2005 |
4 | EE | Sven Woop,
Jörg Schmittler,
Philipp Slusallek:
RPU: a programmable ray processing unit for realtime ray tracing.
ACM Trans. Graph. 24(3): 434-444 (2005) |
2004 |
3 | | Jörg Schmittler,
Daniel Pohl,
Tim Dahmen,
Christian Vogelgsang,
Philipp Slusallek:
Realtime Ray Tracing for Current and Future Games.
GI Jahrestagung (1) 2004: 149-153 |
2 | EE | Jörg Schmittler,
Sven Woop,
Daniel Wagner,
Wolfgang J. Paul,
Philipp Slusallek:
Realtime ray tracing of dynamic scenes on an FPGA chip.
Graphics Hardware 2004: 95-106 |
2003 |
1 | EE | Jörg Schmittler,
Alexander Leidinger,
Philipp Slusallek:
A virtual memory architecture for real-time ray tracing hardware.
Computers & Graphics 27(5): 693-699 (2003) |