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| 2006 | ||
|---|---|---|
| 11 | EE | Bruno Bouzy: Move-Pruning Techniques for Monte-Carlo Go. ACG 2006: 104-119 |
| 10 | EE | Bruno Bouzy, Guillaume Chaslot: Monte-Carlo Go Reinforcement Learning Experiments. CIG 2006: 187-194 |
| 2005 | ||
| 9 | EE | Bruno Bouzy, Guillaume Chaslot: Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. CIG 2005 |
| 8 | Bruno Bouzy, Guillaume Chaslot: Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. EGC 2005: 55-66 | |
| 7 | EE | Bruno Bouzy: Associating domain-dependent knowledge and Monte Carlo approaches within a Go program. Inf. Sci. 175(4): 247-257 (2005) |
| 2004 | ||
| 6 | EE | Bruno Bouzy: Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go. Computers and Games 2004: 67-80 |
| 2003 | ||
| 5 | Bruno Bouzy, Bernard Helmstetter: Monte-Carlo Go Developments. ACG 2003: 159-174 | |
| 4 | EE | Bruno Bouzy: Mathematical Morphology Applied to Computer Go. IJPRAI 17(2): 257-268 (2003) |
| 2002 | ||
| 3 | EE | Bruno Bouzy: A Small Go Board Study of Metric and Dimensional Evaluation Functions. Computers and Games 2002: 376-392 |
| 2001 | ||
| 2 | EE | Bruno Bouzy, Tristan Cazenave: Computer Go: An AI oriented survey. Artif. Intell. 132(1): 39-103 (2001) |
| 1998 | ||
| 1 | Bruno Bouzy: An Interaction-Based Model for Situated Agents. ICMAS 1998: 399-400 | |
| 1 | Tristan Cazenave | [2] |
| 2 | Guillaume Chaslot | [8] [9] [10] |
| 3 | Bernard Helmstetter | [5] |