2009 |
8 | EE | Pierre Audouard,
Guillaume Chaslot,
Jean-Baptiste Hoock,
Julien Perez,
Arpad Rimmel,
Olivier Teytaud:
Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go.
EvoWorkshops 2009: 323-332 |
2008 |
7 | | Guillaume Chaslot,
Sander Bakkes,
Istvan Szita,
Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI.
AIIDE 2008 |
6 | EE | Maarten P. D. Schadd,
Mark H. M. Winands,
H. Jaap van den Herik,
Guillaume Chaslot,
Jos W. H. M. Uiterwijk:
Single-Player Monte-Carlo Tree Search.
Computers and Games 2008: 1-12 |
5 | EE | Guillaume Chaslot,
Mark H. M. Winands,
H. Jaap van den Herik:
Parallel Monte-Carlo Tree Search.
Computers and Games 2008: 60-71 |
2006 |
4 | EE | Bruno Bouzy,
Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments.
CIG 2006: 187-194 |
3 | EE | Jahn-Takeshi Saito,
Guillaume Chaslot,
Jos W. H. M. Uiterwijk,
H. Jaap van den Herik:
Monte-Carlo Proof-Number Search for Computer Go.
Computers and Games 2006: 50-61 |
2005 |
2 | EE | Bruno Bouzy,
Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
CIG 2005 |
1 | | Bruno Bouzy,
Guillaume Chaslot:
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
EGC 2005: 55-66 |