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Johannes Günther

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2007
5EEStefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek: Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Comput. Graph. Forum 26(3): 415-424 (2007)
2006
4EEJohannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek: Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006)
3EEJohannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek: Interactive ray tracing of skinned animations. The Visual Computer 22(9-11): 785-792 (2006)
2004
2 Johannes Günther, Ingo Wald, Philipp Slusallek: Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122
1EEIngo Wald, Johannes Günther, Philipp Slusallek: Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004)

Coauthor Index

1Heiko Friedrich [3] [4]
2Stefan Popov [5]
3Hans-Peter Seidel [3] [4] [5]
4Philipp Slusallek [1] [2] [3] [4] [5]
5Ingo Wald [1] [2] [4]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)