Volume 6,
Number 1,
2002
- Mark Billinghurst:
editorial: Special Issue on Wearable Computing.
1-2
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- Jaana Rantanen, Jussi Impiö, Tapio Karinsalo, Mikko Malmivaara, Akseli Reho, M. Tasanen, Jukka Vanhala:
Smart Clothing Prototype for the Arctic Environment.
3-16
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- Mandayam T. Raghunath, Chandrasekhar Narayanaswami:
User Interfaces for Applications on a Wrist Watch.
17-30
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- Cliff Randell, Henk L. Muller:
The Well Mannered Wearable Computer.
31-36
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- Walterio W. Mayol-Cuevas, Ben Tordoff, David W. Murray:
Wearable Visual Robots.
37-48
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- David A. Ross, Bruce B. Blasch:
Development of a Wearable Computer Orientation System.
49-63
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- Juha Lehikoinen, Riku Suomela:
Accessing Context in Wearable Computers.
64-74
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- Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Wayne Piekarski:
First Person Indoor/Outdoor Augmented Reality Application: ARQuake.
75-86
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Volume 6,
Number 2,
2002
- Mikael Goldstein, Gunilla Alsiö, Jost Werdenhoff:
The Media Equation Does Not Always Apply: People are not Polite Towards Small Computers.
87-96
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- Bruce H. Thomas, Karen Grimmer, Joanne Zucco, Steve Milanese:
Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers.
97-112
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- M. Mikkonen, S. Väyrynen, V. Ikonen, M. O. Heikkilä:
User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly.
113-124
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- B. N. Schenkman:
Perceived Similarities and Preferences for Consumer Electronics Products.
125-131
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- Gary Marsden, Harold W. Thimbleby, Matt Jones, Paul Gillary:
Data Structures in the Design of Interfaces.
132-140
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- Juha Lehikoinen, Ilkka Salminen:
An Empirical and Theoretical Evaluation of BinScroll: A Rapid Selection Technique for Alphanumeric Lists.
141-150
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- Harold W. Thimbleby, Matt Jones:
Obituary for a Fax.
151-152
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Volume 6,
Number 3,
2002
Volume 6,
Number 4,
2002
- Mark D. Dunlop, Stephen A. Brewster:
editorial: The Challenge of Mobile Devices for Human Computer Interaction.
235-236
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- Luca Chittaro, Paolo Dal Cin:
Evaluating Interface Design Choices on WAP Phones: Navigation and Selection.
237-244
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- Oscar de Bruijn, Robert Spence, Min Yih Chong:
RSVP Browser: Web Browsing on Small Screen Devices.
245-252
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- Simon Holland, David R. Morse, Henrik Gedenryd:
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface.
253-259
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- Thomas Rist, Patrick Brandmeier:
Customizing Graphics for Tiny Displays of Mobile Devices.
260-268
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- Florian Michahelles, Michael Samulowitz:
Smart CAPs for Smart Its - Context Detection for Mobile Users.
269-275
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- Keith Cheverst, Keith Mitchell, Nigel Davies:
Exploring Context-aware Information Push.
276-281
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- Jörg Roth:
Patterns of Mobile Interaction.
282-289
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- Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
290-298
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- Giulio Iacucci, Kari Kuutti:
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices.
299-306
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- Georg Strom:
Mobile Devices as Props in Daily Role Playing.
307-310
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Volume 6,
Number 5/6,
2002
- Michael Beigl:
editorial: Special Issue on Location Modeling in Ubiquitous Computing.
311-312
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- Stavros Antifakos, Bernt Schiele:
Beyond Position Awareness.
313-317
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- Natalia Marmasse, Chris Schmandt:
A User-Centered Location Model.
318-321
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- Martin Bauer, Christian Becker, Kurt Rothermel:
Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks.
322-328
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- Mari Korkea-aho, Haitao Tang, Reijo Sulonen:
Expressing Location Information for Applications in the Internet.
329-333
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- Joachim Goßmann, Marcus Specht:
Location Models for Augmented Environments.
334-340
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- Michael Beigl, Tobias Zimmer, Christian Decker:
A Location Model for Communicating and Processing of Context.
341-357
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- Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games.
358-361
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- Nizami Cummins:
Integrating E-Commerce and Games.
362-370
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- Kay Römer, Svetlana Domnitcheva:
Smart Playing Cards: A Ubiquitous Computing Game.
371-377
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- Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho:
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.
378-389
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- Tony Manninen:
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development.
390-406
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- Robert Headon, Rupert Curwen:
Movement Awareness for Ubiquitous Game Control.
407-415
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- Françoise Decortis, Antonio Rizzo:
New Active Tools for Supporting Narrative Structures.
416-429
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- Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato:
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
430-442
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- Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
443-458
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Copyright © Sun May 17 00:17:31 2009
by Michael Ley (ley@uni-trier.de)