2005 | ||
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3 | EE | Jay Bradley, Gillian Hayes: Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions. CIG 2005 |
2 | EE | Jay Bradley, Gillian Hayes: Group utility functions: learning equilibria between groups of agents in computer games by modifying the reinforcement signal. Congress on Evolutionary Computation 2005: 1914-1921 |
2003 | ||
1 | EE | Jay Bradley, Gillian Hayes: Introducing an agent of a certain persuasion. AAMAS 2003: 944-945 |
1 | Gillian Hayes | [1] [2] [3] |