2008 |
21 | EE | Lingchun Li,
Xubo Yang,
Shuangjiu Xiao:
Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader.
ICME 2008: 1005-1008 |
2007 |
20 | EE | Ming Jin,
Hui Zhang,
Xubo Yang,
Shuangjiu Xiao:
A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons.
CVPR 2007 |
19 | EE | Manli Yuan,
Xubo Yang,
Shuangjiu Xiao,
Zheng Ren:
GPU-based rendering and animation for Chinese painting cartoon.
Graphics Interface 2007: 57-61 |
18 | EE | Qi Duan,
Jianjun Yu,
Xubo Yang,
Shuangjiu Xiao:
A Practical Framework for Virtual Viewing and Relighting.
ICEC 2007: 282-287 |
17 | EE | Jianjun Yu,
Xubo Yang,
Shuangjiu Xiao:
Interactive Image Based Relighting with Physical Light Acquisition.
ICEC 2007: 288-293 |
16 | EE | Zhiying Zhou,
Adrian David Cheok,
Yan Qiu,
Xubo Yang:
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Transactions on Systems, Man, and Cybernetics, Part A 37(2): 262-272 (2007) |
2006 |
15 | EE | Jingxiang Li,
Shuangjiu Xiao,
Xubo Yang,
Lizhuang Ma:
Dynamic Environment Matting Using Radiance.
CIMCA/IAWTIC 2006: 104 |
2004 |
14 | EE | Adrian David Cheok,
Kok Hwee Goh,
Wei Liu,
Farzam Farbiz,
Sze Lee Teo,
Hui Siang Teo,
Shang Ping Lee,
Yu Li,
Siew Wan Fong,
Xubo Yang:
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Advances in Computer Entertainment Technology 2004: 360-361 |
13 | EE | Adrian David Cheok,
Kok Hwee Goh,
Farzam Farbiz,
Wei Liu,
Yu Li,
Siew Wan Fong,
Xubo Yang,
Sze Lee Teo:
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
CHI Extended Abstracts 2004: 779-780 |
12 | EE | Xubo Yang:
Image Assisted Remote Visualization of Volume Data.
ICADL 2004: 647 |
11 | EE | Zhiying Zhou,
Adrian David Cheok,
Wei Liu,
Xiangdong Chen,
Farzam Farbiz,
Xubo Yang,
Michael Haller:
Multisensory Musical Entertainment Systems.
IEEE MultiMedia 11(3): 88-101 (2004) |
10 | EE | Zhiying Zhou,
Adrian David Cheok,
Xubo Yang,
Yan Qiu:
An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interacting with Computers 16(5): 989-1016 (2004) |
9 | EE | Zhiying Zhou,
Adrian David Cheok,
Xubo Yang,
Yan Qiu:
An experimental study on the role of 3D sound in augmented reality environment.
Interacting with Computers 16(6): 1043-1068 (2004) |
8 | EE | Adrian David Cheok,
Kok Hwee Goh,
Wei Liu,
Farzam Farbiz,
Siew Wan Fong,
Sze Lee Teo,
Yu Li,
Xubo Yang:
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Personal and Ubiquitous Computing 8(2): 71-81 (2004) |
2003 |
7 | EE | Adrian David Cheok,
Fong Siew Wan,
Kok Hwee Goh,
Xubo Yang,
Wei Liu,
Farzam Farbiz,
Yu Li:
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Mobile HCI 2003: 209-223 |
6 | EE | Adrian David Cheok,
Fong Siew Wan,
Kok Hwee Goh,
Xubo Yang,
Wei Liu,
Farzam Farbiz:
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
NETGAMES 2003: 106-117 |
2002 |
5 | EE | Adrian David Cheok,
Wang Weihua,
Xubo Yang,
Simon Prince,
Fong Siew Wan,
Mark Billinghurst,
Hirokazu Kato:
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
ISMAR 2002: 317 |
4 | EE | Adrian David Cheok,
Wang Weihua,
Xubo Yang,
Simon Prince,
Fong Siew Wan,
Mark Billinghurst,
Hirokazu Kato:
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
ISMAR 2002: 59-68 |
3 | EE | Adrian David Cheok,
Fong Siew Wan,
Xubo Yang,
Wang Weihua,
Lee Men Huang,
Mark Billinghurst,
Hirokazu Kato:
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
ISWC 2002: 156-157 |
2 | | Wang Weihua,
Xubo Yang,
Adrian David Cheok,
Mark Billinghurst,
Hirokazu Kato:
Touch space: an embodied computing mixed reality game space.
IWEC 2002: 463-470 |
1 | EE | Adrian David Cheok,
Xubo Yang,
Zhiying Zhou,
Mark Billinghurst,
Hirokazu Kato:
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Personal and Ubiquitous Computing 6(5/6): 430-442 (2002) |