-Dependent Structures for Interactive Scene Manipulation.
SIGGRAPH 1996: 83-90 |
1995 |
4 | | Pierre Poulin,
Alain Fournier:
Painting Surface Characteristics.
Rendering Techniques 1995: 160-169 |
1992 |
3 | EE | Pierre Poulin,
Alain Fournier:
Lights from Highlights and Shadows.
SI3D 1992: 31-38 |
1991 |
2 | EE | Pierre Poulin,
John Amanatides:
Shading and shadowing with linear light sources.
Computers & Graphics 15(2): 259-265 (1991) |
1990 |
1 | EE | Pierre Poulin,
Alain Fournier:
A model for anisotropic reflection.
SIGGRAPH 1990: 273-282 |