2007 |
5 | EE | Stefan Popov,
Johannes Günther,
Hans-Peter Seidel,
Philipp Slusallek:
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Comput. Graph. Forum 26(3): 415-424 (2007) |
2006 |
4 | EE | Johannes Günther,
Heiko Friedrich,
Ingo Wald,
Hans-Peter Seidel,
Philipp Slusallek:
Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum 25(3): 517-525 (2006) |
3 | EE | Johannes Günther,
Heiko Friedrich,
Hans-Peter Seidel,
Philipp Slusallek:
Interactive ray tracing of skinned animations.
The Visual Computer 22(9-11): 785-792 (2006) |
2004 |
2 | | Johannes Günther,
Ingo Wald,
Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping.
Rendering Techniques 2004: 111-122 |
1 | EE | Ingo Wald,
Johannes Günther,
Philipp Slusallek:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum 23(3): 595-604 (2004) |