2008 |
8 | EE | Elina M. I. Ollila,
Riku Suomela,
Jussi Holopainen:
Using prototypes in early pervasive game development.
Computers in Entertainment 6(2): (2008) |
2005 |
7 | EE | Niklas Ravaja,
Timo Saari,
Jari Laarni,
Kari Kallinen,
Mikko Salminen,
Jussi Holopainen,
Aki Järvinen:
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.
DIGRA Conf. 2005 |
2004 |
6 | EE | Niklas Ravaja,
Mikko Salminen,
Jussi Holopainen,
Timo Saari,
Jari Laarni,
Aki Järvinen:
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
NordiCHI 2004: 339-347 |
2003 |
5 | EE | Staffan Björk,
Jussi Holopainen:
Describing Games: An Interaction-Centric Structural Framework.
DIGRA Conf. 2003 |
4 | EE | Staffan Björk,
Sus Lundgren,
Jussi Holopainen:
Game Design Patterns.
DIGRA Conf. 2003 |
2002 |
3 | EE | Staffan Björk,
Jussi Holopainen,
Peter Ljungstrand,
Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games.
Personal and Ubiquitous Computing 6(5/6): 358-361 (2002) |
2 | EE | Staffan Björk,
Jussi Holopainen,
Peter Ljungstrand,
Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
Personal and Ubiquitous Computing 6(5/6): 443-458 (2002) |
1999 |
1 | EE | Juha Lehikoinen,
Jussi Holopainen,
Marja Salmimaa,
Angelo Aldrovandi:
MEX: A Distributed Software Architecture for Wearable Computers.
ISWC 1999: 52-57 |