2006 | ||
---|---|---|
5 | EE | Chris Miles, Sushil J. Louis: Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. CIG 2006: 75-82 |
2005 | ||
4 | EE | Chris Miles, Sushil J. Louis: Case-Injection Improves Response Time for a Real-Time Strategy Game. CIG 2005 |
3 | EE | Ryan E. Leigh, Tony Morelli, Sushil J. Louis, Monica N. Nicolescu, Chris Miles: Finding attack strategies for predator swarms using genetic algorithms. Congress on Evolutionary Computation 2005: 2422-2428 |
2 | Sushil J. Louis, Chris Miles: Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI. ICCBR Workshops 2005: 193-205 | |
2004 | ||
1 | EE | Chris Miles, Sushil J. Louis, Rich Drewes: Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms. GECCO (1) 2004: 1365-1376 |
1 | Rich Drewes | [1] |
2 | Ryan E. Leigh | [3] |
3 | Sushil J. Louis | [1] [2] [3] [4] [5] |
4 | Tony Morelli | [3] |
5 | Monica N. Nicolescu | [3] |