| 2008 |
| 35 | EE | Karim Dhambri,
Houari A. Sahraoui,
Pierre Poulin:
Visual Detection of Design Anomalies.
CSMR 2008: 279-283 |
| 34 | EE | François Duranleau,
Philippe Beaudoin,
Pierre Poulin:
Multiresolution point-set surfaces.
Graphics Interface 2008: 211-218 |
| 33 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Exploring the evolution of software quality with animated visualization.
VL/HCC 2008: 13-20 |
| 32 | EE | Romain Pacanowski,
Mickaël Raynaud,
Xavier Granier,
Patrick Reuter,
Christophe Schlick,
Pierre Poulin:
Efficient streaming of 3D scenes with complex geometry and complex lighting.
Web3D 2008: 11-17 |
| 31 | EE | Fabrice Rousselle,
Petrik Clarberg,
Luc Leblanc,
Victor Ostromoukhov,
Pierre Poulin:
Efficient product sampling using hierarchical thresholding.
The Visual Computer 24(7-9): 465-474 (2008) |
| 2007 |
| 30 | EE | Philippe Beaudoin,
Pierre Poulin,
Michiel van de Panne:
Adapting wavelet compression to human motion capture clips.
Graphics Interface 2007: 313-318 |
| 29 | EE | Simon Bouvier-Zappa,
Victor Ostromoukhov,
Pierre Poulin:
Motion cues for illustration of skeletal motion capture data.
NPAR 2007: 133-140 |
| 2005 |
| 28 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Visualization-based analysis of quality for large-scale software systems.
ASE 2005: 214-223 |
| 27 | EE | Jean-François St-Amour,
Eric Paquette,
Pierre Poulin:
Soft shadows from extended light sources with penumbra deep shadow maps.
Graphics Interface 2005: 105-112 |
| 26 | EE | Guillaume Langelier,
Houari A. Sahraoui,
Pierre Poulin:
Visualisation et analyse de logiciels de grande taille.
L'OBJET 11(1-2): 159-173 (2005) |
| 2004 |
| 25 | | Philippe Beaudoin,
Pierre Poulin:
Compressed Multisampling for Efficient Hardware Edge Antialiasing.
Graphics Interface 2004: 169-176 |
| 24 | | Martin Granger-Piché,
Emric Epstein,
Pierre Poulin:
Interactive Hierarchical Space Carving with Projector-based Calibrations.
VMV 2004: 159-166 |
| 2003 |
| 23 | | Pierre Poulin,
Marc Stamminger,
François Duranleau,
Marie-Claude Frasson,
George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images.
Graphics Interface 2003: 11-20 |
| 2002 |
| 22 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
The Simulation of Paint Cracking and Peeling.
Graphics Interface 2002: 59-68 |
| 21 | EE | Eric Plante,
Marie-Paule Cani,
Pierre Poulin:
Capturing the Complexity of Hair Motion.
Graphical Models 64(1): 40-58 (2002) |
| 2001 |
| 20 | EE | Philippe Beaudoin,
Sébastien Paquet,
Pierre Poulin:
Realistic and Controllable Fire Simulation.
Graphics Interface 2001: 159-166 |
| 19 | EE | Eric Paquette,
Pierre Poulin,
George Drettakis:
Surface Aging by Impacts.
Graphics Interface 2001: 175-182 |
| 18 | EE | Jocelyn Houle,
Pierre Poulin:
Simplification and Real-time Smooth Transitions of Articulated Meshes.
Graphics Interface 2001: 55-60 |
| 17 | | Alexandre Meyer,
Fabrice Neyret,
Pierre Poulin:
Interactive Rendering of Trees with Shading and Shadows.
Rendering Techniques 2001: 183-196 |
| 16 | | Normand Brière,
Pierre Poulin:
Adaptive Representation of Specular Light.
Comput. Graph. Forum 20(2): 149-159 (2001) |
| 2000 |
| 15 | | Sidney Fels,
Pierre Poulin:
Proceedings of the Graphics Interface 2000 Conference, May 15-17, 2000, Montréal, Québec, Canada
Canadian Human-Computer Communications Society 2000 |
| 14 | EE | Normand Brière,
Pierre Poulin:
Adaptive Representation of Specular Light Flux.
Graphics Interface 2000: 127-136 |
| 13 | EE | Laurent Lefebvre,
Pierre Poulin:
Analysis and Synthesis of Structural Textures.
Graphics Interface 2000: 77-86 |
| 12 | | Luc Leblanc,
Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.
Rendering Techniques 2000: 89-100 |
| 1999 |
| 11 | | Céline Loscos,
Marie-Claude Frasson,
George Drettakis,
Bruce Walter,
Xavier Granier,
Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes.
Rendering Techniques 1999: 329-340 |
| 1998 |
| 10 | EE | C. Kouadio,
Pierre Poulin,
P. Lachapelle:
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions.
CA 1998: 128-136 |
| 9 | | Patrick Fournier,
Arash Habibi,
Pierre Poulin:
Simulating the Flow of Liquid Droplets.
Graphics Interface 1998: 133-142 |
| 8 | | Pierre Poulin,
Mathieu Ouimet,
Marie-Claude Frasson:
Interactively Modeling with Photogrammetry.
Rendering Techniques 1998: 93-104 |
| 7 | | Eric Paquette,
Pierre Poulin,
George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum 17(3): 63-74 (1998) |
| 1997 |
| 6 | EE | Pierre Poulin,
Karim Ratib,
Marco Jacque:
Sketching Shadows and Highlights to Position Lights.
Computer Graphics International 1997: 56- |
| 1996 |
| 5 | EE | Normand Brière,
Pierre Poulin:
Hierarchical View-Dependent Structures for Interactive Scene Manipulation.
SIGGRAPH 1996: 83-90 |
| 1995 |
| 4 | | Pierre Poulin,
Alain Fournier:
Painting Surface Characteristics.
Rendering Techniques 1995: 160-169 |
| 1992 |
| 3 | EE | Pierre Poulin,
Alain Fournier:
Lights from Highlights and Shadows.
SI3D 1992: 31-38 |
| 1991 |
| 2 | EE | Pierre Poulin,
John Amanatides:
Shading and shadowing with linear light sources.
Computers & Graphics 15(2): 259-265 (1991) |
| 1990 |
| 1 | EE | Pierre Poulin,
Alain Fournier:
A model for anisotropic reflection.
SIGGRAPH 1990: 273-282 |